Hello!
This is my first time posting. I've dabbled with Pico-8 for a couple (ish) years now, but haven't really interacted. Just read, watched, lurked...
I've coded some little experiments and coded along with Nerdy Teachers and Lazy Devs, but this is my first solo project, an attempt at implementing cribbage.
I'm hoping that posting here will get me to engage with other folks who are making stuff for Pico-8 and set a small fire under me so that I'll work on my project more regularly.
Will follow this up later with more details, just want to get this posted so I don't get stuck editing & second guessing.



This game is a PICO-8 derivative of Same.
The goal of the game is to set all dots to the same colour. You can change the colour of the dot by moving the selector to the dot you would like to change and pressing either X or Z to change it. However, when a dot is changed, all adjacent dots flip their colour as well.
This is my first game, so it is a bit unpolished. Any feedback is appreciated :)
Changelog
[1.1] - 2024-08-10
Added
- Changelog.
- "You win!" screen.
- Persistent statistics (P#152059).
- Reset statistics button.
- Reset statistics confirmation screen.


Here's v0.40 of Nybble Quest. I think it's done. I think this is the final version.
But I also think it prudent to post it as a WIP for a bit before calling it done and posting a 1.0 release.
It's a small adventure game with a 4-bit aesthetic. It's meant to be a casual, low stakes adventure game where you can die, but you probably won't. (There's a surprise if you do die, so you might want to on a second playthrough.)
Talk to everyone you can for hints on how to play.
Hello guys Im made Sample of Lynx Playing sample in 8-bit and good quality
Credits
Code @NazarFloppaLovesP8
PCM Sampler @bikibird
Mate in 2 -- Vol. 3
About
- 25 Mate-in-2 puzzles.
- Mouse required.
Controls
- left mouse button : select / deselect pieces, squares or buttons.
- right mouse button: show hint-square during puzzle. hide modal after puzzle.
Upgrades from previous volumes
- mouse makes for much better user experience.
- progress saved. start at last puzzle completed.
- white/black to move instead of just one color.
- improved wrong-move animation.
- expanded color palette.
- music (with easy on/off option at end of each puzzle).
Known bugs
- if cart is left idle during a puzzle for a long time (like hours and hours), the wrong-move sprite animation gets messed up and instead of jiggling, the piece just drifts off to the side until returning to it's square. This is because
t()
is used withcos()
to create the shake effect. Whent()
gets too big, it causes problems. It is within my tolerance level and so I don't mind. It never happens unless I forget that it is running all afternoon. Because this cart saves progress, it is no big deal to restart the cart. Or even play as-is since gameplay is not affected. In short, its a non-issue.



Flat golf club
What is this game about?
"Flat golf club" is 2d minigolf game. Complete all 15 levels without going beyond the step limits to get the golden medal.
Levels includes different types of obstacles:
- Walls.
- Water.
- Sand.
- Oil.
- Arrows which moving the ball.
- Electric floor.
- Bouncing walls.
- Timing electric floors.
- Timing arrows.
Multiplayer up to 4 people:
Enjoy competition with up to 4 people using one controller.
Mini Survivors
My kids and I were loosely familiar with PICO-8 because of Celeste, and then when two of them got emulation-based handheld game systems they started dabbling. I've spent most of my life programming in a few ways but never actually made a finished game for someone else to play. But my kids and I started in early July 2024 and I figured it could be our summer project. It's our first PICO-8 game, in a pretty-well finished state, in just under a month.
It shouldn't be a hard one to pick up and play. Z/O is used to toggle the music and make menu selections, and the rest of the game is played with arrow keys/control pad.
Although a couple of my kids looked at and consulted on the code a bit their contributions were mostly ideation, with a bit of dabbling in sprites and sound design.







If Celeste was made by EA, this would be it i guess?
Just a silly little mod I made for no reason whatsoever.






This is a mod of Celeste Classic I made, being a demake of a Celeste mod me and someone were working on.
This said mod, as of this date of post, is uncomplete. I doubt we will ever be able to finish it.
So I guess for now you can do whatever with this.
There are 11 red berries, a crystal heart, and a golden to collect. Can you collect them all?


Getting so close on Nybble Quest being done!
After my last post, someone mentioned the lack of music. Actually making decent music is beyond my grasp, so I grabbed 5 songs from Gruber's 2 volume Picotunes set.
There's another collection of tunes from RobbyDuguay that I might grab from as well, but I'm so low on tokens (27 left) that I would need to do some optimization to include them. Oh, and the ones I like use all four channels, so maybe not.
Anyway, here's version 39. Maybe version 40 will be the last?

