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I'm making an Avatar game and i'm facing a problem with spritework. In the gif I have placed, you see the feet look a bit weird, well to me atleast. Any artists who have a solution?. Thanks in advance.

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Cart #spaceflight-0 | 2024-05-17 | Code ▽ | Embed ▽ | No License
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A game I made for another of my brother's birthdays.

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Cart #lumbergame-0 | 2024-05-17 | Code ▽ | Embed ▽ | No License
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A game I made for my brother's birthday.

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Cart #spacepig-0 | 2024-05-17 | Code ▽ | Embed ▽ | No License
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The inspiration for my 3d game, Space Worm. it is my first project in Pico-8. The game is incomplete beyond 3rd stage.

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Cart #tasthistrial-0 | 2024-05-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #dredds_billabong_ttj9-0 | 2024-05-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my entry to TweetTweetJam 9, a game jam where games had to be written with at most 500 characters of code. I ended up using 484 characters.

Billabong is a two player strategy game. Players take turns to flood the maze with coloured liquid. One player fills the maze with red liquid, the other with blue. The player who fills the most of the screen with their colour wins.

To start flooding a channel, tap the screen if playing on a mobile device, or click with the mouse if playing on a desktop machine. The game works best on a mobile device so that the players don't have to share a single mouse.

The stats display at the bottom of the screen shows the players' scores and who has the next turn.

[ Continue Reading.. ]

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cart A: (broken)

msg="havent pressed test yet"
menuitem(1,"★test",function() msg="pressed test!" end)

::_::
?"\^1\^c" --https://www.lexaloffle.com/dl/docs/pico-8_manual.html#Control_Codes
print(time(),0,0,7)
print(msg)
goto _

cart B: (working)

msg="havent pressed test yet"
menuitem(1,"★test",function() msg="pressed test!" end)

::_::
flip()?"\^c" --this line is the only difference
print(time(),0,0,7)
print(msg)
goto _

These two carts should behave the same, but the menuitem function in cart A never runs -- after opening the menu and selecting the menuitem, it still says "havent pressed test yet"

cart B works as expected -- it says "pressed test!"

My system is linux / pico8 0.2.6b

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Cart #musicmaker-0 | 2024-05-17 | Embed ▽ | License: CC4-BY-NC-SA
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Musicmaker

controls

Use your mouse to toggle the notes, hold Spacebar to stop. You can view your uniqe code by presseing x.
In the menu you can paste your code and get the same music. you can also share the code so others can hear your awesome tunes 🎶.

About

I feel like I could use some oter cool sounds or a bigger variety of sounds. but I couldnt figure it out. So if you know how please tell me, thanks :)
Also thanks to zep for making this beautiful music demo.

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Cart #parascute-0 | 2024-05-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Parascute

Parascute is a 2D game about turtle eggs that have been snatched by an evil eagle. The player is a tortoise that must catch the falling eggs and save them from a fatal fall.

Controls

  • Left and Right arrow keys to move around

Rules

The rules are simple: save as many eggs as you can!

To do so, follow along with the flying eagle and catch the eggs it drops. But be careful, sometimes the eagle will drop rocks to break the eggs you have already caught in your basket.

About

The project is meant to be a learning project. The main focuses for this game are to improve my competence in basic music composition and learning to implement an Entity Component System pattern.

I wat to give a shoutout to the amazing

[ Continue Reading.. ]

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Cart #pifpaf-1 | 2024-05-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Blue and green disagree, only one way to solve this problem. Dropping rocks on each other's heads. The first person to drop a rock on the other's head three times wins the game.

Only one controller is required to play. new update : the first player will be the green player on the left and presses either the buttons or the arrows the other player will be the blue player.

This game is very freely inspired (copied) on Dong dong a two-player mini game present on WarioWare Inc on GBA. Thanks to them.

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Cart #leveljam-0 | 2024-05-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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IMPORTANT CONTROLS:
Target Practice - use the shift key to shoot
Golden Orb of Death - you can retry the level in the pause menu

This project is the result of a "mod jam" where members of the celeste classic community got to make one level with whatever short mechanics or designs they pleased, without any restraints or communication between members. We ended up having 12 people involved, which is incredible for how quickly everything was put together, and I think the finished project is really interesting. Credits for this mod are fairly straightforward despite the large number of contributors; everybody did their level, veitamura did the music, I set things up and compiled the levels, and for some reason nim made the balloon in sheebeehs's level. Thanks again to everybody who helped make this possible, and I hope you enjoy our game!

