One of my first ever tweetcarts, back in 2020
(279 chars)
t=0g=16s=pset ::_:: t+=.01for c=0,7 do for r=7,0,-1 do x=c*g y=r*g z=max(0,sin(t+(c*.7+r*3)*.2)*40-20) for d=0,z do k=abs(d-z)<1 and 13 or 1+(c+r*7)%12a=x-d b=y+d rectfill(a,b,a+g,b+g,k)s(a,b,0)s(a+g,b)s(a+g,b+g) end rect(a,b,a+g,b+g,0) end end print(👻) flip()goto _ --#tweetcart |
Ziege
Outsmart the horde in a battle of wits.
Play as a team of scientists tasked with getting the cure to safety after an outbreak has taken over the lab. Outsmart the infected as you navigate the board, making strategic moves to ensure the cure's survival in this strategy-driven board game.
Will you escape with the cure?
Overview and Objectives
Ziege is played on a 7x7 grid of squares.
Accompanying the board are 12 Infected and 8 Scientists, plus an additional Head Scientist that holds the Cure.
Been messing about trying to sort out a psuedo-3d view for a dungeon exploration game, I put together a loose working prototype of the game. Combat goes through without being able to read it properly but it's functional albeit very limited.
The completion point for the demo is to make it down the next ladder.
UPDATE 1: There seems to be a bug with the uploads right now, it's getting stuck in the bootup sequence even though runs perfectly fine locally. Will try and figure out the cause when I upload a new version.
UPDATE 2: Still can't figure out why it's failing to start :/
UPDATE 3: Mostly finished the demo levels, though still can't figure out why the game isn't booting in bbs.
This is a recreation of the original Super Mario Bros, crammed into just under 24KB of a Pico-8 cartridge. (spritesheet memory is unused)
It includes all original levels, the minus world, and the second quest. Due to the token limit and limited likelihood of use, the alternating 2-player mode has been replaced with just playing as Mario or Luigi.
It's basically complete, but could use some playtesters, please let me know if you come across any serious issues or bugs.
Controls:
L/R--------------Move/Select world on title screen
X/V--------------Run/Shoot Fireball
Z/C--------------Jump/Start
Special thanks to:
- Jwinslow23 for composing the music and many of the sound effects
- Zep for his PX9 compression system
- Thisismypassword for the Shrinko-8 minifier
- Nick N. Bruns of NESmaps.com for documenting level maps
Dice Squared is a quick playing solo dice game designed and web published by a friend of mine. You have limited action dice to try to arrange a 3x3 grid of standard dice to get as many points as possible. Doubles on the action dice can be merged into a wild, giving you increased control.
For kicks and giggles, you can customize the colors of the dice.
Hope you enjoy it!
hey,
zeb PROMISED ITCH.IO LINKING
but its been four years, where the heck is it?
i mean, i get it takes work and all, but not four years worth of work
i really want to link my itch to here so i can get discounts, updates, etc
please implement this, i sure as heck aint the only one waiting (some of the comments on that post are from only a bit ago)
harvest
// inspired by @eggnog's Wobbly Lines:
https://www.lexaloffle.com/bbs/?pid=156751#p
(139 chars)
::_::cls(7)for i=0,30do line()for x=0,130,5do line(x,i*7+cos((x-64)/2+t()/3)*(10+cos(t()/3+i/9)*9)+sin(i/12+t()/2)*3,1)end end flip()goto _ |
makin postcarts is surprisingly fun!
(298 chars)
g={-32768,-32736,-24544,-23392,-23391,-23135,-23131,-6747,-6731,-2635,-523,-521,-9}::l::cls(1)m=64a=abs(cos(t()/3.5)*m)b=abs(cos(t()/4)*m)h=10for n=0,12 do fillp(g[n+1])clip(0,h*n,128,h*(n+1))rectfill(0,0,128,128,33)ovalfill(m-a,m-b,m+a,m+b,148)ovalfill(m-a/2,m-b/2,m+a/2,m+b/2,169)end flip()goto l |
I got a notice about a new game from @NuSan and went to check it out when I see another game for Steam and for the Switch! I tried to dig a little and read about Zepto8??? Found the repo for it but not exactly sure what to do with it, the docs don't say much? Not so smart in that area, I guess...or it's not really meant to be used yet, lol
Bottomline, it looks like they have ported their PICO8 game over to Steam and even the Switch, which is really cool and something I'd love to try but not sure how/where to start. Zepto8 sounds like a thing that does that...maybe...?
I assume there will be some "extra" work to do to the PICO8 code to hook to the SDKs that the consoles require or something like that...BUT...I'm hoping it's not a total rewrite type of thing. If the answer is to just rewrite my game in another language then I might as well just start there, which I'm not too interested in doing at this point.
Zepto8 repo: https://github.com/samhocevar/zepto8
NuSan's ported game to Switch: https://www.nintendo.com/us/store/products/zebulon-a-lost-cat-switch/
A platformer made by me, for my school's multimedia assessment!
Took about a term and a half to learn how to code, code, and fix everything up.
guys we even got a speedrun.com page https://www.speedrun.com/Haste
Huge thanks to RealShadowCaster, Soupster, Zellente, shiftalow, kimiyoribaka, and everyone else who helped me with this, I owe you big time
And of course, creds to Maddy Thorson and Noel Berry for the Celeste music and the inspiration
This is my first game! The goal is to get the cards in order from 1-9 by swapping two cards at a time. The rules are simple, after swapping two cards, one of the next cards you have to swap with is the sum of the previous to cards. So, if you first swap 2 and 5, then the next card you have to swap with is 7. If the sum is greater than 9, then you add the two digits together (for instance, 7 and 5 can swap, but the next card you must swap with is 3 because 5+7=12, 1+2 = 3).
Known bugs:
- n/a (though I'm sure there are some)
Future improvements:
- better music/sound effects
- better graphics
- smoother animations when swapping
- add insane mode where the cards have a different color on the back, each swap flips the cards, and you need to get the cards in order AND all the same color