*Did You Know? Dungeon
This is my second educational game where you explore a dungeon and learn about facts while having fun. I have included some humour in the game, hopefully you may have a laugh and a giggle and i hope you enjoy playing it!
I created the game in Pico-8 in about 2 weeks as an educational tool to help anyone learn about facts and have fun too.
The aim of the game is:
- Explore the dungeon
- Learn about facts
- Know that i love pizza! (especially Pepperoni Pizza)
- Get to the exit
- Have fun learning about things!
Controls (Keyboard):
- Left - Left Button
Submission to the 2024 Pico-8 Advent Calendar.
A cosy Christmas-themed interactive fiction.
Help Santa deliver the last presents of the night before Christmas. Make sure all the children in the house have their wishes fulfilled. Follow Christmas tradition for extra satisfaction.
There are four endings: two story endings, depending on whether you fulfilled the childrens' wishes, with two variations depending on whether you followed the Christmas tradition.
Controls
- Up/Down: Scroll text, or move the pointer between options
- 🅾️ button:
- In non-interactive screens, press 🅾️ to continue. If the text is longer than one screen, you'll have to scroll to the end before being able to continue.
Detecting
-A Mini Metal Detecting Game-
This is my first game created in Pico-8 and I had no prior knowledge of the coding and created the game art myself in Pico-8.
I created the game as an educational tool to help anyone who wants to do Metal Detecting as a hobby learn about items found and generally have fun. I want to make more educational games based on this game, so any suggestions are greatly appreciated.
The aim of the game is:
- Collect as many coins as you can
- Discover items found from the past
- Tips if you go out Metal Detecting
- Unlock information on Metal Detecting finds
- Have fun learning about the past!
Controls (Keyboard):
Advent of Code 2024 is going on, and I've decided to do it in PICO-8. I'll try this for as long as I can, until I either run out of tokens or can't keep up with the days. Wish me luck, and happy holidays!
Spoiler alert: if you haven't solved these puzzles yet, these visualizations will give away the answers (and potentially the algorithms). If you want to solve these puzzles yourself, do that first!
How to use
- Select any day that's available with the arrow keys and X.
- Drag and drop your puzzle input onto the game.
- Watch it go!
- When it's finished, press X or Z to get back to the previous screen.
Also, check out my blog, where I'm solving Advent of Code in Python and explaining my solutions.
This is my first attempt at making a game in PICO-8, so I kept it simple with another snake clone. I'm pretty happy with how it turned out, but I still have a lot to learn and a lot of experimenting to do. Feedback welcome!
To answer those who ask why it's dark, it's because I have been focusing on the code and not majorly on visuals yet. To answer what the red eye things/dark lines, those are the animatronics the text references, they are the lines till they are activated, they become the red eyes when they are activated and slowly move. There is also no sound YET, I plan on adding sound once the gameplay is complete.
This game is heavily inspired by FNAF
Credits to Scott Cawthon as he is the original creator of FNAF
On the way back home from the market, Where the snow is extra dense a hole that you'd never seen before lies. Inching forwards to take a closer look you slip in!
Can you escape back home? And where did this chasm come from?
Made for advent 2024.
With presents shooting out at dizzying speed, can Santa keep it together?
A puzzle arcade game of quick reactions and keeping calm under pressure.
Presents in various shapes will descend from the chutes. You must move the belt left and right so that the holes in the belt match the falling shapes above.
Line up as many as possible, then press C to release the matching shapes and they will fall through the holes. Be careful not to move the belt until they're all through! If a shape hits the belt where it can't go through, it explodes into dust and the chutes will descend quickly!
The chutes will slowly descend and the only way to get them back up is to drop several shapes together. The more shapes you get the higher they'll go. If the chute reaches the bottom the machine will stop!
Keep the machine running as long as possible. Can you make enough presents to save Christmas?
Controls
Left and Right: move the belt
Down: pull shapes downwards without releasing them
🅾️: release shapes that match the belt.
Return: open the pause menu, where you can quit the game in progress, toggle music etc.
Credits
All PICO-8 code, graphics and music conversion, by @shadowphiar
Inspired by Dizzy Panic, 1990 by The Oliver Twins
Made for Advent 2024
Hello!
My name is Mark and I curate a Pico-8 arcade cabinet at a venue called Wonderville in Brooklyn NY. We've been running this residency for several years and the hardware we use is a Raspberry Pi 3 running PicoPi by Guillermo A Amaral. Guillermo tragically passed away in 2020 but his work is archived here:
https://github.com/keints/picopi
Essentially, if a cart is named "rom.p8" or "rom.p8.png" the Pi will autoboot into that rom. This has worked successfully for us for 3 years and I've been able to update Pico8 just by replacing the "Pico8" folder in the root directory.
However, our latest selection for the residency - Oblivion Eve - uses a multicart and we're getting a lot of errors referencing files. Renaming one of the files to "rom.p8" causes the references between the other files to break, so when the player dies, it gets stuck in a "Download Failed" loop and the arcade needs to be reset. I've been working with the developer to try to fix this but we seem to be at an impasse. We've tried creating an alias or a shortcut to the main file and including the data files as well, but none of this seems to work.
Hello, this is another game, and it's called, another game, right?, it's confusing.
In this game, 3 different genres of video games are mixed where you will have to overcome different obstacles
-
Platform, in this one it is like a classic game where you find all the keys to reach the goal.
-
Shoot. It's a game where,
Oh no, an alien, well, you know what to do. - Metroidvania. Here you will have to find all the skills to pass.
Good luck traveler
I just discovered Pico 8 in the last two weeks. Lua is new to me, but seems pretty simple (EDIT - lua tables are confusing), so this is cool.
I love the old console style of most of the games here, and this seems like a great place to make a first game.
I got the tunnel mechanic working the weekend for this one. There's a sort of centrifugal force that is applied to the player's ship as the tunnel turns. I'll be able to have a couple ship options with different masses and different flight behaviors!
TODO List:
- Colors and background decorations
- Ship animations
- Enemies of a few varieties
- Title screen and ship select
- Score tracking
- ... ?
Stand Elsewhere re-imagines Stephen King's novella "The Body", perhaps better known for its 1986 film adaptation "Stand By Me". While King's story takes place in his favorite fictional Maine town of Castle Rock, the film canonically moves Castle Rock to Oregon. So, it's a story about some folks walking along a trail, in Oregon, managing meager resources on a tight deadline, and literally facing choices like "hey there's a body of water in our way -- should we detour around it, or just walk right through and hope nothing bad happens"?