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Cart #ghostwave-0 | 2024-05-17 | Code ▽ | Embed ▽ | No License
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How To Play

  • Z - Shoot
  • X - Rockets
  • Arrow keys - Move

Some enemies have a blue outline - when they die, collect their ghost for a large score bonus. Each ghost is worth 50 points times the number of ghosts collected so far - so the key to a high score is to not miss any of the ghosts.

After you've used your rockets 3 times, they take 10 seconds to reload. Save your rockets for difficult situations or blue enemies.

Inertia is on by default, which makes the player's helicopter move smoothly. If you prefer more responsive controls without acceleration and deceleration you can turn inertia off.

[ Continue Reading.. ]

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A clone of The Sound of Sorting I made just to test and diagnose my QuickSort algorithm.
It may sound a little ridiculous on web, since the array access sounds tend to get lumped together into far fewer frames.

  • Press z to step
  • Hold z to disable step mode
  • Press x to switch sorting algorithm
  • Use up and down to control the number of entries.
  • Use left and right to control the speed.

Cart #sort_our_ship-2 | 2024-07-21 | Embed ▽ | License: CC4-BY-NC-SA
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Cart #funkystars-0 | 2024-05-17 | Code ▽ | Embed ▽ | No License
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Hi..
I'm Back...
I decided to make a funky stars demake...
I also remixed it a tiny bit!
the tic80 version really inspired me to try doing it for pico-8, and i hope it sounds good!

enjoy!

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Cart #cckey-2 | 2024-05-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

CCKEY (Inject below)

I saw some talking about what control style is better, so i created this. The end to all controls.

KeyRnd inject

If youd like to use this in other cartridges, here is the code. simply add this to a new code tab,
and change the inputs if you have other vars for those. Thanks for using this thing!

--[[keyrnd by antibrain]]
--[[do not eat]]

--possible keys. dont change unless you have to.
possible={}foreach(split([[
abcdefghijklmnoqrstuvqxyz`\-=[];',./
]],""),function(t)if t!=" " and t!="" then
add(possible,t)end end)poke(0x5f2d,1)
--write input vars here, seperated by a space.

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=148514#p)
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Cart #bupigapisp-0 | 2024-05-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Play as the Special Teams HOLDER in this high stakes, pulse pounding simulation.

Phase 1 - Press O (keyboard Z) to snap the ball, use the direction pad to catch the ball and move on to phase 2.

Phase 2 - Use left and right to align the laces perfectly in the center, ensuring the kicker has a perfect setup.

Press X (keyboard X) at any time to restart. Being a Special Teams HOLDER requires lightning reflexes- arrows on the keyboard will work but it is best played with a controller.

Do you have what it takes to be a Special Teams HOLDER?

Made for the 21st Eggjam. Special thanks to Simon Wittmann for the inspiration and technical consulting.

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Cart #nooneeverclear-0 | 2024-05-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Please help with the code
I would also like to add 2th High score next to in the pannel
Now I only have the Highscore

hiscore=dget(0)
input={}

newhiscore=false
if player and player.score>hiscore then
hiscore=player.score
newhiscore=true

dset(0,hiscore)
end

print(pad0(player.displayscore,5).."0",10,0,7)

if flash and player.score>hiscore then
else
print(pad0(hiscore,5).."0",57,0,7)
end

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Simple Background Editor!

NOTE - "tile" mode is just for debugging how it will look against a tilemap, its not saved to the background

controls are explained inside the tool, you can also right click to copy the color the cursor is over!
once you save the background, it will be copied to your clipboard as a string to use.

Cart #bg_editor-0 | 2024-05-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Background Usage Example!

open this project in pico-8 to see how to implement these backgrounds, theyre fast n' cheap!

Cart #simplified_background_template-0 | 2024-05-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #tebigekofa-6 | 2024-05-25 | Code ▽ | Embed ▽ | No License
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First Pico Game: Lawnmaster

  • O to pick up and drop tools
  • Walk around to use tools
  • Sew grass seeds in bare ground
  • remove weed and weed sprouts with th weeder
  • mow long grass to keep it healthy
  • once you have enough nice short grass, you win!!
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