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Scavengers

Cart #sarajemeze-1 | 2024-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls:

> x to drop loot
> z to dash (temp i frames)

Goal:

> Get to the ship before with as much loot before time runs out
> Don't let "him" get you

About:

> Create for Cody Jam 2024 - a five day game jam
> Theme: don't stop running

Create by Brandon @bjc1269
Music by Nathan Heinbuch @nheinbuch_ongaku on Instagram, YouTube, and SoundCloud

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Cart #picocalendar-2 | 2024-06-02 | Embed ▽ | License: CC4-BY-NC-SA
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PicoCalendar (work in progress)

This is PicoCalendar - a minimalistic calendar with annotation features. Just click a date and let your thoughts flow!

You can try it with load #picocalendar. Enjoy!

> At time of writing, day numbers are off and text editing doesn't work in the web version :(

Technical thoughts

  • This app creates a .txt file for each clicked date, and then opens the default text editor with open.lua
  • To make footprint smaller, I should clean empty files at some point...
  • Working with dates is way harder than I thought. Code is not clean and sometimes awkward. I feel it would have been easier with os.time to work with numeric timestamps rather than with strings.

[ Continue Reading.. ]

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5 comments


Cart #kbo_ninja-2 | 2024-09-05 | Code ▽ | Embed ▽ | No License
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This is basically just a boss fight with a little bit of platforming. Gameplay is inspired by Ninja Gaiden on NES.

v0.1c -- Accidentally removed coyote timing, so it's back and controls are a little easier. Cleaned up a few things. Boss is not quite as overwhelming anymore.

v0.1b -- Redesigned the layout of the "tutorial" area as to not kill you immediately if you don't understand what to do, and the boss fight is now harder. The boss is much more aggressive overall, and I think it has made for a better encounter.

There is a secret way to fight him without the fire upgrade if you really want an endurance challenge. Coins still don't do anything, and the game still kind of ends after the boss.

[ Continue Reading.. ]

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Cart #bufferrr-0 | 2024-05-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[**could not embed: UFO_sakura_neco-0]

Cart #jenateweyo-0 | 2024-05-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I maked first game (/・ω・)/

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Cart #bc_music_memo-2 | 2024-05-29 | Embed ▽ | No License
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https://www.lexaloffle.com/bbs/?tid=141408
The music from previous posts has been combined into one cart.

Update history

  • v0.3:
    • New songs have been added.
    • Display title.
    • Adjustment of UI and New Font.
    • Font adjustment.(v0.3a)
  • v0.2:
    • New songs have been added.
  • v0.1:
    • first release.
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Cart #exponentile-3 | 2024-05-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello, this is my first Pico-8 cartridge.

It's a fun and addictive puzzle game. To play, you swap tiles to create combinations (3 or more tiles with same value, horizontally or vertically). When a combination is created, the combination collapses into one tile, and the tile value is multiplied by a power of two, greater with the more tiles there are in the combination.

Beware: if you like puzzle games, you could spend hours playing this one (I did ;-)

This a Pico-8 rendition of Exponentile by Mike Bellika, made with his permission.
https://www.bellika.dk/exponentile

You can check out more of my games here:
https://davidprograma.itch.io/

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Cart #jpshoe_checkmate_challenge_1-0 | 2024-05-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's a little tweak I made to @Krystman's Pico Checkmate (go check him out if you haven't). There are 10 different levels of computer for you to battle. After each battle you are rewarded a score in terms of stars: 1 for tying, 2 for winning with take-backs, and 3 for winning normally. As in the original the threefold rule isn't implemented but everything else should be. Let me know if you find any bugs :)

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1 comment


Cart #fibonacci-0 | 2024-05-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's an interactive Fibonacci sequence editor. Use the left and right arrows to select a number, and the up and down arrows to change it. Numbers are painted red when they do not belong to the Fibonacci sequence implied by their neighbours.

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Cart #iceleste-0 | 2024-05-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #satemuruki-2 | 2024-05-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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--Instructions--
Mouse: Spring movement

BTN(1): Mode change

BTN(2) & (3): Equilibrium change

BTN(4): Gravity

BTN(5): Show text

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Cart #lemongameyippeeyouplayedmp69-0 | 2024-05-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Controls

Arrow keys to teleport the lemon

Behind The Scenes

check out my YubTub channel.
youtube.com/watch?v=dQw4w9WgXcQ

This game was created by one of my students, all art and code is theirs! Constructive feedback is welcome!

