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Cart #spritesheet-0 | 2024-11-11 | Embed ▽ | License: CC4-BY-NC-SA
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This is a really simple tool for converting single 256x256 spritesheets into 256 16x16 sprites. Just put the full image in the slot in 0.gfx you want to have your gfx file named as (eg, a full spritesheet pasted into sprite 1 of 0.gfx would generate 1.gfx).

The code is super simple and can be modified to accommodate other sizes with a little work.

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1 comment


Cart #quebec_mortis_1-2 | 2024-11-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This game is available in both french and english!

Quebec Mortis

Description

Quebec Mortis is a top-down adventure game that plays like resident evil for it's survival-horror genre and tank controls.

This here is the full first episode. Have fun and thanks for playing!

Synopsis

Louis receives a worrying message from his brother. He is nowhere to be found.

Controls

D-PAD : Tank controls, select item in inventory if it is opened
Hold O : Open inventory
X : Use an item

You need to be in proximity of certain zones to use items on them or simply interact with them just like a point and click game.

Itch io page
https://palass.itch.io/quebec-mortis

[ Continue Reading.. ]

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16 comments


Cart #drawball-0 | 2024-11-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


couple hours working with pico8 to progress my programming journey

1 comment


Greetings from a distant Galaxy...
This shows that with very little code you can make weird stuff.
I kinda goofed around until I noticed the nice pattern line() makes if many of them are diagonal and go to a single point. in this case lines from 0,0 to 128,128 all go to 0,128 ↙️ and the other line just flip ↗️. The middle is made of two circles.

(105 chars)

a,c=128,circfill::_::c(64,64,20,2)c(64,64,10,10)for i=0,a do
line(0,a,i,i,6)line(a,0)end?"\^1\^c1"
goto _

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Cart #you_know_they_are_looking-0 | 2024-11-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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You know they are looking

You know they are looking is a text based adventure game somewhat inspired by
"Away from this world" by stadam.
This is the first winnable version of this game.
This is very much not finished. This is a prototype.
If you have any feedback feel free to leave it in the comments.
I would like what this game plays like by someone who doesn't know what to do yet.
I want to turn this into a text based adventure that doesn't suck.

At the moment it isn't very good yet.

  • The menu's are a bit tedious to navigate.
  • The balance probably isn't right yet
  • There are almost no graphics to set the scene
  • There is no sound design
  • I probably missed a ton of typo's
  • Punctuation still needs work
  • The writing defenetly still needs some love
  • I want to get the general atmosphere to be as creepy as possible.
  • It is probably very hard to tell what you are supposed to be doing.
  • You need to deploy the solar panels in the beginning, but other than that they serve no function.
  • The intro and gameover screen are pretty much placeholders

On a more technical level:

  • Resources might be inappropriatly subtracted or added
  • Sometimes you get caught for no reason, or not caught when you should
  • Watch out for the spaghetti (view code at own risk)
  • Multiple endings can be triggered at once, leading to weird text sequences
  • Crashes are a possibility
  • Text changes color based on time, but also does so during an action

Some tips:

  • Get solar panels working first.
  • "Support" is mandatory to repair, radar is optional.
  • Whether an action gets you caught depends on ships flying overhead, You can see these on the radar.
  • An action takes 6 hours by default, the time it takes a ship to reach you, is taken into consideration.
    If a ship isn't overhead yet, but will be in the time it takes you to finish an action, it can spot you, if that action is one of the actions that get you caught.
    This is the most buggy feature in the game though. And it doesn't reliably work yet.

[ Continue Reading.. ]

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3 comments


Cart #godowonofu-2 | 2024-11-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

WIP

Mini Minnows is based on the game Feeding Frenzy. In order to grow, you must eat fish your size or smaller. But watch out! Bigger fish will eat you!

Use arrow keys to move, when your XP bar (upper left) fills, you can spend your xp either on:

  • upgrading size (x)
  • upgrading speed (o)

Future ideas:

  • If fish is red, it auto kills you
  • If you get to be biggest fish, a fishhook comes down and chases you or just catches you
1 comment


"Kuriokowa" is Chestnut steamed rice!

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Cart #color_conquest-2 | 2024-11-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Color Conquest

Who will conquer the world!? Set up a procedurally generated map with countries that are battling for total domination!

Based on popular imperialism videos on YouTube, the idea to implement in PICO-8 was provided by my 7 year old son. We had a lot of fun working on it together!

Enjoy!

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7 comments


Cart #shmup01-0 | 2024-11-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


This is a work-in-progress. Original inspiration from Lazy Devs Academy. Graphics and game ideas by my kids.

Z to shoot.

✅ Different weapons to pick up
✅ Secret boss

Lots of polish to add after this! Music, better explosions, particle effects...

0 comments


Cart #kekugukaho-0 | 2024-11-09 | Embed ▽ | License: CC4-BY-NC-SA

1 comment


when I woke up we were half way there

// 2021 tweetcart (278 chars)

q,r,s,m=0,rectfill,64,rnd::_::q+=1/s?"\^1\^c1"
for i=1,99do pset(i*4-s,i*i%142,6)end
for j=-3,5do line(0)for i=-2,2,1/64do
t=i+q%1z,x,y=3+t*4,2-t*8+j\3,sin((i%1)/2)+.5+j%3w,u,v=9/z,s+x*s/z,s-y*s/z
if(i+j\3==i\1and z>0)r(u-w,v,u+w,127)r(u-w*9,v,u+w*9,v+w)
line(u,v)end end goto _

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"Good day to you! I am a tapestry weaver, specializing in the embroidery of emblems of noble houses, which they often request on banners and such to hang on their castle walls. However, I'm not so good at the design side of things, and with many adventurers finding their fortunes and elevating themselves to noble rank, they come to me asking for new emblems for their families.

