Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #jumpoutofhell-3 | 2024-09-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Do you have what it takes to escape hell? This little, casual game in the style of old platformers will test your ability to be quicker than the Evil One.

This is my first game in pico-8. I really had fun making it, hope you'll enjoy playing it.

6
2 comments


Cart #loot_loot_goblin-3 | 2024-09-28 | Code ▽ | Embed ▽ | No License
30

How much can you loot before greed becomes your downfall?

Loot Loot Goblin is a fast-paced arcade-style treasure hunt set in a deep, mysterious pit full of shiny loot, deadly traps and vicious enemies.

Take control of a goblin equipped with a magical satchel and grab as much treasure as you can before running out of light.

Controls

  • Arrow Keys - movement
  • (X) hold to charge, then let go to pull any precious items towards you
  • (Z) press to push any precious items away from you with a dangerous velocity
  • Enter/P to Pause Menu, Return to Main Menu, Music on/off

(Alternative mapping to C is Z and to X is V)
Tip1: Any treasure pulled with the satchel gets multiplied.

[ Continue Reading.. ]

30
11 comments


Cart #horseracingbetting-1 | 2024-09-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
0 comments


Cart #butterflycombination-1 | 2024-09-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
0 comments


executing ?"⁷s000" or ?"\as00" crashes PICO-8 v0.2.6b on Mac OS X

system:

Model: Macmini7,1, BootROM 478.0.0.0.0, 2 processors, Dual-Core Intel Core i5, 2,6 GHz, 8 GB, SMC 2.24f32
Graphics: Intel Iris, Intel Iris, Built-In
Display: Philips 236VL, 1920 x 1080 (1080p FHD - Full High Definition), Main, MirrorOff, Online
Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1600 MHz, 0x80CE, 0x4B3445364533303445452D45474345000000
Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1600 MHz, 0x80CE, 0x4B3445364533303445452D45474345000000
1
0 comments


Newest->Oldest Version

Top->Bottom

Forewarning: Delete Save Data between updates.

The Dynamic Bars Update

You're just going to have to trust me here- I didn't want to spend time coding a way to increase or decrease your stats like hunger or sleep, as I will be working on that next. I also added a Luxray and Shinx since they're my favorite pokemon and I got bored ^^;OH ALSO YOU CAN BARK OR MEOW WITH THE FIRST 3 IF YOU PRESS X TRUST ME

Cart #harpydogtest-14 | 2024-10-10 | Code ▽ | Embed ▽ | No License

The UI Intractability Update

I'm not too sure where I'm going with this, but I have a lot to work on. Giving pets individual hunger bars for example. I want you to be able to cycle through them and see what they need. I'm really pushing any pet AI far away in exchange for controlling them. Both because it's more interactive, and I'm far too nervous to sit down and figure out how to code movement I'll be happy with and find "pleasant" to watch.

[ Continue Reading.. ]

0 comments


Is my simply glitch sound

WARRING

Sounds uses a sfx() uses for i,num do uses a poke() poke2() poke4() sorry sounds is glitchy
Thankes to @zep

Cart #zekiyonija-1 | 2024-09-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
0 comments


Hey everyone!

I'm back again with more progress on my handheld console for pico8! We finally sourced a crispy square LCD display, started development on our own pico8 games launcher, and have made the switch to linux to support native pico8 by incorporating the Raspberry Pi Compute Module 4. Currently we only have renders and 3D printed prototypes but we are in the process of sourcing the parts and manufacturing the first couple of beta units. Hopefully in the next couple of weeks we would be able to show the assembled console playing games!

If you will like to keep up with development, come chat with us on our discord (https://discord.gg/KzFn8Vb4qw), or join our mailing list (https://pex-labs.com/). See you all soon!

3
6 comments


Cart #clipboard_setter-0 | 2024-09-11 | Code ▽ | Embed ▽ | No License

0 comments


WIP experiments with clipboard writing across online carts calling each other.

Cart1 building a clipboard and calling cart2

Cart2 clipboard info display

Cart #clip_test-0 | 2024-09-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #jumpjump-16 | 2024-09-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

6
3 comments


Cart #space_flight_v2-0 | 2024-09-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Slightly improved version of my old cadridge (https://www.lexaloffle.com/bbs/?tid=52357)

added highscores and some visuals are improved, along with change to update60()

unminified code is at my github - https://github.com/pgulb/space-flight-pico8

1 comment


Cart #cublino-2 | 2024-09-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
2 comments


Cart #rabbitinthemud-2 | 2024-09-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

2
2 comments


Cart #shpr-0 | 2024-09-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

A remake of the SPR() sprite function that i used as a way to become more familiar with the software. Enjoy!

--shpr (spr, but bad)
function shpr(s,x,y,w,h,fx,fy)

	--default position and size
	--if not declated.
	w=(w or 1)*8
	h=(h or 1)*8
	x=x or 0
	y=y or 0

	--default flip to false
	--if not declared.
	fx=fx or false
	fy=fy or false

	offx=0
	offy=0
	s=flr(s)

	--changing offsets if the
	--sprite is fliped
	if fx==true or fy==1 then
		fx=-1
		offx=w-1
	else
		fx=1
	end
	if fy==true or fy==1 then
		fy=-1
		offy=h-1
	else
		fy=1
	end

	offs=0
	drawns=s

 --checkign where the sprite is
 --based on the sprite index.
	if s>15 then
		repeat
			offs+=8
			drawns-=16
		until s-(offs*2)<16
	end

	--repeat for the entire sprite. size
	for px=0,w-1 do
		for py=0,h-1 do
			--check colour of
			--current pixel.
			local col=sget(drawns*8+px,py+offs)

			--checking if palt
			--has been used.
			--the value is +16 if
			--transparent.
			if (peek(0x5f00+col)<16) then
				--drawing the current
				--pixel to screen.
				pset(x+(px*fx)+offx,y+(py*fy)+offy,col)
			end		
		end
	end
end
4
2 comments


Cart #celeste_crux_classic-0 | 2024-09-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

3
6 comments


Cart #turnrand-3 | 2024-09-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

2
0 comments


Cart #trianinemensmorris-1 | 2024-09-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

3
2 comments


Cart #unmatch-0 | 2024-09-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
2 comments


Cart #luduslatrunculorumlatrunculi-1 | 2024-09-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

2
2 comments




Top    Load More Posts ->