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I was tinkering around with a code snippet by @dw817 and I accidentally created a neat graphic effect while the O/X buttons are pressed for opening/closing the "iris"...

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Cart #zamarazida-0 | 2024-06-27 | Code ▽ | Embed ▽ | No License


This is Bytebeat that uses PCM function.

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Cart #yojanobidu-0 | 2024-07-08 | Code ▽ | Embed ▽ | No License

Gratitude is extended to Mboffin, SpaceCat, and Gruber for their contributions to Pico-8 learning experiments.

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Cart #up_and_away-0 | 2024-06-26 | Code ▽ | Embed ▽ | No License
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Up and Away

Take to the skies and explore a tiny world from the basket of your hot air balloon.

Play as Lucy, a young adventurer on a journey to visit her grandma on a distant island in the clouds.

Navigate the wind currents from island to island, meeting colourful locals along the way as you drift towards your destination in this short, relaxing, atmospheric game.

How to Play

[ Continue Reading.. ]

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Cart #trolldecker_beamclash-0 | 2024-06-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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BEAM CLASH - A LIGHT CYCLES STYLE 2-PLAYER GAME

This is my first attempt at a PICO-8 game, and in fact my first full project with Lua altogether.

It's a simple Light Cycles type game, in that the goal is to not crash into the walls or either trail, and I tried to be fancy by having a running starfield in the background (Not really an original idea, if I'm honest, I've seen it in an Amiga light cycles game years ago).

The Rules

  • Don't crash into a wall or either trail (That's the yellow or blue lines. Either way, both hurt!)
  • The survivor gains a point.
  • If both players crash at the same time, that's a draw and nobody gets a point. :(
  • The first to 5 points is the winner! Sadly, you don't get a brand new car or Caribbean holiday.

[ Continue Reading.. ]

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Remember those little programs which were called “desktop mascots”?
They appeared as small animated images of characters, doing not much, but standing/sitting there to keep you company. They weren’t traditional virtual pets, as they don’t need direct care.

Has anyone thought of (or has already done) this concept in PICO8? It could be like the classic Neko software, as said character could move around the screen randomly on its own or by the user’s input.

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i've tried to make a function that scales and offsets sprites to simulate a camera zoom. The way it works is by pressing z and x will increase or decrease the pixel size, each object has x and y values, and sx and sy which are scaled and offset based on the pixel size value.

in this demo the black cats are based on the x and y values, the blue cats are based on the sx and sy values. The scaled blue cats movement is very jittery, especially when accelerating and decelerating, the non scaled black cats are not jittery.

So I think the controls are changing the x and y values correctly, and there isn't a problem with the camera being out of sync, it must be a problem with getting the sx and sy values from my x and y ones. Looking at it, it is like they are not moving in unison, instead the movement is rippling through the objects one by one.

it is the scale_x and scale_y functions that create the sx and sy, and these functions are called in the 'move' function

Any idea what I am doing wrong?

thanks

[ Continue Reading.. ]

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Cart #add_town-3 | 2024-06-26 | Code ▽ | Embed ▽ | No License
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Add Town

Add Town is a sliding tile puzzle game with funny graphics.

Combine same tiles to create new ones.

Don't run out of space and get as far as you can.

Controls:

  • Up,Down,Left,Right - slide tiles

  • Z - exit to title

  • Enter - Menu

Features:

  • Game is saved automatically every turn, so feel free to leave it anytime. All the progress including your score will be saved.

  • If you want to capture your progress you can make a screenshot from the menu.

  • You can change wiggle amount of tiles or add camera shake in the menu.

Special Thanks:

This is my first ever actual game and I'm pretty exited about it! I would like to thank all the wonderful people who made so many youtube tutorials and articles on game development and especially Pico-8! You're making an incredible job and It's been a great help for me in this journey of learning game development!

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WIP

Cart #pejasotisu-0 | 2024-06-26 | Code ▽ | Embed ▽ | No License
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Cart #vangamejam-0 | 2024-06-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first game using PICO8.

Game created for a gamejam

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Cart #oxidizedridgenerf-0 | 2024-06-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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As we’re about to be in the middle of 2024 very soon, I’m thinking about doing some cutesy journaling pages within Pico8 slides…
Here’s an example of a screenwide “washi tape” (16 by 128) done on Procreate :3

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Cart #oxidizedridge-0 | 2024-06-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

punishing mod 4 cc

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Cart #girubohasi-0 | 2024-06-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

this is just some unimportant cart.. only here for testing whether pico 8 actually applied a copy screen overlay when printing to clip and wether that could be disabled as the intention is to not overwrite the actual clip.. and just use stat 4. to recall the data back when the correct cart has been loaded.

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Cart #celeste_spring-0 | 2024-06-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I know it's summer rn.

Anyway, Hi!

This is the first installment of a series of 5 mods in total. It's loosely inspired by Glyph but it has lore. wait I think Glyph has lore. Oh well.

Content

There are 12 berries for you to collect, and the gameplay is very easy, beginner-level even. It will ramp up slightly in the mod but the difficulty will spike more in the later installments.

Credits

I made all the music, grass tiles (with some help from howf) and gameplay. i may upload an orchestral version of the first track heard during gameplay too, so look out for that.

Shoutouts to Howf (formerly known as Cannon) for helping me install the background and letting me use his wooden tiles. Also, thanks to

[ Continue Reading.. ]

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Cart #hazikigage-0 | 2024-06-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


...
the "ghosts" have a offset error
i don't know how to fix

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Cart #rmeftija-4 | 2024-06-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Beam is a top down puzzle adventure and is meant to be mysterious, relaxing and pretty. If you get stuck read the signs around you! It is inspired by the Zelda series, Myst, The Witness, Tunic, Hyper Light Drifter,etc and is my first attempt at coding/game development. Feedback is very welcome!

Controls

Arrow keys move the player
O (z on the keyboard) various actions
X (x on the keyboard) run if unlocked

Ongoing challenges

The “cobble-stoning” is real!
Palette switching happens and there are some flash artifacts of the incorrect palette when switching rooms.

[ Continue Reading.. ]

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Hey! Here is my new game, The Crab Boss. There are still things to work on, so please tell me if you see any glitches or bugs in my cartridge. The Crab Boss is a small game with a boss that zooms around the screen and shoots bullets at you. Dodge the bullets and collect bombs to defeat the Crab. Hope you have fun playing my game, and tell me about anything you think could make it better!

Cart #yihifiraho-1 | 2024-06-24 | Code ▽ | Embed ▽ | No License
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I am a beginner dev and I made this little -cookie clicker clone- game!!!
It's bad and so is the code but I enjoyed the process of making it :3

Cart #budphap-0 | 2024-06-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Hello everyone, I'm doing a project based on backrooms with the aim of having at least 8 levels, but I'm having problems getting the drawn maps collision to work, if anyone has an idea on how to fix it, could you please help me!

Cart #kopogibome-0 | 2024-06-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I recommend someone with experience download the p8 project and tell me what I should do (and also tell me if there is any bad optimization in the project)

ps:I'm not good at speaking or understanding English, so sorry for the mistake in understanding

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