Hi, this is Kokins, my entry for Ludum Dare #56.
The theme of the jam was "tiny creatures" and I decided to go for a virtual pet game, similar to Tamagotchi which I played as a kid. In the game, you care and raise a kokin, a cute small creature.
There are two goals in the game:
- Raise your kokins until they reach adulthood and they can live on their own in the kokin reserve.
- Collect all kokins! Depending on how you raise your kokin it will grow up in a different way. Can you find them all? :)
Hello everyone.
First of all, I apologise if my code is a mess. I am learning to code and although stuff sometimes work, I don't fully understand why.
I am doing a game with a procedural map where there are buildings, and each building might or might not be a level. When generating the buildings I attach a level object to it if it is a level and I am printing underneath the ones that are levels, as well as the x and y coordinates and what level number it is.
The game is meant to have the following objects and relationships
Player (obvious)
A Building object > a level object > a combos object > multiple combos objects
My LD56 Compo entry—nurture your tiny creatures! Gather fish and deliver them to groups of hungry baby penguins.
Fish must be within the drop-zone (the region surrounding a group of baby penguins) upon dropping. Delivering multiple fish in one go yields combo bonuses, and there's no penalty for delivering more fish than requested (given it fits in the drop-zone).
Spikes periodically emerge from beneath the ice due to climate change or something, and (dangerous) baby seals occasionally roam. Mis-dropped, uneaten fish will spoil and create additional hazards. Health is lost upon touching a hazard, or when failing to feed a group of baby penguins (because heartbreak). Touching a hazard also automatically mis-drops your held fish.
Controls
Z/C to jump
X to bunch up / hoist / throw
Save 4 creatures in each room to progress to the next level (not everyone needs to make it out alive!). Grab a key to open the door, but the player can not enter until 4 creatures have passed through. To restart at any time, press ENTER and choose "restart level".
Made for Ludum Dare 56. You can find the jam page (and play the compo version) here: https://ldjam.com/events/ludum-dare/56/jar-life
Changes
jarlife-0: ldjam compo version
jarlife-1: added 'x to retry' when there are no longer any creatures left to save, but less than 4 have exited and the player is still alive.
Hey 👋
Farm2137 is farming game placed in space. It's containing typical stuff like planting and harvesting crops. Crafting system is currently letting us to make seeds from harvested crops.Game reached almost token limitation, there is just few left that I will use for extra stuff or fix bugs. I will hope for feedback about games and bugs. Project took me more time then I expected and I’m willing to finish it so I can start new one. If you guys like game let me know. I might make then game in picotron or love2d.
Game Content
-Working growing system
There is 16 different plants to grow
-Menu for selecting tool, accessing pockets
In game we cane choose between 4 tools:
-Pickaxe(to destroy stone, some object)
-Hoe(to prepare growing)
-Scyte(to harvest our crops)
-Lens(to accessing storage, capsules, doors and systems like market)
-Storage system
We can store from our pocket in our base
-Day cycle stuff
It’s more just timing whole game. After midnight we will be moved to our base. If you will use bed then new day will start.
-Market system
Prices are variable and are generated each day randomly. More items will arrive when we level up.
-Saving game
Game will save are changes on map. Crops are limited to 150 ongoing due to user data ram limitation.
-Crafting system
Mostly we can craft seeds. There is some upgrades for capsules and decoration. I will try to find some free tokens to add more
-Transport Capsule fleet with possibility to upgrade them
We can pickup stuff from market, send capsule to find new seeds and deliver goods for sale
-Level system
We are granted with new stuff in shop, crafting station and destination to explore
Small manual:
In-game:
D-pan - movment
O - using a tool
X - hotbar(tools,inventory)
In hotbar:
up/down - change between tools and two pockets
left/right - select item/tool
O - accept
X - back
Capsule management :
From screen
-List of capsules >Data of selected capsule>Send capsule to
-List of destination >Data of destination
from capsules
-Store or take out stuff from capsule
-Install upgrade from pocket to capsule
There are three types of destination:
-Delivery – sell your crops. Different stations are buying different stuff. To check it do to destination list and check.
