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Cart #guntower-1 | 2024-05-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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z/o: dash
x: shoot/select

3 stages
lack of sound and musics

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1 comment


Cart #rfk4picotron-1 | 2024-04-29 | Embed ▽ | License: CC4-BY-NC-SA
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A Picotron port of Leonard Richardson's robotfindskitten.

Adapted from my PICO-8 version using pancelor's excellent p8x8.

Changes from the PICO-8 version:

  • arena size embiggened to use Picotron's full resolution.
  • everything is now rendered in the Picotron font
  • you can now have up to 90 objects in a game
  • the object descriptions removed from the PICO-8 version due to space constraints have been restored

This was mainly an exercise in trying out p8x8. It turns out p8x8 is really good and all the carts I tested with it went across smoothly. I recommend trying it out!

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Made a tune:

Cart #spacefated-1 | 2024-04-29 | Embed ▽ | License: CC4-BY-NC-SA
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2 comments


Cart #wreck_1_2-0 | 2024-04-29 | Code ▽ | Embed ▽ | No License
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Intermediate Celeste Classic mod.
Requires no tech.
May feature funny penguins and janky platforms, be warned.

v1.2 : Fixed a crash occuring when the player got crushed
v1.1 : Fixed an OOB glitch, added a secret penguin
v1.0 : Initial release

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4 comments


Hello,

I feel like I am being a bit thick this morning.

I have a 128 x 128 sprite sheet as a .png.

I've tried importpng and the pictron exporter from asesprite. both exhibit the same behaviour, when I paste from the clipboard the whole image fills sprite 0 and sets its size to 128 x 128, I'm expecting the image to start at sprite 0 and fill outwards. Am I missing something obvious?

thanks in advance

2 comments


When Picotron was first released (around 0.1.0c) it seemingly just appeared in my Downloads/Updates page as a thing I could download, along with Voxatron, PICO-8, Chocolate Castle and others. I could download it just fine, and I continued to get new versions as they were released up until 0.1.0e.

At the time, I assumed this was intentional, perhaps because I'd purchased the Voxatron Debut Bundle way back in 2013. I believe there was a similar giveaway of the PICO-8 to who'd purchased Voxatron?

I understand now that Picotron just appearing on my Downloads page probably wasn't the intended behaviour of the website, and the Picotron should require a separate purchase to access, even for previous bundle/PICO-8 purchasers?

As of a couple weeks ago when version 0.1.0f was released, Picotron stopped appearing at all on my Downloads page.

I just wanted to check:

  • Is it definitely intended behaviour that Picotron requires a separate purchase, and it wasn't given for free to anyone who'd previously purchased the Voxatron Debut Bundle or PICO-8?

[ Continue Reading.. ]

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20 comments


Cart #lifesabeach-0 | 2024-04-29 | Code ▽ | Embed ▽ | No License
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Fun little project i hacked together on a weekend. It's my first "real" pico-8 cart.
Feedback and/or ideas are appreciated.

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1 comment


Cart #plasma8-0 | 2024-04-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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INTO THE INFINITUM

Hi there, hello! I'm Olórin, and Plasma-8 is my first attempt at creating a video game.

This game takes place in my science-fantasy, Horizon Nexus campaign setting; one of the many Realms in my tabletop RPG, Fable Spark. Our story begins when the evil Dr. Malicode conjures up a legion of awful pixel phantoms. From the bowels of the Super-Möbius galaxy, he now means to invade the Astraeus Beanstalk directly! What danger, what mayhem, what a whacky turn of events! Will you save this timeline from sure destruction, or will it be lost to the endless Infinitum?

Best score I've managed to get in testing is 1,284.

[ Continue Reading.. ]

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0 comments


Cart #aerostar-2 | 2024-05-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Cart #aerostar-1 | 2024-05-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Cart #aerostar-0 | 2024-04-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Hi! Just finished my first game.
Cart #aerostar-0 | 2024-04-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

2 comments


In pico-8, when I want to reuse a sprite sheet for a new cart, I would just
copy/paste all the gfx and map data at the end of the file. It's not so simple
in Picotron.

How do I start a new cart in Picotron with an existing sprite sheet and map?

