PICO-1K Jam 2024
The 4th annual PICO-8 1K Jam (#Pico1k) has now started! 🥳
🌐 https://itch.io/jam/pico-1k-2024
You have until the end of September to make cool things in PICO-8 (or Picotron)
...by using only 1K (1024) Compressed Bytes of code 🗜️
No using of built-in Gfx, Map or Sound data (or external files)
ALL content must be created using code submitted.
It can be a:
🕹️ Game
🎞️ Demo (Animated or Interactive)
🛠️ Tool or Utility
...whatever you can fit within 1KB, basically!
It's a relaxed, non-competitive jam, running for a whole month.
Please refer to the PICO-1K 2024 Jam page for Rules, FAQ & Resources & more info.
PICO-1K Jam 2024
The 4th annual PICO-8 1K Jam (#Pico1k) has now started! 🥳
🌐 https://itch.io/jam/pico-1k-2024
You have until the end of September to make cool things in PICO-8 or Picotron
...by using only 1K (1024) Compressed Bytes of code 🗜️
No using of built-in Gfx, Map or Sound data (or external files)
ALL content must be created using code submitted.
It can be a:
🕹️ Game
🎞️ Demo (Animated or Interactive)
🛠️ Tool or Utility
...whatever you can fit within 1KB, basically!
It's a relaxed, non-competitive jam, running for a whole month.
Please refer to the PICO-1K 2024 Jam page for Rules, FAQ & Resources & more info.
Do you have PICO-8 or you don't have PICO-8 use a PICO-8 Education and type
load #sewesazaya
then press enter and then cart loaded then press ctrl+r to run cartridge
Is hardware powerful you press 🅾/❎ mobile or Z/X PC to run hardware
Thanks to @Pixeled_Peczu to werid but awesome cartridge Image label Someone called us monkeys on typewriters. Had to prompt it. by midjourney on redit using Simple Image Resizer for make PICO-8 Label using Depict by @bikibird in 32 colors mode
Today I finished some code restruction,from scatch and noticed I forgot to "copy" the sprites and the map and no problem
export foo.png //nice
export foo.map.png //nice
and easy
import foo.png //nice
and
import foo.map.png //ups just spritesheet is full
? okay
import map foo.map.png //nope
Of Course I can just copy the code to the cart with the map I want, but is there a command I didn't found? There are parameter import foobar.png -L, that do not help me.
The Pico-8 manual has only export map...
I discovered that the following statement was making my PICO-8 application crash with an error of [2] 76047 illegal hardware instruction /Applications/PICO-8.app/Contents/MacOS/pico8 crash-example.p8
.
print("|⁴ュ◝り◝T⁷Z◜」\0ク◝あ⁶¹²ヌ◝、\0$²へヲ¹\0そ◝メ¹ˇャ9\0ヌ◝ク¹エャ■\0\0\0⁙²Nョ:\0005\0て³ᶠョ◜◝な◝ャ\0キ¹オ◝{\0]¹x⁵ュ◝◀\0ャ\0uャハ◝キ◝け²ンャ9\0\n\0し³テョ⁷\0009\0J⁶◆ッ\0\0k\0オ³9⁵³\0ッ◝し⁶u²⁸\0は◝O⁷") |
This does not happen when running the line from pico-8-edu.com, or from the web export of the cartridge.
I am on version 0.2.6B of the Mac OSX PICO-8. My platform is a 2014 MacBook Pro running macOS 11.7.4.
Bot the Builder
Play as a robot and build platforms to scale up a mountain. With 19 puzzles, approach every solution creatively and get to the top!
About the game
The game was originally made for the GMTK 24 game jam ("Built to Scale"). This version (v1.1) adds multiple QoL changes and improvements, to be a fun and fresh experience for anyone :)
In the cart you'll find:
- An in-game speedrun clock (if beating games fast is what you want)
- An in-game placed blocks counter, to improve your personal score
- An option menu to customize the game to your liking (activate or disable music, screenshake, HUD elements and change inputs)
About the licence
Hello,
I'm a beginner programmer, trying to figure out good practice. To be honest, I get a lot of joy out of refactoring code even though I know it's more important to create something of value. Seems to give my brain comfort.
I've been creating a card game and realised that one of my challenges is that I have a card object that has some game logic associated with it but I'm also mixing up a bunch of presentation information on that card. It's getting messy.
Which got me thinking about trying to separate concerns. Wondering what the community's view is on an approach like below?
The general idea here is that a card needs to know nothing about its presentation (but is linked to its presentation). It's a bidirectional link, a card_view is related to its card.
