Select numbers that add to ten, to remove them from the board. How high can you score in just 2 minutes?
An homage to Fruit Box. A FruitBox-like? There are some big differences in this version, the most obvious being the lack of music. (the music in the original is incredible)
How to play
- Drag your mouse to select groups of numbers that add up to 10.
- I recommend playing in fullscreen; it's easier to click on larger numbers.
- In the original game, you're awarded one point per number removed,
- Get the highest score you can within 2 minutes. Good luck!
This was my submission for TweetTweetJam 9, written in 490 characters of code:
z={}c=-8s=0g='⁶!5f58⁵d8"'::_::?"⁶1⁶c0⁶!5f2d3" [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=148268#p) |
A minesweeper game inspired by the iconic Windows editions.
In this classic puzzle game, your mission is to clear a minefield without detonating any hidden bombs. Sweep through the grid, strategically uncovering tiles and using numerical clues to pinpoint the location of mines. But beware, one wrong move could spell disaster!
Features
- Mouse and keyboard controls
- 3 difficulty modes: Beginner (8x8), Intermediate (12x12) and Expert (25x12)
- Mine and time counters
- Toggle mark feature (?)
- Chording
- Cheat mode
Controls
Mouse
- Click left to reveal a tile
- Click right an unrevealed tile to mark it with a flag or a question mark
Helpful Links
Little Scoundrel (V1.0)
Was inspired by Zack Gage and Kurt Bieg to create a playable version online with fun sprites and streamlined gameplay, more to come including sound, animations, and so on. For now this is a working prototype!
Little Scoundrel (V1.1)
Added discard visuals as well as a tool tip for skipping a room!
Little Scoundrel (V1.2)
Added card animation, audio thanks to @Gruber and @Krystman, credits section you can access from the pause menu, and the original Scoundrel Rules which you can find above.
Match the pattern to progress.
CONTROLS
(◀ ▲ ▼ ▶) to shift
( X ) to XOR
( Z ) to revert
( Ctrl+R ) to restart game
( Enter ) for menu
ABOUT
VXOR [vɛksɔr] is an endless puzzle game.
The puzzles are procedurally generated.
Some puzzles may be unfit for human consumption.
Feel free to restart the game to get a new set.
Created by Eric Billingsley for TweetTweetJam 9
Code (500 chars):
function r(b,m,s)if(p(b))n=(n&~m)>>>s|(n&m)<<s*4end function v()r(0,0x8421.08,-1)r(1,0x842.108,1)r(2,-2048,-5)r(3,.06055,5)if(p(5))s^^=n end l=0function d(n,f,c)for i=0,24do if(n&1<<15-i!=0)?f,43+i%5*9,y+i\5*9,c [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=148228#p) |
PRION is a fan remake (or demake, or sidemake?) of the original Zarch(1987)/Virus(1988) game by David Braben.
Aliens are infecting Earth with a deadly disease. You have been tasked to destroy all spacecraft that pose a threat to our planet. Please act fast, as your reward is based on the amount of uninfected land in each wave of enemies. There are an estimated 10 waves of increasingly harder alien reinforcements. Reports also show that the extraterrestrials possess a device that can alter the force of gravity. We have equipped your ship with fuel and altitude gauges, a scanner, a laser cannon , and homing missiles.
Check out the full mission briefing on itch.io, or go ahead and figure it out as you go.
Hello everyone! I'm wondering how I could have multiple animations? Like an idle, walking, running, etc. The problem is that when I run (which is the else) It goes through the whole animation sheet, I know why but have no clue how to tackle.
Responses much appreciated!
-- player anim if not pl.wlk then if pl.sp <= 4 then pl.sp+=0.01 else pl.sp=1 end else if pl.sp <= 6.9 then pl.sp+=0.1 else pl.sp=5 end end |
Wave catalog
I was inspired by the Fill Pattern Catalog, And the annoyance of programming and trying to figure out the best way to input wavetable data for my Toot project. So I realized I wanted to just have preset waves I could download instead.
There's wavetables in both a list of 64 values and formatted pico8 wavetables. (A utility cart is provided if you want to exchange between the two yourself.)
I had 32, And 1kb downloads before but I thought maybe it was overkill/didn't know if it'd be useful and didn't want to compile them. (Let me know if and where they would be.)
Hope this is useful, And if you have any wavetables that you think are distinct enough or any flavors I missed please comment it below Thanks!
(Also thanks to luchak for creating the Wave Designer. excellent for creating waveforms too.)
So I logged in recently to check my game here, and I see now that the death animation is totally broken. the death animation loops when it shouldn't and the fadeout animation is really slow.
I have on my PC the version I downloaded a year ago, and the game is working fine on that version.
Was there something that changed with how Pico8 calculate things?
Link to my game The World Under
https://www.lexaloffle.com/bbs/?tid=48726
Let's Make Built To Scale In Pico-8!
I Need Code Snippets For A Remake Of Built To Scale (From Rhythm Heaven DS) So It Can Be A Good Remake.
It's Not Diagonal Camera, It's Vertical, As Shown On The Image Here:
I Already Got The Sprites, Map And Sounds Covered.
All I Need Is Music And Coding! (Since I Am Terrible At Lua)
So, Anyways, Wanna Contribute?
Check My Profile For The Cart.
Are You Ready To Help?
This Is The Cart Progress For My Remake Of Built To Scale, See This In The Pico-8 App And Put Some Code Snippets And Music For This Cart To Spread To Life!
WHAT I NEED:
-Rotation And Scaling
-The Launcher Is Charged With ❌ And Launched With 🔼
-Make Ending Images.
-Use The Inversefilling Tools To Make The Part Where The Screen Goes Black.
Now, GET MAKING!!!