This game is a PICO-8 derivative of Same.
The goal of the game is to set all dots to the same colour. You can change the colour of the dot by moving the selector to the dot you would like to change and pressing either X or Z to change it. However, when a dot is changed, all adjacent dots flip their colour as well.
This is my first game, so it is a bit unpolished. Any feedback is appreciated :)
Changelog
[1.1] - 2024-08-10
Added
- Changelog.
- "You win!" screen.
- Persistent statistics (P#152059).
- Reset statistics button.
- Reset statistics confirmation screen.
VIRUS CORRUPT
WARRING is cartridge has loud sounds
BEST EXPERIENCE
On best a PICO-8 app or web https://www.pico-8-edu.com/
CREDITS
Made in PICO-8 uses only poke
poke2
poke4
and pal
Code @NazarFloppaLovesP8
Here's v0.40 of Nybble Quest. I think it's done. I think this is the final version.
But I also think it prudent to post it as a WIP for a bit before calling it done and posting a 1.0 release.
It's a small adventure game with a 4-bit aesthetic. It's meant to be a casual, low stakes adventure game where you can die, but you probably won't. (There's a surprise if you do die, so you might want to on a second playthrough.)
Talk to everyone you can for hints on how to play.
I found myself doing BFS over a very large graph space and with vertices that carry a lot of information. My for this solution in C++ was to use bitsets to store the information in a vertex. I found no documentation of bitsets for Pico or Lua, so I thought of something I call a "nibbleset." A nibbleset is a metatable that holds numbers, and each nibble of the set of numbers can be accessed.
nibbleset = {} --Set nibble at index i to a value v: function nibbleset.set(a,i,v) if i/8 > #a then return end local n = ceil(i/8) local s = tostr(a[n],1) local tr = "0x" i-=1 i%=8 i+=1 if(i>4) i+=1 for j=1,9 do if j==i then tr..=v else tr..=s[j+2] end end a[n]=tonum(tr) end --Set nibble at index i to zero: function nibbleset.reset(a,i) if i/8 > #a then return end local n = ceil(i/8) [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=151989#p) |
Hello guys Im made Sample of Lynx Playing sample in 8-bit and good quality
Credits
Code @NazarFloppaLovesP8
PCM Sampler @bikibird
Mate in 2 -- Vol. 3
About
- 25 Mate-in-2 puzzles.
- Mouse required.
Controls
- left mouse button : select / deselect pieces, squares or buttons.
- right mouse button: show hint-square during puzzle. hide modal after puzzle.
Upgrades from previous volumes
- mouse makes for much better user experience.
- progress saved. start at last puzzle completed.
- white/black to move instead of just one color.
- improved wrong-move animation.
- expanded color palette.
- music (with easy on/off option at end of each puzzle).
Known bugs
- if cart is left idle during a puzzle for a long time (like hours and hours), the wrong-move sprite animation gets messed up and instead of jiggling, the piece just drifts off to the side until returning to it's square. This is because
t()
is used withcos()
to create the shake effect. Whent()
gets too big, it causes problems. It is within my tolerance level and so I don't mind. It never happens unless I forget that it is running all afternoon. Because this cart saves progress, it is no big deal to restart the cart. Or even play as-is since gameplay is not affected. In short, its a non-issue.
Flat golf club
What is this game about?
"Flat golf club" is 2d minigolf game. Complete all 15 levels without going beyond the step limits to get the golden medal.
Levels includes different types of obstacles:
- Walls.
- Water.
- Sand.
- Oil.
- Arrows which moving the ball.
- Electric floor.
- Bouncing walls.
- Timing electric floors.
- Timing arrows.
Multiplayer up to 4 people:
Enjoy competition with up to 4 people using one controller.
Mini Survivors
My kids and I were loosely familiar with PICO-8 because of Celeste, and then when two of them got emulation-based handheld game systems they started dabbling. I've spent most of my life programming in a few ways but never actually made a finished game for someone else to play. But my kids and I started in early July 2024 and I figured it could be our summer project. It's our first PICO-8 game, in a pretty-well finished state, in just under a month.
It shouldn't be a hard one to pick up and play. Z/O is used to toggle the music and make menu selections, and the rest of the game is played with arrow keys/control pad.
Although a couple of my kids looked at and consulted on the code a bit their contributions were mostly ideation, with a bit of dabbling in sprites and sound design.