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Cart #bikerplatformer-0 | 2024-10-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is a first game for a class

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Cart #busdrivingsimulator-0 | 2024-10-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is a first game for a class

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Cart #redguystemple-0 | 2024-10-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a first game made for a PICO8 class

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Cart #quantum_maze-5 | 2024-11-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Description

Quantum Maze is a sokoban style puzzle game involving quantum entanglement. Boxes of the same color are quantum entangled, which means their movements mirror each other.
Activate all green buttons to proceed to the next level, and activate blue buttons to open and close gates.

Controls

Arrow keys - Move
X - Undo
C - Select
X + C - Retry level
Enter - Pause

Credits

Programming, art, & levels

  • mostlydaniel

Art & levels

  • ooooggll

Playtesting

  • ooooggll
  • ggggpplo
  • rrrrbblo
  • Soggmugg
  • Chef
  • Lil Penguin
  • Harrison Wride
  • Kenyo
  • Williamist

Inspiration

  • Lab Cat
  • Baba is You

Changelog

  • V1: initial release
  • V2: fixed an issue with save files
  • V3: fixed a bug with saving playtime
  • V4: fixed level 32 not showing as completed
  • V5: changed credits to my new username
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Cart #sumfibonacci-0 | 2024-10-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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First pico-8 release

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perpetual dawn

(255 chars)

?"⁶c2⁶!5f11█ˇ55●●?"
::_::local x,y,n,a,u,v,s,z=rnd()-█,rnd(1.1)-.3,t()a=atan2(x,y)*8+n/9c=cos(a)s=3+sin(a)u=x*s-y*c*4v=y*s+x*c*4h=max(1+u*cos(n/19)+v*sin(n/19))/(1+u*u+v*v)^█*6z=s*(x*x+y*y)y,z=y*99+z*21,mid(z/4-y+.7,1)pset(x*128+64,y+28,h+z*z*(2-h))goto _

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Until now,I have finished the collisions of my player,enemies and the bullets.I made a debug function to draw those collisions.It's looks good.
Now,it is actually a game which can play by someone else.But it has only one enemy,no skills,almost no animation,no plot,no goal,no score.It is not fun at all.
That's what i want to do next.I want to make it more like a roguelike game which like Brotato or Vampire Survivors.
This type is a litte flooded. But it is suitable for a little STG game. I actually have some ideas,I hope it will be
fun,

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Cart #curtainsofwhimsy-2 | 2024-11-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I make a temporary GameOver screen which looks like this.

I think it's good enough right now.The next step is to make some enemies to shoot.

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In this week ,I want to add a GameOver screen to my game,using default font to draw the screnn is not that cool.
But I am not good at art or making animations.So i decided to find inspiration in someone else's code.

That is cool,but i do not kown if it suit to my game.but it is a good idea to make a animation like this for my
start screen.

Maybe it is hard for me to make a suitable animation.Something like Celeste's title'style is also a good idea.

I do not kown if it will take me a long time to make my GameOver screen,I think it is important to make a whole game
fist,instead of spend to much time making animation.So I made a temporary one.And then continue to finish my game.

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Cart #graveyardgame002-1 | 2024-10-29 | Embed ▽ | No License

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Cart #pumpkin_carving-1 | 2024-10-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A simple pumpkin carving game!

Thanks to @RealShadowCaster for all the help!

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​Discord for my projects - https://discord.com/invite/jRkuQh2nr8
Play SUPER World of Goo first! - https://www.lexaloffle.com/bbs/?tid=142393

A Halloween themed continuation of SUPER World of Goo, featuring 6 new harder levels and fixes
This game uses my complex background editor - https://www.lexaloffle.com/bbs/?tid=142282

  • Press Z/RMB to hum and lead goo balls
  • Hold X/LMB to pick up and drag goo balls
  • Use MOUSE/ARROW KEYS​ to move the cursor
  • Press ​W/SHIFT​ to skip a level (I won't judge)

Cart #spooky_wog-2 | 2024-10-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #pentatonicrunner-0 | 2024-10-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here I added a "root note map" screen where the player can assign a root note for each direction of the dpad.
During game, then, pressing left, right, up, or down, will change root note, set of sfx carried by the electric shocks and colors accordingly.
Also the osd gives info on the current root note and on the upcoming shock note.

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Cart #scryerstatic-1 | 2024-11-01 | Embed ▽ | License: CC4-BY-NC-SA
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I made this for gazing into, in the method of scrying. The static is random, rather than repeating
scenes, allowing for fresh connection to the present moment in the static. I used purple hues
as a more gentle gazing surface than the regular black and white static of television. I also selected hues of purple which had a certain vibrant quality which I suspect will be beneficial to the process (and pretty as well). I smushed together two of the demo carts to make it.

Just sit back and watch the patterns form within the static. Look into your mind while you
look into the screen, see what seethes there below the surface. Dream while awake, let your
mind form images, and go with the flow.

[ Continue Reading.. ]

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Has anyone used a 32KB flash chip to store a Pico8 game on, then read/load that game via a raspberry pi?

I'm thinking this could be a fun and cheap way to make physical game cartridges.

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The Fountains is my first video game created with Picotron, it started as a proof of concept in Pico-8 and is finally becoming a full Picotron project.

You can play a demo at:
https://www.thefountainsgame.com

It contains one of the 5 levels that I initially proposed and that I hope to have time to finally complete.

Story

In a dark era, where all kind of creatures roam freely through the kingdom of Elarion.
Few are the brave, that leave their homes.
The Fountain are a dynasty that has maintained the balance in Elarion thanks to their leadership.
Kings Alejandro and Cristina, trust that their descendants become wise heirs of the kingdom.
Morwenna, an old banished witch, master of the dark arts, seeks to avenge the Fountain and plunge the kingdom into darkness.

Manual

Youtube Gameplay

https://youtu.be/i4T8yzFy6fs?si=OxAJmcrbybQHyHcW

[ Continue Reading.. ]

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kitty loves twisters

(300 chars)

?"⁶c0ᶜ7🐱♥∧"
memcpy(0,24576,⧗)t=0r=rect::∧::?"⁶1⁶cc⁶!5f13☉8🅾️◆"
for j=0,511do x=j\8*2p=j%2h=40+p*8a=(t+x*(cos(t))/333)%.25+j%8\2/4+5/8u=sin(a)*h+64v=sin(a+.25)*h+64q=4+sin(.85-a)*4fillp(({-1,░\1,▒\1})[1+q%1\.2])if(p<1and v>u)r(x,u,x+1,v,1+q\1*17)
pal(7,p*7)sspr(x/4-5,-3,1,12,x,u,2,v-u)end t+=.01goto ∧

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Cart #nehugitiha-0 | 2024-10-29 | Embed ▽ | License: CC4-BY-NC-SA


for class

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Cart #microlander-0 | 2024-10-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

Super simple lunar lander clone... as stages advance, gravity increases. Let's see what stage can you get to.

v0.3 11/2/2024

  • Having too much horizontal speed while landing causes lander to crash
  • If the landing angle of the lander is not "mostly vertical" causes a crash
  • Tweaked terrain generation algorithm to make it a little more jagged
  • Ensuring the landing pad is always within the bounds of the screen
  • Gravity will not increase linearly when passing stages.
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