With the release of Picotron to the digiverse, I feel as though the general consensus is to upgrade from less to MORE:
More sprites
More data
More map (extra files even!)
More detailed sound/music
But what I want to know is: in your opinion, does Picotron possess a comparable level of features to Pico-8 at this point in time?
Is the jump to Picotron recommended yet?
Thanks.
SOKOVILLE is a game I have been working on for a few months in Love2D. At its core, it is a sokoban-like puzzle game. You solve puzzles throughout the world, which enable you to help characters in that world.
A simple example is: There is a boy in the town who is missing his dog. You're in the forest and you come across the dog. You need to push blocks to make a way out of the forest, and you also need to push the dog out of the forest and back to its owner.
This Pico-8 version is a demake of sorts, and is way for me to make a proof of concept for the game. It is meant to be a lightweight implementation , whose primary purpose is to get feedback for the main game.
Instructions
Perform all the tasks in the task list.
Controls
Press/Hold arrow keys to move
Press X to cycle items
Press/Hold Z to rewind
Hold Z + X to view tasks
History
1- Updated tasks to set expectations after completing all tasks and ensure player knows what's next. Fixed some wording for NPCs to be more clear. Change 'Save the BBQ' completion condition.
this is a basic drawing app that is soon to be really flexible.
controls: (i will be adding a ui, but i barely have any sprites)
1 (with ! above it) - pencil/default
5 (with % above it) - fill (the code is from Ella/Cutievirus, not mines)
9 (with ( above it) - erase
ctrl+z - undo
ctrl+y - redo
ctrl+c - copy (isnt fully implemented yet)
this is just a proto, no changing colors or animation yet
In the following code, everything works apart from table.sort(). How would I know that?
Also, the only keyword highlighted in the code editor is "sub"
s = "hello world" i, j = string.find(s, "hello") print(i..":"..j) print(string.sub(s, i, j)) print(string.find(s, "world")) local t = {} table.insert(t, 1) table.insert(t, 24) for i=1, #t do print(t[i]) end table.sort(t) |
Sorry im not make Picotron games in web also called Picotron Playground
https://www.lexaloffle.com/picotron.php?page=playground
A little music toy. Characters are from VVVVVV
Controls
Arrows to navigate
O to move pitch up
x to move pitch down
Move down from the sequencer to see a list of options
(Transpose is global, Octave is different for each instrument)
To save, press O on the save button then press ctrl+C to copy the save code.
To load, press O on the load button then press ctrl+V to paste the save code, then press X to enter it in.
Demo songs are Kraftwerk - Musique Non Stop, Kraftwerk - Boing Boom Tschak, Eels - Mr E.'s Beautiful Blues
Uses the Defy library
If you make a song with this please share it here! I want to see it!
Race a speed boat around a track. Controls are fast.
Its a little rough, but I'm considering it feature complete at this stage.
Enjoy!
Technically I've learnt a bit about dynamic features.
For instance, the speedboat on the menu is moving itself, the waves are dynamically generated, and bouncing off the wall is based on your angle of hitting it.
A (barely) unfinished game I made a few years ago. Like 2048, but instead of numbers, you have chess pieces! They will move in the direction you press, but they'll choose at random if there's multiple options. A piece can capture a piece of the same type and upgrade!
Pieces upgrade as follows:
Pawn -> Rook -> Knight -> Bishop -> Queen
Two White Queens combine into a Black Pawn. Black pieces upgrade similarly, but with a twist: a black piece can also capture a white piece of the same type, and it simply destroys it with no reward!
The win condition wasn't implemented, but you should consider it a victory if you manage to create and combine two Black Queens.
I'm developing a Picotron app similar to Spotlight on macOS. I want the window to remain hidden until a keybind (e.g., cmd/ctrl + k) is pressed. Currently, I'm unsure how to implement this. While exploring /system/api/events.lua, I found references to command and control keys but no way to detect multiple keys pressed simultaneously.
One possible workaround is to track key down and key up events to manage state. Then, during the update cycle, if both cmd/ctrl and k are active, the menu would appear. However, I'm not certain if this is feasible or if the window manager intercepts such input.
Additionally, I'm curious about creating a background application that can receive events without displaying a window. Any guidance would be appreciated. Thanks!