So I'd love to have many many banners on display in my shop walls for them to choose from. I have made 3 blank banners already for you to design house emblems on. Emblems can be anything. Some people prefer minimalism, while others are looking for familiar recognizable items such as weaponry, the sun, moon, flowers or animals.

What do you say? Can I count on your good graces to lend me a hand in this? Just imagine my shop walls filled with a variety of banners, vibrant colors and symbols everywhere you look. Thank you for helping make my dream come true."

[ Continue Reading.. ]

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10 comments


"I'm an enchantress, focusing on spells of arcane geometry. I believe each of us possess a natural understanding of magic and it's only a matter of focusing on it and allowing the creative spirit of the natural world to guide your hand.

To test my theory of everyone's inner arcane knowledge, I'm collecting sigils, magical symbols, drawn from natural born creativity, not the white tower wizards with all their years of study, but raw potential ability that I sense in you.

Here's a blank page from my collection, draw whatever comes to mind in the square here, and let that guide your decisions of naming and describing what you think it does.

Enjoy the process and I so look forward to adding yours to my collection."


[ Continue Reading.. ]

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10 comments


"I'm a cartographer, a map maker that is. And I've heard you're quite the adventurer. I'm collecting maps of dungeons from all over the kingdom to help other adventurer's survive. I have all the supplies, scrolls, pens, and ink. I just need you to draw what you remember from any dungeons you've explored.

All I need is an outline of rooms and corridors. Oh and it would be extra helpful if you could label the map either with words or symbols.

Please make it as detailed as your memory allows. I'll accept any map by the way, even if it's not a dungeon! Maybe you've explored a magical forest or a dragon's den.

I love maps so much, I can't wait to see what you draw for me. Thank you!"

Cart #side_quest_4-0 | 2024-11-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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6 comments


"Hi, I am the local alchemist, and I've had a stall in the market, but I'm upgrading to a full shop in town and I need shelves to display all 16 of my potions! I've got my shop sign already and all the potions are ready to go, I just need you to help decorate the shop and display them nicely.

This is how the shop is prepared for you, and I've cast a levitation spell on the potions you see. You can move them around yourself, or just leave them be and build something like a bookshelf like this for me to place them on.

You can change the floor design, the wall color, and make the display as fancy as you'd like. Just make sure I still have my sign and all 16 potions on display.

Thank you! I can't believe I'm going to have my own potion shop!"

Cart #side_quest_3-0 | 2024-11-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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Steal pies. Feed the hungry.

In this sequel/demake of my first game jam game, play to beat your high score!

Notes

  • I know the one-way tile collision is buggy. If anyone knows an easy fix, please let me know!!
  • My original game (which used art assets, credited on my Itch page) is here.
  • Have fun!!

Credit

  • Music by Gruber :D
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"Leaves" (2022-11-07)
Wind is getting colder. You think about the elderly downstairs neighbor who passed away. You didn't know her well but she always assured you she doesn't mind the stomping.

(277 chars)

?"\^!5f10✽░4웃9:"
s=sin::_::cls()for i=0,799,8do
y=$(i+4)x=$i
if(x>147)x=0y=76+rnd(20)
p=x+1+3*cos(y/99)q=y+s(x/99-s(t()/8)/2)a=atan2(x-p,y-q)u=cos(a)v=s(a)
for j=4,9,.5do
b=s(a+t()/8-i/99)^2circ(x,y,s(j/9)*3*b,1-s(b/4-.1)*5)pset(x,y,2)x+=u
y+=v
end
poke4(i,p,q)end
flip()goto _

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"Spark"
The plasma globe at the flea market hums quietly. Beams dance under your fingertips. It looks just like the one you had years ago-until your brother smashed it. And laughed. Now, you hate this lamp.

(280 chars)

r=rnd::_::?"\^!5f11▒1😐<7"
b=r()<cos(r())u=0v=0g=r()for d=0,1,.0004do 
a=r()x=64+d*33*sin(a)y=64+d*33*cos(a)c=d^8*(2+r(2))+.2\d
e=pget(x,y)if(e>c)c=e-1 
pset(x,y,c)d=(u*u+v*v)>>10if(b and d<1)u+=sin(g)/3v+=cos(g)/3g+=r(-1)>>(20.5-d)pset(u+64,v+64,(pget(u+64,v+64)+1+d)&7)end
goto _

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One of the games I used to play the most was populous.
While some of my friends could play it with beautiful graphics on their amiga or atari ST :

I was playing on a slow TO-16 PC compatible with CGA graphics and a monochrome green screen. You can't even find an online picture of a setting that bad for this game, the closest I could find online was color CGA that is actually almost as bad looking as the green version.

Despite the visuals, I was hooked and somehow managed to finish the game (level 400 something), using every possible trick available. (save scumming so the "random" swamps would always spawn under the enemy's knights feet, abusing the bad AI when possible (enemy flood that insta-kill every single enemy unit was the most memorable), using a bug that allowed to raise the terrain to level 1 on levels where it was disabled...).
Despite all that, after level 400, the building speed of the computer was just insane : he would add a block every frame (around 4 times per second on my crappy PC), making enemy progressing absolutely overwhelming.

[ Continue Reading.. ]

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6 comments


Doughnut - 2022

(220 chars)

cls()
::🍩::
x=flr(rnd(128))
y=flr(rnd(128))
d=20
a=t()/5
c=64+sin(a)*d
r=64+cos(a)*d
s=sqrt((x-c)^2+(y-r)^2)
p=0
if(s<40)p=(y+x)%3 
if(s<20)p=1
if(y>64+sin(a/2)*50)p=1-p
pset(x,y,p*7)
goto 🍩
--#tweetcart #pico8 #pixelart

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