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Cart #leveljam-0 | 2024-05-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5


IMPORTANT CONTROLS:
Target Practice - use the shift key to shoot
Golden Orb of Death - you can retry the level in the pause menu

This project is the result of a "mod jam" where members of the celeste classic community got to make one level with whatever short mechanics or designs they pleased, without any restraints or communication between members. We ended up having 12 people involved, which is incredible for how quickly everything was put together, and I think the finished project is really interesting. Credits for this mod are fairly straightforward despite the large number of contributors; everybody did their level, veitamura did the music, I set things up and compiled the levels, and for some reason nim made the balloon in sheebeehs's level. Thanks again to everybody who helped make this possible, and I hope you enjoy our game!

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3 comments


Cart #cckey-2 | 2024-05-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

CCKEY (Inject below)

I saw some talking about what control style is better, so i created this. The end to all controls.

KeyRnd inject

If youd like to use this in other cartridges, here is the code. simply add this to a new code tab,
and change the inputs if you have other vars for those. Thanks for using this thing!

--[[keyrnd by antibrain]]
--[[do not eat]]

--possible keys. dont change unless you have to.
possible={}foreach(split([[
abcdefghijklmnoqrstuvqxyz`\-=[];',./
]],""),function(t)if t!=" " and t!="" then
add(possible,t)end end)poke(0x5f2d,1)
--write input vars here, seperated by a space.

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=148514#p)
0 comments


Cart #start-0 | 2024-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Start

after you satrt the game you can enjoy the game
It took about 2 years to make this game.

Controls:

  • x to use the ultra dash

  • c to sprint

  • use the arrow-keys to move left and right

  • after finishing the first boss you get to use the new ability: walljump

About

this game contains alot of content...

  • 8 Bosses
  • 16 mini-bosses
  • 8 uniqe worlds
  • Over 242 abilits
  • A Inventory
  • 46 brand new never-befor seen enemies
  • Smooth 120 fps
  • Ultra 4k Nasa resolution
  • Over 1.56 Quantillion polygons rendered every frame
  • A in-build Calculator
  • 6 other games
  • A cd-player
  • not 128-128 resulution

[ Continue Reading.. ]

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1 comment


Cart #feyikimuho-1 | 2024-05-13 | Code ▽ | Embed ▽ | No License


Hello! (Again...) I am working on a 2D platformer, based off of the Nerdy Teachers tutorial. In my previous post, I asked for assistance coding enemies, and you guys really helped! (Thank you jasondelaat!)

I have since ran into more problems. I'm wondering how I could implement multiple enemies, as my code now only has one frog enemy that can be moved around; Is there a way that I can have multiple frogs that piggy-back off of the same code? Or is the only way is to have separate tabs of code for each individual enemy? I'd love to hear your guy's solutions to this problem! Feel free to look under the hood and check out the code for yourself!

Another problem I have encountered is the "run button" as of now, it just increases the speed of the character (shown by the counter above the player) I would like to implement a system similar to most platformers, where the longer you hold down the run button while moving, the faster you go, with a max speed cap. I tried to attempt this earlier, but it was buggy, and you could build up speed by standing still and holding the button. I'm sure you guys can come up with better code than me.

[ Continue Reading.. ]

2 comments


Cart #gameboypainter-0 | 2024-05-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I used pal() to make a rough cut paint software inspired by the color palette of the gameboy.

Feel free to use the palette for any of your gameboy-inspired projects!

Now with that said, the controls are as follows:

Z = Switch between gameboy and black and white modes
X = Clear screen
Up = Lightest
Right = Light Grey/Gray
Left = Dark Gray/Grey
Down = Dark/background

so help me if I see someone use this to draw the every generation 1 pokemon or something like that...

0 comments


Cart #pico_darts-0 | 2024-05-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


PICO-Darts is a simple darts game written in less that 500 characters for TweetTweetJam 9.

Controls

You only need the X key:

  • First input: Aim on the X axis.
  • Second input: Aim on the Y axis.
  • Third input: Throw dart.

After you throw the dart, press X again to start with the next dart.

Rules

You have 5 darts to get the best score.
After the fifth throw the score will be be reset.