-Research – find crops or seeds in different destination. You can check what can be found also in the system.
-Pickup – pickup goods you have bought
To send capsule all goods must be right(for pick up and research capsule must be empty) to be send away. Capsule will only start if there is enough battery to reach destination. Some of destinations can be only reached after upgrading capsule.
Galaxy goods :
-Buy seeds or fruits (all goods must be picked up by capsule from cargo port)
Capsule upgrades:
-Buy upgrades or new capsule(all goods must be picked up from cargo port)
Crafting :
-You can choose stuff to craft. After choosing recipe system will show if you have enough things in you pocket to craft.
Storage:
-You can access it in you base
To use doors,bed, systems or storage you needs use lens.
Growing guide :
-First you need to use hoe on ground outside of you base.
-Select seed from your pocket
-Aim plays to put seeds
-Wait til crops are ready
-Use scythe to harvest crops.p8
Changing suit:
-Use lens on suit in base to change suit.
-There is hided spot on map where you can find one extra suit. Good luck finding it
In pause menu you can find save and load option. Saving game will only work on PC(i guess). Game will create/modify file save_save.p8 and save_crops.p8 in game folder.
We are starting with 3 types of seeds and 2 capsule sets.
Remember that you need to upgrade batteries to reach more destinations ;)
Some preview:
It’s harvest time!
Play as Patch the Rabbit as he tries to collect as many carrots as possible without getting squashed by the farmer’s tractor.
Instructions:
Use the arrow keys to move. Collect red and purple carrots. Avoid grey carrots as these will make Patch ill and mess up your controls for a short time. Avoid being squished by the tractor. Get the highest score possible!
Made in ~12 hours for the Ludum Dare 56 Compo
Changelog
- Fixed bug that moved the player over the HUD if they were one tile below it and rolled with an empty hunger bar
- Audio and visual cue for traveling through tunnels
- Sound effects for player damage and poison added
- Sound effect for walking added
- Sound effect for whirlwind travel added
- Fixed softlock when interacting with a whirlwind and tunnel
- Fixed bugs that allowed movement on the HUD -- Hopefully finally fixed!
- Added statistics for time and turns taken that are displayed on game over
- Added method to hunt for secrets
- Minor map updates
Pico Panda
The Adventures of Pico Panda is my 2nd "completed" project(it's still missing some sfx, music, and polishing.) It's a small adventure game inspired by my wife. She wanted a game that lets you plays as a panda who eats bamboo and rolls. So, I had my own little mini game jam lol. I hope you all enjoy, and as always, any advice is welcome.
[32x8] | |
(Work In Progress) This game still has many bugs, and they will be fixed over time.
About the game
Welcome to Tamapicotchi, a charming virtual pet game where your care and attention shape the evolution of your digital companion. Feed, clean, and nurture your pet as you unlock new characters and discover unique surprises along the way. Stay tuned for updates as the game continues to improve!
This is a port of my windows adaptation of the classic "paper and pen" game Paddocks or Boxes as some know it by.
The Paddix main menu
The Paddix main board
How to play:
Paddix is a 2-player game, each player takes turns building fences between the posts in the main paddock, once all four sides of a smaller paddock have been built, the paddock is claimed by the player that placed the fourth fence and a point is awarded.
Once all the paddocks have been claimed, the game is over with the player that has the most points as the winner.
Hi there! Echoes from the Shield is my post apocalyptic fiction and electronic music project (you can find it on YouTube or IG). I'm also passionate about pixel art and videogames, so I kinda wanted to try making a sort of spin off of the project here on Pico 8. Here are my first step with something suuuper basic, it's the first code of my life, put together to make this silly endless runner.
Funny enough there is no music atm. Will handle this in a second moment.
Cheers!
first update, I added music :) it was so fun and fast to get along with the pico8 tracker since I'm really used to LSDJ, LGPT and the M8, which all share similar workflow.