Obviously, in a game where there are not a lot of objects, this might be overkill.
function _init() renderer = Renderer:new() animator = Animator:new() deck = {} x_offset, y_offset, i = 0, 0, 0 [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=153542#p) |
Stratagem is a match-3 game: its objective is to get as many points as possible by swapping adjacent gems to clear touching groups on the grid. Spend your chances to make wrong non-matching moves wisely; once you run out, it's game over!
Changelog
v0.5.0
- Bit-shift scores down by 16 to increase maximum score value
- Let the player gain 1 chance per level
v0.4.1
- Hotfix: reset player combo when leveling up
v0.4.0
- Add animations in between game states
- Add mouse controls
- Add better instructions for incrementing release versions
- Split cubic easing into its own function
- Fix UI nitpicks
- Move "level-up" logic elsewhere from idle game state
- Simplify particle animations by using quadratic ease-out
v0.3.1
- Hotfix: update label & bump version number
v0.3.0
- Player can now move the cursor during gem-matching combos (#32)
- Left-pad score in HUD (#26)
- Fix #34 by separating functions into files (#35)
- Use off-screen printing to calculate text width (#33)
- Use spr instead of sspr for drawing gem grid (#28)
- New animations leveling up, swapping gems, & clearing matches (#14)
- Nerfed overpowered scoring rules (#27)
v0.2.0
- Fix #24: rearrange state transitions to act like other Match-3s
- Fix #20: add menu option for resetting leaderboard
- Gem resprite by squaremango
- Fix #18: Bring back pico-tool & update cart building scripts
- Fix #12: add credits screen
View its source code here: https://github.com/vm70/stratagem
the issue
when you open the readme on Linux, it's empty.when you open it in an external editor, it shows -[[pod]]
then a load of gibberish. for whatever reason, when i try to copy paste said gibberish, it comes up with this:
--[[pod]] lz4 |
I'm not sure if it's user error (I'm quite new to picotron) or something else.
Tony the Tiny Chef
I took part in the GMTK Game Jam, and made this game about a tiny chef who has to cook an English breakfast
Controls
Press X to pick up and drop food items.
Press Z to start the game
Some food may require chopping before being fried.
Don't leave food on the frying pan for too long, or it may burn.
Tweetcart- all source code is 280 characters or less.
Edit in Education edition here!
The blue lines indicate the trajectory of simulated particles as they are pulled by the planets' gravity. If a particle hits a planet (one of the colored outlines) it colors its originating pixel the color of that planet. If a particle doesn't hit a planet within a certain number of steps in the simulation, it colors the originating pixel black.
Give my new album a look! You can find it in a separate spoiler below, labeled "Gifts!"
Hey all!
We're getting closer and closer!
All that is left is:
- Level decorating
- Expert mode (The flesh out)
- Whatever else I feel like adding if there's room...
As always...
Pardon our dust...
Controls:
Press ⬅️ and ➡️ to move left and
right
Press ⬇️ to duck
Press ⬆️ or ⬇️ in front of a stair
railing to ascend or descend stairs
as appropriate
Press ❎ to jump
Press 🅾️ to use your whip
Hold ⬆️ and press 🅾️ to throw a
sub weapon
Instructions:
-
Whip candles to collect sub weapons,
hearts and money bags -
Hearts supply you with ammo for your
sub weapon -
Money bags award points
- Collect a porkchop to gain 6 health, up to a maximum of 16
- Collect the Multi stone for Multi Shot, which allows you to have more sub weapons on-screen
at once!- Multi Shot can be upgraded twice, but if you collect a different sub weapon or die you will lose it
I will update this post to keep everyone up to speed when I upload a new cart. Check out the spoiler
below if you're interested!
Change Log:
Docs currently doesn't work on the BBS.
Introduction
Docs has been built so that it can be a helpful companion while you code. It is built so that others can add their own files to docs if their app requires documentation.
Installation
In the terminal run load #docs
and then save it with save apps/docs.p64
Updating
To update the documentation in Settings click "Force Update".
Note
The Picotron documentation is currently being added, and so the current version has incomplete information. If you would like to help write the documentation feel free to reach out to me.
Recently, I've been working on a word-typing game called Catreeboard with my son. At the beginning and to simply get the game to a state where we could work on animations and gameplay, I naively created a simple table-based dictionary that is subdivided by length of the word. It looked something like this:
dictionary = { { "a", "i", "on", "at", "it", "is", }, { "cat", "dog", "sun", "hat", "bat", "pen", }, { "home", "love", "ball", "star", "blue", }, { "house", "quick", "plant", [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=153444#p) |