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Cart #make_ten-3 | 2024-06-05 | Code ▽ | Embed ▽ | No License
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Select numbers that add to ten, to remove them from the board. How high can you score in just 2 minutes?

An homage to Fruit Box. A FruitBox-like? There are some big differences in this version, the most obvious being the lack of music. (the music in the original is incredible)

How to play

  • Drag your mouse to select groups of numbers that add up to 10.
  • I recommend playing in fullscreen; it's easier to click on larger numbers.
  • In the original game, you're awarded one point per number removed,
  • Get the highest score you can within 2 minutes. Good luck!

This was my submission for TweetTweetJam 9, written in 490 characters of code:

z={}c=-8s=0g='⁶!5f58⁵d8"'::_::?"⁶1⁶c0⁶!5f2d3"

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=148268#p)
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Cart #milkiecolour-3 | 2024-05-30 | Embed ▽ | License: CC4-BY-NC-SA
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I tried to make it :D

0.1.1 Fixed to prevent unnecessary drawing.

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Cart #minesweeper64-4 | 2024-05-11 | Embed ▽ | License: CC4-BY-NC-SA
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A minesweeper game inspired by the iconic Windows editions.

In this classic puzzle game, your mission is to clear a minefield without detonating any hidden bombs. Sweep through the grid, strategically uncovering tiles and using numerical clues to pinpoint the location of mines. But beware, one wrong move could spell disaster!

Features

  • Mouse and keyboard controls
  • 3 difficulty modes: Beginner (8x8), Intermediate (12x12) and Expert (25x12)
  • Mine and time counters
  • Toggle mark feature (?)
  • Chording
  • Cheat mode

Controls

Mouse

  • Click left to reveal a tile
  • Click right an unrevealed tile to mark it with a flag or a question mark

[ Continue Reading.. ]

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Cart #soliscound-8 | 2024-05-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Helpful Links

Original Scoundrel Rules

Little Scoundrel (V1.0)

Was inspired by Zack Gage and Kurt Bieg to create a playable version online with fun sprites and streamlined gameplay, more to come including sound, animations, and so on. For now this is a working prototype!

Little Scoundrel (V1.1)

Added discard visuals as well as a tool tip for skipping a room!

Little Scoundrel (V1.2)

Added card animation, audio thanks to @Gruber and @Krystman, credits section you can access from the pause menu, and the original Scoundrel Rules which you can find above.

[ Continue Reading.. ]

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4 comments


Cart #tallest_towers-0 | 2024-05-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Build tallest towers by placing blocks one after another.

How to play:

X - Start

Z - Restart

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by ericb
Cart #vxor-0 | 2024-05-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Match the pattern to progress.

CONTROLS

(◀ ▲ ▼ ▶) to shift
( X ) to XOR
( Z ) to revert
( Ctrl+R ) to restart game
( Enter ) for menu

ABOUT

VXOR [vɛksɔr] is an endless puzzle game.

The puzzles are procedurally generated.

Some puzzles may be unfit for human consumption.

Feel free to restart the game to get a new set.

Created by Eric Billingsley for TweetTweetJam 9

Code (500 chars):

function r(b,m,s)if(p(b))n=(n&~m)>>>s|(n&m)<<s*4end
function v()r(0,0x8421.08,-1)r(1,0x842.108,1)r(2,-2048,-5)r(3,.06055,5)if(p(5))s^^=n
end
l=0function d(n,f,c)for i=0,24do if(n&1<<15-i!=0)?f,43+i%5*9,y+i\5*9,c

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=148228#p)
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1 comment


> a = "\F7"
> PRINT(a)

> b = SPLIT(a)[1]
> PRINT(b)
7
> PRINT(a==b)
FALSE
> PRINT(TYPE(b))
NUMBER

notice that taking the string "\F7", and running it through SPLIT turns it into the number 7.

should b not be equal to a for any STRING value of a in the above?

2 comments




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