Alright, here's my first foray into an actual game.
Updates in v0.2:
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Spiffy new title screen, makes start of game and game over states more pleasant
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Significantly better control handling using a button input queuing system
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Sound improvements, including Crash sound volume reduced
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Brief start of game animation to help gently draw player attention to the snake before it begins to rocket across the screen
- Win condition is less seizure inducing (though still too hard for me to reach legitimately so that I cannot easily confirm it even works right. Are there tool-assisted-speedrun uh.. tools for PICO-8 by any chance? 😅)
![](/media/82211/7_realshadowcaster.png)
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Kelzar
![](/media/102817/shmup_3.gif)
itch.io link if you want to look at it. With a trailer!
Hey!!!!!! I made a shmup, with Lazy Dev's Basic Shmup Tutorial. It's like a shmup, but it's not! A fun-filled, action-packed game, for the whole family to enjoy! (Except it's single-player but lets move on.)
![](/media/102817/shmup_6.gif)
Power-ups, bosses and explosions GALORE!!!! What's not to love?
![](/media/102817/shmup_4.gif)
There's even a ranking system included, free of charge, no need to thank me.
Now the real question: Are you ready? Are you prepared? We know you aren't, but you never will.
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Xmas P8ng
![](/media/90128/tree.png)
It's Christmas time! It's time to gather with family and friends.
Amidst the delicious holiday food and drinks, enjoy a fun game of Pong.
If you haven't been left Home Alone, it's time to fight your way through some thrilling matches. But we all know old habits Die Hard, so remember to brush your teeth before bed and not to argue with your friends over the game so Santa can give you a gift too.
Controls
⬅️⬆️ - move pad up
➡️⬇️ - move pad down
Rules
Objective: Hit the ball past your opponent’s paddle to score points.
Gameplay: Players control paddles that move vertically. The ball bounces off paddles and upper walls.
I am trying to run Pico-8 on Raspberry Pi 4b with pi os lite.
I have tried following this post: https://www.lexaloffle.com/bbs/?tid=140366
but it did not work for me.
when I tried this command, it just got stucked and nothing happened.
root@rpi0:/home/rpi/pico-8# ./pico8_64
for other executable pico8, pico8_dyn, I got this error:
root@rpi0:/home/rpi/pico-8# ./pico8_dyn
-bash: ./pico8_dyn: cannot execute: required file not found
can anyone guide me how to debug this problem?
![](/bimg/pi/pi4.png)
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Long time fan first time uploading.
Hope you enjoy the animation tool I made.
Code by Scotty Snowden
@jellosaladz
Demo animation by Spencer Light
A demake of the classic flash game Boomshine by Danny Miller. Clear the screen of balls by causing exploding chain reactions. If the song gets too repetitive for you, there is an alternative song that fits into the background better in the game menu. Or turn off the music all together and just listen to the song that emerges naturally which will probably be better than anything I could write. Let me know if the difficulty or mechanics needs tweaking.
![](/media/85481/4_glitch.gif)
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Turing Machine Board Game Bot
Description
A "real" Turing Machine to play the board game Turing Machine (https://www.turingmachine.info/) with. Game rules can be found on the official website.
Now added all criteria cards (some of them specify a certain colour/shape/number which is defined secretly by the game and I didn't know until solving the game, therefore I didn't include those). And now has 42 levels!
Enjoy!
![](/media/66434/RobloxScreenShot20240722_165026588.png)
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![](/media/105395/3_Screenshot 2024-11-11 214142.jpg)
![](/gfx/top_drop.png)
when i add
/home/pi/pico-8/pico8_dyn -splore |
to .bashrc or to my own bash script and run it, the file menu inside of splore is completely blank, and nothing shows up when i ls. however when run directly from the command line it functions as it should. it should be noted that i am running ras[b]ian lite 32 on my system, i am on a pi 3 a+ bought this year, and i have no games in the main folder, but in a subfolder. but the log file that is in the main folder does not show either.
this is using the latest vesion as of now, 0.2.6b.
Edit: i put in the games in the subfolder, and the sub folder is being used as a mounting point for a usb stick.
![](/media/68372/puke_1.gif)
This game is available in both french and english!
Quebec Mortis
Description
Quebec Mortis is a top-down adventure game that plays like resident evil for it's survival-horror genre and tank controls.
This here is the full first episode. Have fun and thanks for playing!
Synopsis
Louis receives a worrying message from his brother. He is nowhere to be found.
Controls
D-PAD : Tank controls, select item in inventory if it is opened
Hold O : Open inventory
X : Use an item
You need to be in proximity of certain zones to use items on them or simply interact with them just like a point and click game.
Itch io page
https://palass.itch.io/quebec-mortis
![](/bimg/pi/pi8.png)
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You know they are looking
You know they are looking is a text based adventure game somewhat inspired by
"Away from this world" by @stadam.
This is the second winnable version of this game.
This is very much not finished. This is a prototype.
If you have any feedback feel free to leave it in the comments.
I would like what this game plays like by someone who doesn't know what to do yet.
At the moment it isn't very good yet.
- The menu's are a bit tedious to navigate.
- The balance probably isn't right yet.
- There are almost no graphics to set the scene.
- There is no sound design.
- I probably missed a ton of typo's.
- Punctuation still needs work.
- The writing defenetly still needs some love.
- I want to get the general atmosphere to be as creepy as possible.
- It is probably very hard to tell what you are supposed to be doing.
- The intro and gameover screen are pretty much placeholders.
Changelog
- getting captured is more consistent and predictable.
- repairing the radar isn't as optional anymore.
- solar panels can break now.
- the game does a slightly better job explaining why you got captured (hopefully).
- fixed some bugs, but likely added way more.
- the time it takes to complete an action is now properly taken into account
- repairing something takes 3 hours, nearly all else 6 hours.
Im am pretty much at the compressed size limit (98%) so doing any graphics or sound design is going to be a bit of a problem if I don't learn how to optimize for that soon.
Still plenty of tokens though.
Some tips:
![](/media/68936/5_BigVerb.png)
![](/bimg/pi/pi30.png)
![](/media/75969/pet the cat 2_5.png)