"Good day to you! I am a tapestry weaver, specializing in the embroidery of emblems of noble houses, which they often request on banners and such to hang on their castle walls. However, I'm not so good at the design side of things, and with many adventurers finding their fortunes and elevating themselves to noble rank, they come to me asking for new emblems for their families.
So I'd love to have many many banners on display in my shop walls for them to choose from. I have made 3 blank banners already for you to design house emblems on. Emblems can be anything. Some people prefer minimalism, while others are looking for familiar recognizable items such as weaponry, the sun, moon, flowers or animals.
What do you say? Can I count on your good graces to lend me a hand in this? Just imagine my shop walls filled with a variety of banners, vibrant colors and symbols everywhere you look. Thank you for helping make my dream come true."
"I'm an enchantress, focusing on spells of arcane geometry. I believe each of us possess a natural understanding of magic and it's only a matter of focusing on it and allowing the creative spirit of the natural world to guide your hand.
To test my theory of everyone's inner arcane knowledge, I'm collecting sigils, magical symbols, drawn from natural born creativity, not the white tower wizards with all their years of study, but raw potential ability that I sense in you.
Here's a blank page from my collection, draw whatever comes to mind in the square here, and let that guide your decisions of naming and describing what you think it does.
Enjoy the process and I so look forward to adding yours to my collection."
"I'm a cartographer, a map maker that is. And I've heard you're quite the adventurer. I'm collecting maps of dungeons from all over the kingdom to help other adventurer's survive. I have all the supplies, scrolls, pens, and ink. I just need you to draw what you remember from any dungeons you've explored.
All I need is an outline of rooms and corridors. Oh and it would be extra helpful if you could label the map either with words or symbols.
Please make it as detailed as your memory allows. I'll accept any map by the way, even if it's not a dungeon! Maybe you've explored a magical forest or a dragon's den.
I love maps so much, I can't wait to see what you draw for me. Thank you!"
"Hi, I am the local alchemist, and I've had a stall in the market, but I'm upgrading to a full shop in town and I need shelves to display all 16 of my potions! I've got my shop sign already and all the potions are ready to go, I just need you to help decorate the shop and display them nicely.
This is how the shop is prepared for you, and I've cast a levitation spell on the potions you see. You can move them around yourself, or just leave them be and build something like a bookshelf like this for me to place them on.
You can change the floor design, the wall color, and make the display as fancy as you'd like. Just make sure I still have my sign and all 16 potions on display.
Thank you! I can't believe I'm going to have my own potion shop!"
Steal pies. Feed the hungry.
In this sequel/demake of my first game jam game, play to beat your high score!
Notes
- I know the one-way tile collision is buggy. If anyone knows an easy fix, please let me know!!
- My original game (which used art assets, credited on my Itch page) is here.
- Have fun!!
Credit
- Music by Gruber :D
One of the games I used to play the most was populous.
While some of my friends could play it with beautiful graphics on their amiga or atari ST :
I was playing on a slow TO-16 PC compatible with CGA graphics and a monochrome green screen. You can't even find an online picture of a setting that bad for this game, the closest I could find online was color CGA that is actually almost as bad looking as the green version.
Despite the visuals, I was hooked and somehow managed to finish the game (level 400 something), using every possible trick available. (save scumming so the "random" swamps would always spawn under the enemy's knights feet, abusing the bad AI when possible (enemy flood that insta-kill every single enemy unit was the most memorable), using a bug that allowed to raise the terrain to level 1 on levels where it was disabled...).
Despite all that, after level 400, the building speed of the computer was just insane : he would add a block every frame (around 4 times per second on my crappy PC), making enemy progressing absolutely overwhelming.
Ziege
Outsmart the horde in a battle of wits.
Play as a team of scientists tasked with getting the cure to safety after an outbreak has taken over the lab. Outsmart the infected as you navigate the board, making strategic moves to ensure the cure's survival in this strategy-driven board game.
Will you escape with the cure?
Overview and Objectives
Ziege is played on a 7x7 grid of squares.
Accompanying the board are 12 Infected and 8 Scientists, plus an additional Head Scientist that holds the Cure.
Been messing about trying to sort out a psuedo-3d view for a dungeon exploration game, I put together a loose working prototype of the game. Combat goes through without being able to read it properly but it's functional albeit very limited.
The completion point for the demo is to make it down the next ladder.
UPDATE 1: There seems to be a bug with the uploads right now, it's getting stuck in the bootup sequence even though runs perfectly fine locally. Will try and figure out the cause when I upload a new version.
UPDATE 2: Still can't figure out why it's failing to start :/
UPDATE 3: Mostly finished the demo levels, though still can't figure out why the game isn't booting in bbs.
This is a recreation of the original Super Mario Bros, crammed into just under 24KB of a Pico-8 cartridge. (spritesheet memory is unused)
It includes all original levels, the minus world, and the second quest. Due to the token limit and limited likelihood of use, the alternating 2-player mode has been replaced with just playing as Mario or Luigi.
It's basically complete, but could use some playtesters, please let me know if you come across any serious issues or bugs.
Controls:
L/R--------------Move/Select world on title screen
X/V--------------Run/Shoot Fireball
Z/C--------------Jump/Start
Special thanks to:
- Jwinslow23 for composing the music and many of the sound effects
- Zep for his PX9 compression system
- Thisismypassword for the Shrinko-8 minifier
- Nick N. Bruns of NESmaps.com for documenting level maps
Dice Squared is a quick playing solo dice game designed and web published by a friend of mine. You have limited action dice to try to arrange a 3x3 grid of standard dice to get as many points as possible. Doubles on the action dice can be merged into a wild, giving you increased control.
For kicks and giggles, you can customize the colors of the dice.
Hope you enjoy it!
hey,
zeb PROMISED ITCH.IO LINKING
but its been four years, where the heck is it?
i mean, i get it takes work and all, but not four years worth of work
i really want to link my itch to here so i can get discounts, updates, etc
please implement this, i sure as heck aint the only one waiting (some of the comments on that post are from only a bit ago)
I got a notice about a new game from @NuSan and went to check it out when I see another game for Steam and for the Switch! I tried to dig a little and read about Zepto8??? Found the repo for it but not exactly sure what to do with it, the docs don't say much? Not so smart in that area, I guess...or it's not really meant to be used yet, lol
Bottomline, it looks like they have ported their PICO8 game over to Steam and even the Switch, which is really cool and something I'd love to try but not sure how/where to start. Zepto8 sounds like a thing that does that...maybe...?
I assume there will be some "extra" work to do to the PICO8 code to hook to the SDKs that the consoles require or something like that...BUT...I'm hoping it's not a total rewrite type of thing. If the answer is to just rewrite my game in another language then I might as well just start there, which I'm not too interested in doing at this point.
Zepto8 repo: https://github.com/samhocevar/zepto8
NuSan's ported game to Switch: https://www.nintendo.com/us/store/products/zebulon-a-lost-cat-switch/
A platformer made by me, for my school's multimedia assessment!
Took about a term and a half to learn how to code, code, and fix everything up.
guys we even got a speedrun.com page https://www.speedrun.com/Haste
Huge thanks to RealShadowCaster, Soupster, Zellente, shiftalow, kimiyoribaka, and everyone else who helped me with this, I owe you big time
And of course, creds to Maddy Thorson and Noel Berry for the Celeste music and the inspiration