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Cart #dokgdama-0 | 2024-08-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Blasted Space 1.0

This is my first Pico-8 game that I created following the Lazy Devs Academy's Basic Shmup Tutorial.

Normal Mode

This is a fixed mode with nine waves. Press either button to shoot. Collect pickups to increase your score. Every pickup will be worth 100 points more than the last pickup. If the player takes damage, the pickup counter will reset.

Survival Mode

This mode will randomize enemy placements and the player will only be given one life. After every wave, enemies will become more aggressive. Try to survive as long as you can.

Thank you for playing.

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Cart #lazia_adventure-0 | 2024-08-02 | Code ▽ | Embed ▽ | No License
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this is an sdventure game about exploring the kingdom of Lazia

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Cart #kefihasusi-0 | 2024-08-02 | Code ▽ | Embed ▽ | No License
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Cart #spin_funky-0 | 2024-08-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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SPIIIIIIIIIIIIIIIIN to funky town :) Ps, there is also chip and rat but you have to change the animation values

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Fun little thing I made in about 3-4 hours of my free time. Made using defy audio string library in 8-bit mode.

Same old CJ! Busta! Straight busta!

Cart #gangster-1 | 2024-08-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #circusk-0 | 2024-08-01 | Code ▽ | Embed ▽ | No License
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Hello!

This is my first time posting. I've dabbled with Pico-8 for a couple (ish) years now, but haven't really interacted. Just read, watched, lurked...

I've coded some little experiments and coded along with Nerdy Teachers and Lazy Devs, but this is my first solo project, an attempt at implementing cribbage.

I'm hoping that posting here will get me to engage with other folks who are making stuff for Pico-8 and set a small fire under me so that I'll work on my project more regularly.

Will follow this up later with more details, just want to get this posted so I don't get stuck editing & second guessing.

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Cart #brutis-0 | 2024-08-01 | Code ▽ | Embed ▽ | No License

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Cart #flappybird-0 | 2022-01-21 | Code ▽ | Embed ▽ | No License

Was working on this a couple years ago but never finished it and just found it again

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Cart #same_demake-1 | 2024-08-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This game is a PICO-8 derivative of Same.

The goal of the game is to set all dots to the same colour. You can change the colour of the dot by moving the selector to the dot you would like to change and pressing either X or Z to change it. However, when a dot is changed, all adjacent dots flip their colour as well.

This is my first game, so it is a bit unpolished. Any feedback is appreciated :)

Changelog

[1.1] - 2024-08-10

Added

  • Changelog.
  • "You win!" screen.
  • Persistent statistics (P#152059).
  • Reset statistics button.
  • Reset statistics confirmation screen.

[ Continue Reading.. ]

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Cart #virus_corrupt-0 | 2024-08-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

VIRUS CORRUPT

WARRING is cartridge has loud sounds

BEST EXPERIENCE

On best a PICO-8 app or web https://www.pico-8-edu.com/

CREDITS

Made in PICO-8 uses only poke poke2 poke4 and pal
Code @NazarFloppaLovesP8

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Cart #piccofroggo_corruption-0 | 2024-08-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Im in line 77 add poke4 for make corrupt

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Cart #into_the_cosmos-1 | 2024-08-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first PICO-8 game.

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Cart #chaotic_dash-0 | 2024-08-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A simple topdown shooter game.

Controls:

Arrow keys to move, mouse cursor to aim, Z to shoot and X to sprint in the direction you are holding.

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Cart #yahtzeedice-1 | 2024-08-02 | Code ▽ | Embed ▽ | No License
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My version of Yahtzee game.
Currently you can only play one game after which you will need to manually restart the cart.


Update 1:
Now the game have start and ending screen

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Here's v0.40 of Nybble Quest. I think it's done. I think this is the final version.

But I also think it prudent to post it as a WIP for a bit before calling it done and posting a 1.0 release.

It's a small adventure game with a 4-bit aesthetic. It's meant to be a casual, low stakes adventure game where you can die, but you probably won't. (There's a surprise if you do die, so you might want to on a second playthrough.)

Talk to everyone you can for hints on how to play.

Cart #nybble_quest_v40-0 | 2024-08-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #gunowatoya-0 | 2024-07-31 | Code ▽ | Embed ▽ | No License
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Cart #sample_lynx-0 | 2024-07-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Hello guys Im made Sample of Lynx Playing sample in 8-bit and good quality

Credits
Code @NazarFloppaLovesP8
PCM Sampler @bikibird

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Cart #matein2vol3-0 | 2024-07-31 | Code ▽ | Embed ▽ | No License
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Mate in 2 -- Vol. 3

About

  • 25 Mate-in-2 puzzles.
  • Mouse required.

Controls

  • left mouse button : select / deselect pieces, squares or buttons.
  • right mouse button: show hint-square during puzzle. hide modal after puzzle.

Upgrades from previous volumes

  • mouse makes for much better user experience.
  • progress saved. start at last puzzle completed.
  • white/black to move instead of just one color.
  • improved wrong-move animation.
  • expanded color palette.
  • music (with easy on/off option at end of each puzzle).

Known bugs

  • if cart is left idle during a puzzle for a long time (like hours and hours), the wrong-move sprite animation gets messed up and instead of jiggling, the piece just drifts off to the side until returning to it's square. This is because t() is used with cos() to create the shake effect. When t() gets too big, it causes problems. It is within my tolerance level and so I don't mind. It never happens unless I forget that it is running all afternoon. Because this cart saves progress, it is no big deal to restart the cart. Or even play as-is since gameplay is not affected. In short, its a non-issue.
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