About

This is the first game I develop for a game jam. The limitation of writing a functioning game with 500 characters or less has been quite a challenge, but a fun challenge!

It took about 5 hours to develop the game and then another 3 hours to minify the code and remove features that wouldn't fit in 500 characters.

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Celeste but a black hole is chasing you.

Cart #hinutubize-0 | 2024-05-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

The black hole speeds up over time. Here is everything that increases it's speed:

  1. New level (Biggest increase in speed)
  2. Death
  3. Dashing (Smallest increase in speed)

Getting berries decreases speed.

If the hole is more than 2 levels away, it starts to get a speed multiplier.

The formula for speed goes something like this:

(distance is distance between blackhole and roof of current level)

(0.025level + 0.01 deaths + 0.005 dashes)/berries + ((floor(distance)256)*2)

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A small 10 cart pack I made out of my favorite PICO-8 games!

Download it here: https://drive.google.com/file/d/1Zwh_h1KuetpasXUY3URkKkPPE5zf3xMP/view?usp=sharing

Credit for the games goes to their respective creators. Thank you for sharing these awesome games :)

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can you launch pico-8 on a raspberry pi via batocera? if so, con you launch it via ports and not emulate it?

4 comments


Cart #pix-0 | 2024-03-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Hey guys!

It's been more than 2 years since I last posted on here. I never really thanked all the people for playing DUNGEON so I'd just like to express my gratitude! I'm typically more active with responding to comments on my itch.io page because more of my games are there.

Also, I never would've imagined DUNGEON would get featured on the front page! Definitely made me smile, so thanks to the pico8 team for putting it there.

I'm shocked people are still commenting on the game even as recent as a few weeks ago, so it convinced me to just make this blog post to try to reach out to the fans that are still here 2 years later. For years I've wanted to do an update to the game where I fix all the bugs and stuff, because believe me I'm aware of the bugs...

Some of them are just dumb mistakes, like how one of the death-screen hints tell you the shop is at level 12 when its really at level 8.

Others are just bad decisions, like making it so that spiders can't be jumped on. Don't know why I did that. Or calling the game's levels 'procedurally generated'. I think I didn't understand what that word meant at all lol.

And YES... I know about the wall jumping. Like 1/3 of the comments mention it lol. I know it sucks. But to be totally honest, I've spent countless hours trying to come up with something better and I can't. Whenever I try to ask a playtester how to fix it, they either say they've gotten too used to it for it to change or just to "make it work like this other game". Which isn't very helpful to me.

Anyhow, I thought I could publish the source code of the game since somebody recently asked for it. But just be warned, it's not remotely organized or thought-out, it's mostly just full of hacky code lol. Every time I look back at it I try to optimize it again but then I realize it's probably not worth it. Which is probably why I never bothered to make a big update fixing any of the bugs. I think I can just accept the way the game is. Plus I've mostly just moved on.

Source code here!

[ Continue Reading.. ]

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This is a maze-like game.

Tip:
press up/down and left/right simultaneously to go diagional to take the shortcuts (it is mandatory in the last 2 rooms)

Cart #hirapezdi-0 | 2024-04-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #samidikada-0 | 2024-04-18 | Code ▽ | Embed ▽ | No License


:O

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Cart #wukerebajo-0 | 2024-04-16 | Code ▽ | Embed ▽ | No License
2


Just a sandbox to get a better understanding of what happens when you change the map width (0x5f57) and the map address (0x5F56)
Upper memory 0x8000-0xFFFF is fully initialized to 53 (blue square sprite)
Arrow keys to move the camera
X / O to change the map width
pause menu to change what X/O changes between map width and map address.

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Cart #jewipanito-2 | 2024-04-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Demake of the popular Popcap game Insaniquarium! released in 2001! Grow your tank with various different fish and pets to make as much money as possible while defending your tank from the alien threats.

You can play either Adventure to unlock the 12 different pets or get a high score in Time Trial mode!

Game is controlled entirely with the mouse

Cartridge art was made by https://twitter.com/danidoespixels

Music was made by https://twitter.com/piadina_piadina

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Making my first game on chromebook! I will keep posting. Also made in edu edition of pico 8.

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Dice

Cart #dice1_0-0 | 2024-04-11 | Embed ▽ | No License
3


dice

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