I thought I'd upload this because I doubt I'll be able to finish it - at least as a Pico-8 game. Basically it was too ambitious and I ran out of space. Maybe I'll port it to Picotron someday, but for now it's basically a tech demo.
You wake up in an android body in a factory in a mining town on Saturn's largest moon, Titan. You have to solve the mystery of who you are and what happened, and maybe how you can put things right.
Or at least you would if the game was finished. For now there's a little puzzle about exiting the factory, and some dialog sequences. After that there's a car to drive, a slightly glitchy plane to fly and some empty buildings you can look inside.
It's intended to be a game about exploration and dialog.
A button system for the shmup i'm working on. Has shooty and swordy sound effects but no graphics, so you'll just have to imagine the cool attacks and the enemies and stuff.
Hold O (Z on keyboard) to fire
Press X to swing your sword
Hold X to charge up mega slashes
Hold O and X to swing your sword as fast as possible
There are definitely some kludges in the code, and most of them are there because the alternative is implementing input buffering and I am not ready.
My first pico-8 game! wow!!!!
You are the BURGER BOY. Move around your cramped confines and collect BURGERS to extend your measly and ever-dwindling lifespan. When you inevitably fail and perish due to lack of BURGER, be greeted by a sophisticated and complimentary game over screen that will recount your total BURGER collected. Wow.
This game has it all, including (but not limited to) :
-BURGERS
-An animated BURGER BOY sprite with 2 (two) whole sprites
-a total of THREE "sound" "effects" if you can call them that
-BURGER LORE
-and so much more...
This is my first Pico-8 game, scrambled together after following a handful of tutorials from both SpaceCat and Nerdy Teachers, to whom I highly appreciate for their work. If you aren't impressed, you just don't "get it".
After working on this on and off for most of the year, I've finished my first PICO-8 game, Nybble Quest. It's a casual adventure game with a 4-bit aesthetic. It's designed to be cute and easy. Yes, you can die, but you probably won't unless you get cornered somewhere.
A couple years ago I was working through a top-down adventure tutorial for PICO-8. It was fun, but the 8x8 pixel tiles combined with the map size felt limiting. Early this year, I stumbled across a set of 4x4 pixel adventure game graphics called Micro Venture by an artist that goes by VEXED. That made me want to explore supporting (or rather faking) a map with 4x4 pixel map tiles. And it worked out pretty well, allowing for more map resolution as a trade for less sprite resolution. The source code has a link to that asset pack (and a list of which sprites are from it, thus not open sourced).
Pico-Janitor
You’re on the rescue! Your darling was kidnapped by some pesky bugs, and it’s your job to save her from her prison!
Goal
Clean the floor and squish bugs in this new arcade game!
With a points mode and a speedrun mode, adjust your tactics to improve your score.
Game modes
- Arcade: Play for the highest score, dashing through the levels before it's too late!
- Time: Play for the fastest time, adjusting your strategies to maximize movement over combat!
- Zen: Replay one level over and over, to rework the tactics to use in Arcade or Time mode!
Let me know what you all think!
This is my first PICO-8 game, so I'm new to this community!
Hi!
This is a very simple clone of Arkanoid, that I created to learn to code games in Pico8.
Although I have 15 years of experience in coding, this is my first time programming a video game, which is an area I would like to work professionally.
The game has the basic mechanics for collisions, levels and score. Some SFX but no music yet. I started to work on sprites when I decided to publish this version to gather feedback and ideas from the community.
Blasted Space 1.0
This is my first Pico-8 game that I created following the Lazy Devs Academy's Basic Shmup Tutorial.
Normal Mode
This is a fixed mode with nine waves. Press either button to shoot. Collect pickups to increase your score. Every pickup will be worth 100 points more than the last pickup. If the player takes damage, the pickup counter will reset.
Survival Mode
This mode will randomize enemy placements and the player will only be given one life. After every wave, enemies will become more aggressive. Try to survive as long as you can.
Thank you for playing.
Fun little thing I made in about 3-4 hours of my free time. Made using defy audio string library in 8-bit mode.
Same old CJ! Busta! Straight busta!
Hello!
This is my first time posting. I've dabbled with Pico-8 for a couple (ish) years now, but haven't really interacted. Just read, watched, lurked...
I've coded some little experiments and coded along with Nerdy Teachers and Lazy Devs, but this is my first solo project, an attempt at implementing cribbage.
I'm hoping that posting here will get me to engage with other folks who are making stuff for Pico-8 and set a small fire under me so that I'll work on my project more regularly.
Will follow this up later with more details, just want to get this posted so I don't get stuck editing & second guessing.
This game is a PICO-8 derivative of Same.
The goal of the game is to set all dots to the same colour. You can change the colour of the dot by moving the selector to the dot you would like to change and pressing either X or Z to change it. However, when a dot is changed, all adjacent dots flip their colour as well.
This is my first game, so it is a bit unpolished. Any feedback is appreciated :)
Changelog
[1.1] - 2024-08-10
Added
- Changelog.
- "You win!" screen.
- Persistent statistics (P#152059).
- Reset statistics button.
- Reset statistics confirmation screen.
VIRUS CORRUPT
WARRING is cartridge has loud sounds
BEST EXPERIENCE
On best a PICO-8 app or web https://www.pico-8-edu.com/
CREDITS
Made in PICO-8 uses only poke
poke2
poke4
and pal
Code @NazarFloppaLovesP8