5 comments


Cart #bgconway-1 | 2024-04-29 | Embed ▽ | License: CC4-BY-NC-SA
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I wanted to try making a program that would display Conway's Game of Life as a background. Unfortunately it causes a few mouse trails, but I don't think they're too noticeable. If they're too bothersome, try changing the "S" scaling variable to 6 or higher. Higher numbers give better speed (and thus less mouse trails), but also lower the resolution and the average time until equilibrium. I almost certainly could have implemented this better so feel free to do what you want with it!

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9 comments


I discovered the Pico-8 a few months ago, and have absolutely fallen in love with this project! I realize the intentions of the creator were to make a simple and comforting console for people to enjoy, but I can't help thinking that Lexaloffle doesn't really understand how important a Pico-16 would be to the gaming community as a whole.

Having the ability to create new games with slightly better capabilities would be absolutely game-changing (pun intended). I can just imagine how many designers would build amazing new games and even bring classic games back to life with a tasteful remaster. Unfortunately I don't think that would ever happen with a standard Pico-8, because the specs simply don't allow for this to happen. Don't get me wrong, I absolutely love the games that are available on the Pico-8 (as well as the limitations), but I can only imagine what a 16 bit version might look like! I think I speak for a lot of people when I say that a Pico 16 would make for the perfect fantasy console of all time!

6 comments


Cart #jigglethan-3 | 2024-05-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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picocade: The PICO-8 Arcade Controller

I designed and build an Arcade Controller to play PICO-8 games!

As many, I also dream of playing PICO-8 with real hardware. And, as a first step, I designed the picocade. It is also Open Source, so you can build your own!

The list of parts, circuit design and code are here: See on GitHub

Features:

  • An esc and splore button to find and select PICO-8 games from the controller (no keyboard needed)!
  • O and X buttons for gameplay (can be customize with Python)
  • USB-C connection (can be replace with a different type of USB port)
  • Power LED that indicates the controllers is on/off

The controller connects to the computer to play the games. Plug and play, no configuration needed!

If you like the project, please give it a star on GitHub. :)

Hope someone builds it and finds it fun!

~isaac

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4 comments


Cart #bunny_on_grass-1 | 2024-04-28 | Embed ▽ | License: CC4-BY-NC-SA
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hello this is my first Picotron Game.

I love Pico 8, so I tried Picotron and I love it.
You can Collect gems forever.
If you change auto to true in the code editor you can use it as a screensaver.

have fun

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10 comments


Cart #xanshot_0-0 | 2024-04-28 | Code ▽ | Embed ▽ | No License
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XanShot is a mod of Stray Shot that adds some new features and modifies gameplay. I tinkered with this a long time ago when I was first learning pico8 but decided to update and release it!

Features:

  • A turbo button (X) which adds a speed boost and faster shooting, but quickly drains score. Useful for getting out of dangerous situations!
  • Gain an extra 15 seconds of time per 500 points
  • Diagonal player movement
  • A new 'DASHR' enemy is added which dashes forward quickly in short bursts.
  • Green Squid enemy: it shoots faster but has a shorter bullet range. No shield, less HP.
  • Orange Guard enemy: less shield
  • Enemies spawn in a semi-ordered and proportional fashion with some randomization.

[ Continue Reading.. ]

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Cart #map_perf_tests-0 | 2024-04-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A performance test for showing different ways of rendering the map to the screen

Fork Link

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Cart #cryptofarm-8 | 2024-05-04 | Embed ▽ | No License
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a lil farming game made for the minigame a month april 2024 jam

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4 comments


Cart #meeeeep-0 | 2024-04-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Hi, so im trying to make a platfomer, but when you jump into a wall, a glitch happens, i slide into it and telepoet to the top, how do i make it better and more polished?

3 comments


Cart #triple_jump-0 | 2024-04-27 | Code ▽ | Embed ▽ | No License
9

Hop, step, and jump your way to gold in this Track & Field inspired game.

Controls

Alternate S and F to or the left and right arrow keys to run.

Press X to jump.

Rules

You must start your jump before the foul line and then jump two more times before landing in the sand pit. Running across the foul line, in between jumps, or into the sand pit will result in a foul.

Credits

Programming, music, and art by me.

Playtesting by szunami and Liam.

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