THE STARS ARE COUNTING ON YOU!
Take control of the galaxy and crush your enemies without uttering a single word—show them who truly rules the stars!
HOW TO PLAY
- Arrow Keys: Steer your ship
- X Key: Fire your weapons
UNITE AND CONQUER!
Collect up to six stars to join you in battle and dominate the cosmos.
SOUNDTRACKS
- Like Clockwork
- Robot Dance
Both tracks are from the free pack Pico 8 Tunes Vol. 2.
WE WANT YOUR FEEDBACK!
Spotted a bug? Got ideas for improvement? Don’t hesitate to share your thoughts—I’d love to hear from you!
Is a Japan flag in 100 CHARS
im works my new game jam.
Source Code
a=0s=0 function _update()s+=1 a+=1if a > 24 then s=24 a=24 end cls(7) circfill(64,64,s,8)flip(♥) end |
A small 3-bit endless runner, a video game spinoff of my fiction and music project!
This is my first game and practically the only code I've ever written in my life 😅
The main goal here was to get hands-on experience with the Pico 8 tracker, sprites, and Lua basics, so that in the future I can create a little music-based game.
In the meantime, this came out, and I'm pretty satisfied!
Nothing special to report, just a themed silly endless runner.
Oh, I tried to implement a difficulty increase system: every 100 points, the maximum speed at which the shocks appear and their frequency increases by a small percentage.
Any feedback is welcome, and in the meantime, enjoy!
4 Sample Games for Beginners
I used to teach a class in PICO-8 at NYU from 2017 to 2021 or so. I found the existing carts on the BBS tended to be a bit too expert for people who needed to learn both Lua and Pico-8 in a couple weeks, and so I set out to make a few samples that use very small amounts of code, to show off a few different ways that the system can be used to make different types of games.
They are all under 300 lines of code, including extensive (but terse) comments, and they all use way less than 64 sprites. In my class the students had to make a game every week, starting from zero, so I needed to prove to them that a game could be made of very small easy-to-understand parts.
I've been meaning to post these online for ages but kept forgetting. I hope they're of use to someone! Feel free to take and adapt for your own teaching or learning purposes, I don't assert any particular rights over them. I also don't assert that the code is good or represents good Lua practice (it was a design class, and I am not a programmer), so feel free to improve upon them and repost if that seems worthwhile.
This is my homage to Kirby's Dream Land. Darby is a dollop of cream, and as such he's constantly losing cream by sliding around his environment. To survive, he must constantly defeat enemies to retrieve cream drops. Whoops! Some fell in a hole. Luckily, magnet items can draw lost cream drops to Darby for a few seconds. There is obviously a high iron content in the cream.
The evil eye is trying to steal the donuts of Darby's Cream Land! Race the eye to retrieve the donuts. You might have to fight him for them sometimes!
[64x64] | |
I'm making a platformer game about Micey and his friends in the style of Chip and Dale on Nes.
white space
You've lived here as long as you can remember.
Little tribute I suppose to Omori. Omori is something that personally means a lot to me,
And one day I just wanted to try to demake white space as tiny as it is.
Maybe even boot it within your own white space and have a white space-ception like I do.