Hi,
I'm not sure where else would be a better place to post this.
If it's at all possible, I'd really love to change my username here on the BBS.
I chose "brightblue" many years ago, possibly when I bought the Voxatron bundle in 2011, but the username doesn't really fit me anymore. Preferably I'd like to change my username to match what I use on Mastodon and elsewhere ("natarasee").
Is that possible?
lighthouse
(277 chars)
b=128t=.5o=64r=rectfill::_::s=sin(t)cls(1)c=b*cos(t)+o circfill(o,66,5,12)for i=69,b,5 do r(59,i,69,i+10,i%2==0 and 6or 2)end for v=-s,s,.001 do line(o,o,c,b*v+o,10)end if(t==.75)cls(10) if(t>.25 and.75>t)r(-1,-1,c,b*s+o,10) if(t>.75)r(b,b,c,b*-s+o,10) flip()t+=0x.02t%=1goto _ |
boundary peaks (2023)
(276 chars)
cls(1)rectfill(0,0,128,76,0)s=sin l={0}m={0}for i=2,128do l[i]=(s(i>>8)+s(i>>6)+s(i>>7)*2+s(i/8)/32)*20+s(i>>4)m[i]=0end::_::l[128]=0?"⁶1⁶!5f101▒▒0056673" n={0}for i=2,127do q=l[i]m[i]+=l[i+1]+l[i-1]-q*2n[i]=q+m[i]/128line(i-1,l[i-1]+76,i,q+76,mid(m[i]/4+4.5,8))end l=n goto _ |
I’ve recently been diving deeper into the world of PICO-8, and I’m excited to share some of the mini games I’ve created along the way. As a game developer, I’ve always loved working with limitations, and PICO-8 offers the perfect balance of simplicity and creativity. It’s been an incredible experience building small, fun, and quirky games within its 128x128 canvas.
My latest project is a simple platformer that combines fast-paced movement with puzzle-solving mechanics. The goal was to create something that feels nostalgic while introducing a few new twists. You can check it out [here] (insert link to your game).
If you’re new to PICO-8, I highly recommend diving into its documentation and exploring the community's creations. There’s so much you can do with just 32k of memory! Whether you're a beginner or an experienced developer, it’s a fantastic tool for experimenting with game ideas and learning new techniques.
Feel free to give feedback or share your own projects! Let’s keep pushing the boundaries of what we can create with PICO-8!
Alright, here's my first foray into an actual game.
Updates in v0.2:
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Spiffy new title screen, makes start of game and game over states more pleasant
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Significantly better control handling using a button input queuing system
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Sound improvements, including Crash sound volume reduced
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Brief start of game animation to help gently draw player attention to the snake before it begins to rocket across the screen
- Win condition is less seizure inducing (though still too hard for me to reach legitimately so that I cannot easily confirm it even works right. Are there tool-assisted-speedrun uh.. tools for PICO-8 by any chance? 😅)
Kelzar
itch.io link if you want to look at it. With a trailer!
Hey!!!!!! I made a shmup, with Lazy Dev's Basic Shmup Tutorial. It's like a shmup, but it's not! A fun-filled, action-packed game, for the whole family to enjoy! (Except it's single-player but lets move on.)
Power-ups, bosses and explosions GALORE!!!! What's not to love?
There's even a ranking system included, free of charge, no need to thank me.
Now the real question: Are you ready? Are you prepared? We know you aren't, but you never will.
pachi pachi pachi
(300 chars)
░={{x=64,y=64,u=0,v=0,t=1,q=20,g=1}}::_::?"⁶1⁶c" for a in all(░)do a.x+=a.u a.y+=a.v a.t+=1if(a.t>a.q)del(░,a) if(a.t\1==20and#░<400)for j=0,4do u,v=cos(j/5)/3,sin(j/5)/3add(░,{x=a.x,y=a.y,u=a.u+u,v=a.v+v,t=#░%7,g=a.g+1,q=a.g<16and rnd(21)+9/a.g+5or 19})end circfill(a.x,a.y,1/a.t,-a.t/3.5)end goto _ |
tree and moon // 2018 tweetcart
(280 chars)
f=circfill function b(u,v,a,l)local x,y,s=u+cos(a)*l,v+sin(a)*l if(l<2)f(u,v+4,4,3)f(u+2,v,2,11)return q+=1.5 s=.06+cos(x/50+t()/3)/l/6 for w=0,l/5 do line(u+w,v,x+w,y,w>l/9 and 9 or 4)end b(x,y,a-s,l-q%5)b(x,y,a+s,l-q%5) end::★::cls(1)f(94,34,29,7)q=0 b(9,130,.2,22) flip()goto ★ |
Xmas P8ng
It's Christmas time! It's time to gather with family and friends.
Amidst the delicious holiday food and drinks, enjoy a fun game of Pong.
If you haven't been left Home Alone, it's time to fight your way through some thrilling matches. But we all know old habits Die Hard, so remember to brush your teeth before bed and not to argue with your friends over the game so Santa can give you a gift too.
Controls
⬅️⬆️ - move pad up
➡️⬇️ - move pad down
Rules
Objective: Hit the ball past your opponent’s paddle to score points.
Gameplay: Players control paddles that move vertically. The ball bounces off paddles and upper walls.