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Cart #parcel_unwrap_game-1 | 2024-10-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Unwrap the parcel! Take turns with a friend or a bot and try to collect the most gifts!

If you're unwrapping, mash your button to unravel the ball!
If you're not unwrapping, press your button to roll dice. If you roll 2 of the same number, you swap places!

Turn on a bot in the pause menu.

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[sfx]
No Bass drum? yes im frist made
you free use with credits
Also im made demo

Cart #yigabofade-0 | 2024-10-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #chars_jam_japan-0 | 2024-10-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Is a Japan flag in 100 CHARS
im works my new game jam.
Source Code

a=0s=0
function _update()s+=1
a+=1if a > 24 then
s=24 a=24 end cls(7)
circfill(64,64,s,8)flip(♥)
end
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I unlocked golden strawberries and C-sides. It's like the game wants me to drop it. (Still love it, though]

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Cart #shieldrunner-0 | 2024-10-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


A small 3-bit endless runner, a video game spinoff of my fiction and music project!
This is my first game and practically the only code I've ever written in my life 😅
The main goal here was to get hands-on experience with the Pico 8 tracker, sprites, and Lua basics, so that in the future I can create a little music-based game.
In the meantime, this came out, and I'm pretty satisfied!
Nothing special to report, just a themed silly endless runner.
Oh, I tried to implement a difficulty increase system: every 100 points, the maximum speed at which the shocks appear and their frequency increases by a small percentage.

Any feedback is welcome, and in the meantime, enjoy!

[ Continue Reading.. ]

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4 Sample Games for Beginners

I used to teach a class in PICO-8 at NYU from 2017 to 2021 or so. I found the existing carts on the BBS tended to be a bit too expert for people who needed to learn both Lua and Pico-8 in a couple weeks, and so I set out to make a few samples that use very small amounts of code, to show off a few different ways that the system can be used to make different types of games.

They are all under 300 lines of code, including extensive (but terse) comments, and they all use way less than 64 sprites. In my class the students had to make a game every week, starting from zero, so I needed to prove to them that a game could be made of very small easy-to-understand parts.

I've been meaning to post these online for ages but kept forgetting. I hope they're of use to someone! Feel free to take and adapt for your own teaching or learning purposes, I don't assert any particular rights over them. I also don't assert that the code is good or represents good Lua practice (it was a design class, and I am not a programmer), so feel free to improve upon them and repost if that seems worthwhile.

[ Continue Reading.. ]

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Cart #darbyscreamland-0 | 2024-10-19 | Code ▽ | Embed ▽ | No License
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This is my homage to Kirby's Dream Land. Darby is a dollop of cream, and as such he's constantly losing cream by sliding around his environment. To survive, he must constantly defeat enemies to retrieve cream drops. Whoops! Some fell in a hole. Luckily, magnet items can draw lost cream drops to Darby for a few seconds. There is obviously a high iron content in the cream.

The evil eye is trying to steal the donuts of Darby's Cream Land! Race the eye to retrieve the donuts. You might have to fight him for them sometimes!

[ Continue Reading.. ]

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Oggi inzio con PICO-8. I giochi sembrano tutti belli.
Devo capire come farlo funzionare in RetroArch.
Devo capire se sia possibile scaricare i giochi o se rimangano esclusivamente nell'eseguibile del programma (nel senso, nella cartella di PICO-8, senza essere utilizzabili dall'esterno).

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[64x64]

I'm making a platformer game about Micey and his friends in the style of Chip and Dale on Nes.

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white space

You've lived here as long as you can remember.
Little tribute I suppose to Omori. Omori is something that personally means a lot to me,
And one day I just wanted to try to demake white space as tiny as it is.
Maybe even boot it within your own white space and have a white space-ception like I do.

Cart #mori_white_space-0 | 2024-10-19 | Code ▽ | Embed ▽ | No License
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Cart #snagzgolf-0 | 2024-10-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

ORIGINAL GAME
Simple Golf - by Ioeatt

RESKINNED BY
Danny Cisco of The Burnt Sausages

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Cart #jcharcoalfork-0 | 2024-10-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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ORIGINAL GAME
They Started It - by JOEYSPACEROCKS aka fistful of squid

RESKINNED BY
Danny Cisco of The Burnt Sausages

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Cart #tinatongssnagchaser-0 | 2024-10-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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ORIGINAL GAME
Burger Bars - by BEEPYEAH aka Tom Brinton

RESKINNED
Danny Cisco of The Burnt Sausages

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Cart #eyebonehalloween-6 | 2024-10-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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On an inexplicably rainy Halloween, Eyebone smells (with her eye) that crime is afoot. Use her Iconic Bone Shot ("X" Button) and Bone Beam ("Z" Button) to uncover a vast conspiracy (Dracula) to ruin America's favorite holiday.

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Cart #pss_freecell_mod-1 | 2024-10-19 | Embed ▽ | License: CC4-BY-NC-SA
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I decided that I wanted to contribute to the Picotron Solitaire Suite which is one of the best made games made for Picotron so far.

It's a little slapped together, but thanks to the amazing design of the example file I was able to make it easily in about a day.

I know that this version of Freecell deviates greatly from a traditional Freecell where all moves have to be done through a cell. The reason I didn't make it work this way is because I don't enjoy that version of Freecell.

Eventually I would like to add another, harder Freecell once I figure out how to force the red-black alternating and how to add the color option into the option menu like it is for the base game's standard solitaire mode. Any help in those two issues would be greatly appreciated!

[ Continue Reading.. ]

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This is what Berplo looks like in Berplo's Cave Trek for Treasure. They have a sentient hat with two white feathers on top (used for flight once a power-up is collected), one red eye, and a hidden mouth with a lizard-like tongue (used for eating certain objects once a power-up is collected). Berplo also has a cat-like face with four whiskers (might be utilized later in power-up form). And Berplo also has an orange robe (it's a robe).

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Cart #exitgame-5 | 2024-12-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Hi! I make YouTube videos about computer stuff under the name Ex-IT guy.

I registered a domain name so to have an e-mail address apart from my personal one. But then I thought: what if someone checks the domain in their browser?

So I quickly created some webhosting and created a quick and dirty website pointing to my YT channel.

But then I thought: You know what would be cool!? To have a simple game on my site!
And that's where Pico-8 came in the picture.

The above is a very simple dumb game I created to put on my website. It's far from finished yet.

Collect floppydisks and usb-sticks, but watch out for printers and Lego bricks!

It's my very first game in general. Many thanks to SpaceCat's awesome tutorials. I guess I need to view some more though. ;-)

[ Continue Reading.. ]

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Cart #badwalls-2 | 2024-10-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #et-1 | 2024-10-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Exit Terminal is an adventure game about escaping an extrange place. There aren't many answers and just one important question: Coul you Exit Terminal?


I made this game for a certain kind of person. The one that played Atari 2600 E.T. without manual and loved it. Exit Terminal is based in that game and other adventure games of that time (like Atari's Adventure). It is not intuitive and discovering how to navegate and advance is part of the experience. Hope you like it.

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Cart #mokokepiba-0 | 2024-10-18 | Code ▽ | Embed ▽ | No License

This is a test for a platformer that i'm working on. I hope you like it!

Controls
P1(Topaz)=
Arrow keys to go left and right.
X or Up arrow key to jump.
O to switch camera mode(4p-2p).
P2(Jade)=
S and F to go left and right.
X or E to jump.
P3(Ruby) and P4(Aquamarine)=
Connect a controller.

It's still not finished, so you can just enjoy some of this!

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