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Cart #sokoville-1 | 2024-09-29 | Code ▽ | Embed ▽ | No License
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SOKOVILLE is a game I have been working on for a few months in Love2D. At its core, it is a sokoban-like puzzle game. You solve puzzles throughout the world, which enable you to help characters in that world.

A simple example is: There is a boy in the town who is missing his dog. You're in the forest and you come across the dog. You need to push blocks to make a way out of the forest, and you also need to push the dog out of the forest and back to its owner.

This Pico-8 version is a demake of sorts, and is way for me to make a proof of concept for the game. It is meant to be a lightweight implementation , whose primary purpose is to get feedback for the main game.

Instructions

Perform all the tasks in the task list.

Controls

Press/Hold arrow keys to move

Press X to cycle items

Press/Hold Z to rewind

Hold Z + X to view tasks

History

1- Updated tasks to set expectations after completing all tasks and ensure player knows what's next. Fixed some wording for NPCs to be more clear. Change 'Save the BBQ' completion condition.

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Cart #fire_alarm-0 | 2024-09-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Is simply fire alarm sound in PICO-8

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Cart #dokasuzewi-0 | 2024-09-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Credits to @Gabe_8_bit to music fixed by @NazarFloppaLovesP8

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This is a very old project that I'm just gonna count as finished

Cart #fajepuriwo-0 | 2024-09-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #nekikisaku-0 | 2024-09-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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a game i am working on about a colony of bacteria

Cart #watugujike-0 | 2024-09-26 | Code ▽ | Embed ▽ | No License
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Cart #bandmachineg42-0 | 2024-09-26 | Code ▽ | Embed ▽ | No License
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A little music toy. Characters are from VVVVVV

Controls

Arrows to navigate
O to move pitch up
x to move pitch down
Move down from the sequencer to see a list of options
(Transpose is global, Octave is different for each instrument)
To save, press O on the save button then press ctrl+C to copy the save code.
To load, press O on the load button then press ctrl+V to paste the save code, then press X to enter it in.

Demo songs are Kraftwerk - Musique Non Stop, Kraftwerk - Boing Boom Tschak, Eels - Mr E.'s Beautiful Blues
Uses the Defy library

If you make a song with this please share it here! I want to see it!

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little thing I made that renders the Mandelbrot set (flashing lights)
dpad to pan
z and x to zoom

also found on:
itch.io Github

Cart #mset-6 | 2024-10-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Race a speed boat around a track. Controls are fast.

Its a little rough, but I'm considering it feature complete at this stage.

Enjoy!

Cart #speedboatracer-5 | 2024-09-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Technically I've learnt a bit about dynamic features.
For instance, the speedboat on the menu is moving itself, the waves are dynamically generated, and bouncing off the wall is based on your angle of hitting it.

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Cart #chess2048-0 | 2024-09-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A (barely) unfinished game I made a few years ago. Like 2048, but instead of numbers, you have chess pieces! They will move in the direction you press, but they'll choose at random if there's multiple options. A piece can capture a piece of the same type and upgrade!

Pieces upgrade as follows:
Pawn -> Rook -> Knight -> Bishop -> Queen

Two White Queens combine into a Black Pawn. Black pieces upgrade similarly, but with a twist: a black piece can also capture a white piece of the same type, and it simply destroys it with no reward!

The win condition wasn't implemented, but you should consider it a victory if you manage to create and combine two Black Queens.

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Cart #pizza_tower_pico_engine-1 | 2024-09-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Goal

The Ultamite Pizza Tower Demake

Anybody Can Make Mods

Once Mods Are Done Post Them At Pizza Tower: Pico Engine Mod Webpage

Controls

Arrow Keys Left And Right - Move - Select Your Character
Arrow Key Up - Taunt
Arrow Key Down - Grab
Z - Dash - Change Color In Menu
X - Jump - Select Your Character

Gameplay

Credits

Music - Wario Land 2
Characters - Mcpig
Code - @allmightythunder

Downloads

Pizza.Tower.Pico.Engine_web.zip
Pizza.Tower.Pico.Engine_linux.zip

[ Continue Reading.. ]

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Cart #zikukikeku-0 | 2024-09-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #tomorrowswinds-0 | 2024-09-25 | Code ▽ | Embed ▽ | No License
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あすにはあすのかぜがふく

Tomorrow’s winds will blow tomorrow

A torii gate stands, braced against the wind, in the middle of the lake. Snow falls from grey clouds and only the feintest silhouette of the sun is visible.

A non-interactive diorama, submitted for PICO-1K Jam 2024.

879 byte jam code

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Cart #tenebrosynx-2 | 2024-09-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #marclurr_blockbuster-0 | 2024-09-25 | Code ▽ | Embed ▽ | No License
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Block Buster

A simple but addictive falling block game where you swap stacks of coloured blocks to prevent any stack from reaching the top. Includes 2 timed modes and an endless mode with their own highscores.

How to play

Move the cursor left and right and press O to swap the selected stacks.

Press down to drop the blocks faster, or X to immediately drop them to the top of the stack.

As you match blocks the speed that they fall will increase. For endless mode higher levels apply a multiplier to the score.

In timed mode see how many blocks you can match within 2 or 5 minute rounds.

Development

In late August I was looking to keep myself occupied with a simple coding project while I waited for my other half to go into labour. The code comes in well under the token limit at 3833 tokens, 90% of which was written in one day and I've slowly added bits of polish in the time since. The hardest part for me was trying to make such a simple game visually interesting. I'm fairly happy with how it's turned out and now I can finally push my first release to the BBS some 4 years after I became excited by PICO-8! :)

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Cart #fast_asleep1-0 | 2024-09-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Fast Asleep

A fast-paced arcade game about counting sheep to fall asleep! Open gates to let sheep in - but be careful not to let any wolves in!

Keep counting sheep to stay asleep. Letting wolves in the pen is not automatically a game over... Instead it increases the speed of the sleep/wake meter - making the game harder.

Gameplay is similar to the mobile game Timberman.

How to play

  • Use the X and O buttons to navigate the menus.
  • Use the UP arrow key to open the top gate. Use the DOWN arrow key to open the bottom gate.

Images and Short Demo

[ Continue Reading.. ]

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Cart #sweeperoo-1 | 2024-09-25 | Code ▽ | Embed ▽ | No License
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Just messing around with grid-based movement.

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Cart #monkeytypewriter-0 | 2024-09-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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PHOTOSENSITIVITY WARNING:

Contains flashy rapidly changing text.

The text in the cart should explain what this is well enough; this idea was borrowed from a friend, and is based on the classic "infinite monkey theorem" (which I was very surprised to learn is the actual name). After hearing about this idea, I wanted to implement it into PICO-8, thinking it would make for an interesting little text effect. I don't think it has any practical application, but I created an alternate mode (activated with X) which reminds me of a hacking scene, the kind you'd find in a movie that doesn't know what hacking is about.

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