Here's Nybble Quest v36. It's very nearly done. All the loot, enemies, and NPCs are done. (I'm almost out of tokens, so they better be done!) I still want to add some detail to some of the wide open areas. And some objects need to be nudged a pixel here or there.
It took me 10 minutes to run through the game, but I know where everything is, so it'll take others longer.
Here's the map, if you're interested. Feel free to consult it while playing, or not. I ain't the boss a you.
The game is also playable via my web site:
https://tomcarlson.org/nybble-quest/
Hi all,
Just wanted to post my first game, a long work in progress: Dragon Crossing.
Play as a beleaguered crane who has wandered into dragon country! Avoid six types of dragon to make it safely back to your flock! Use your ability to soar high above the clouds to temporarily avoid dragons. Careful use of this ability will be essential to make it safely through dragon country.
I have been working on this off an on over the past couple years through grad school and have recently decided to make the final push to make it publishable. This is my first ever game and I'm honestly quite pleased with how it has turned out.
How To Make It Work? First Put Your Resolution To 720x480 Pixels then
Make Sure Only The Desktop Is Running And Web Browser Then Try These Links
Pizza Tower ETB Web Port
Pizza Tower April 2019 Web Port
Pizza Tower Pre Sage 2019 Web Port
Note: Also One Tab And No Virus's
ok so for some days (2 in total) ive been working on this drumkit sound mixer thing and all that using defy and a lot of custom code to make the sounds continue correctly and not desync by themselves
but then when i put the tracker and read from the tracker stats sometimes its 1 note late or 1 note soon or inbetween
and because of that the drums dont sound ok at all (btw the music is from another project im making and the drum loop is just for testing)
any help with this?
(also about the cpu use, i already know how to fix that and i was planning on doing it after fixing the sync in stuff first)
...but it never actually starts :)
I wanted to do a proper Bad Apple!! rendition for Pico-8, but wound up hitting the compressed size limitation way too early. So I've decided to do a little trolling, and only include a looped intro. I'm still kinda proud of it though, because I managed to do it in full 128x128 resolution at 15 FPS.
I've tried my best with the drums in the intro, but couldn't figure out how to emulate hi-hats properly. Also, it doesn't match the original BPM of 138 - it's set at speed 13, which is slightly slower, but speed 12 is slightly faster.
For the video frames, I implemented a quadtree-based compression method and encoded the results in
Orb Pondering Simulator is a silly little art experiment I made for a game jam. Read more about the motivations on the game's Itch page.
Press UP and DOWN to cycle through orb palettes. LEFT and RIGHT cycle through the available backgrounds. X pauses or resumes the background animations.
Happy pondering!
Hello, I'm currently testing to see if I can do 3D. And I have a square with 2 polygons, but to make it 3D and apply a rotation matrix I would have to make a Z value. I have no idea how to do that. Any help appreciated!
polygons = { { verts = {{x=40, y=40}, {x=80, y=40}, {x=80, y=80}} }, { verts = {{x=40, y=40}, {x=40, y=80}, {x=80, y=80}} } } function _init() end function _update() end function _draw() cls() for i = 1, #polygons do if polygons[i] and polygons[i].verts then _drawPolygon(polygons[i]) end end end function _drawPolygon(polygon) local total_verts = #polygon.verts for i = 1, total_verts do local next_vert = (i % total_verts) + 1 local x1, y1 = polygon.verts[next_vert].x, polygon.verts[next_vert].y local x2, y2 = polygon.verts[i].x, polygon.verts[i].y line(x1, y1, x2, y2, 7) end end |
Get ready to rise again with Phoenix, a simple game where you navigate through obstacles with tap-to-flap mechanics. Can you master the skies and achieve the highest score? Play Phoenix now and find out!
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This is my first Pico-8 game, I hope you enjoy!
Try and unlock all of the palette swaps!
Also published on itch.io for free.