Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Hey! :) i made a basic time tracker in pico 8 if someone need it

Cart #kapopepifu-0 | 2024-11-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
0 comments


Cart #abandoned-1 | 2024-11-04 | Embed ▽ | No License

0 comments


the old quarter

(294 chars)

local w,l,a,s,x,h,c,u,v,b,p,q=0::_::u=cos(t()/180)<<8&-1v=sin(t()/150)<<8&-1for i=0,86do
w=(w+71)%192x=max(w-63.5)-8s=0for y=max(127-w-w)-16,min(256-x-x,127)do
p=x+u
q=y+v
a=p\12c=a+q\12if(c!=b)h=((a~c)&15)/3b=c
l=h
s-=.29if(s<h)l+=2s=h
pset(x,y,l+(p~q)%3/3)x+=.5end
end?"⁶1⁶!5f11█ˇ5●67"
goto _

6
3 comments


this patcher

update: usage

  • install python3
  • unzip pico-pather
  • open pico-pather.bat
  • patch your cartridge with patch
  • load in pico8

WORKS!!!!

2 comments


Cart #sesinojapo-0 | 2024-11-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

3
1 comment


Cart #riyihokuwo-0 | 2024-11-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #dungeon_starter_pack-0 | 2024-11-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Dungeon Starter Pack

How To Play

  • Arrow keys to move the player(s)

  • p/esc/enter to open inventory (hold for settings)

  • c to undo time (you can hold)

  • tab to open editor

About

Do you know Bitsy, because if you dont you need to check it out.
I wanted to make a game that also serves a template for future works.
Its very simple to work on, since my main focus was to make creating objects easy.
this is a average object in the game:

  {name="milk",
   tile=53,
   pushable=true,

   text="milk"
  },

When you open the project you will be greeted with a message telling you which tabs are important.

[ Continue Reading.. ]

5
0 comments


hey everyone! finally close to finishing this project of mine, just needed to fix one last thing - the coyote timing.

in page 3 just above the --jump control, i added a variable called falling_timer which goes up by 1 every frame until you touch the ground, in which it resets to 0. i then made it so that if the timer is less than or equal to 6, then the player can jump.

i thought this would act as coyote timing... but i guess not? am i missing something?

i added a number above the player position to show the falling_timer value in game.

Cart #habeheriwo-0 | 2024-11-04 | Code ▽ | Embed ▽ | No License

2 comments


My 256b entry Lovebyte demoparty from 3 years ago

(230 chars)

pal({129,1,131,6,140,13,12},1)poke(24372,1)::_::t,w=time(),128for i=1,14do
z,c=18-t*2%4-i,cos(t/4)
s=w/z
y=w*c/z-64while y<w do
x=w*c/z-80while x<w do
rectfill(x,y,x+s,y+s,4352+(i-flr(t))%8+c%1)x+=s*2end
y+=s*2end
end
flip()goto _
5
0 comments


Experiment: RGB led screen for Pico-8, 4913 colour tones

12
1 comment


Cart #boidsmibers-0 | 2024-11-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

2
0 comments


puzzle squared

(298 chars)

g={}r=1s=11u=3v=3::_::for k=0,224do
i=k%15j=k\15p=g[i]or i
o=g[j]or j
q=1z=4if(p==s)q=r f=i
if(o==s)z*=r
x=5*u+q*(p%4-u)+z*(o%4-u)<<3y=5*v+q*(p\4-v)+z*(o\4-v)<<3rectfill(x,y,x+6,y+6,(i+j)%15+1)end?"⁶1⁶c"
r-=.1if(r<0)g[f]=u+v*4u=s%4v=s\4while(r!=1or g[f]==s)s=rnd(16)\1r=abs(s%4-u)+abs(s\4-v)
goto _

9
0 comments


Relaxing Screensavers by Howie Duhzit

Cart #matrix_style_screensaver-0 | 2024-11-03 | Embed ▽ | License: CC4-BY-NC-SA
8

8
1 comment


Relaxing Screensavers by Howie Duhzit

Cart #spaceflight_ss-0 | 2024-11-03 | Embed ▽ | License: CC4-BY-NC-SA
4

4
0 comments


Cart #forgottenv2-0 | 2024-11-03 | Embed ▽ | No License

0 comments


Cart #forgotten-4 | 2024-11-03 | Embed ▽ | No License

0 comments


A tileable animation I made using the secret palette.

8
2 comments


Cart #tory-0 | 2024-11-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Tory

How To PLay

[123x19]

Controls:

(seems like much but I hope its intuitive, let me know...)

  • Left-mouse-click to place current block.

  • Right-mouse-click to get current block.

  • scroll or hover and click over a block in the menu below, to change blocks.

  • Up/Down to hide the menu.

  • Left/Right to change Cursor.

  • Walls cant be changed.

[ Continue Reading.. ]

2
3 comments


Hey everyone! Probably my last post for a while. Just needed one thing sorted: how can i make my in game timer start only when the game in initialized? also, how can i make the timer stop once you reach the final level?

Cart #gagonzet-0 | 2024-11-03 | Code ▽ | Embed ▽ | No License

2 comments


(275 chars)

l=line
a=999s=sin
b=a/2r=rnd
function ★(x,y,o,p,c)u=(abs(s((z/p+o)%1))*4)\1v=u\3l(x-u,y,x+u,y,c)l(x,y-u,x,y+u,c)l(x-v,y-v,x+v,y+v,c)l(x+v,y-v,x-v,y+v,c)end::l::?"⁶1⁶c"
srand()z=t()u=z/40camera(s(u+u)^2*99,s(u)*99)for i=0,a do
x=r(a)-b y=r(a)-b ★(x,y,r()+2,r(5)+2,7)end
goto l

2
0 comments




Top    Load More Posts ->