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https://ldjam.com/events/ludum-dare/55/summon-the-intern

Cart #summontheintern-1 | 2024-04-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my entry for Ludum Dare 55, Diablillos, a fast-paced game in which you have to be quick to summon your imps and defeat your rival summoner.

Cart #diablillos-0 | 2024-04-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Note: You need a mouse to be able to play this game.

If you could play and rate the game in the Ludum Dare website, I'd highly appreciate it! Likewise, if you joined the jam, please give me a shout so I can play your game.

You can read a dev log in GIFs at the Ludum Dare website as well.

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A second take on the minesweeper game. Priginally made in 2 hours and polished a couple of months later.

D-pad - navigate
X - Reveal tile
O - mark tile as flagged

Reveal numbered tiles when there are enough flags around it to reveal all neighboring unflagged tiles.

Cart #collin_minesweeper_1-0 | 2024-04-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi,

I love tinkering around in Pico-8, but I'm certainly not a competent programmer and just hack things together using spaghetti code for my own amusement.

In my day job, I work as an innovation manager for a technology company, and we have an internal innovation programme where we fund good ideas from people within the business, which we think will either provide commmercial benefits to the organisation, or provide reputational benefit.

One idea submitted recently was for an app/game to demonstrate "sustainability" (can't really go into more detail here). To test the concept, I knocked up a very crude prototype in Pico-8, which resulted in funding being released to develop a more throrough proof of concept app, using an external developer on iOS.

This was delivered and we are now at the point of deciding upon next steps in its development. Various options have been suggested, ranging from developing the game/app as a full desktop app, continuing development on iPad for iOS, developing for an Android tablet, or producing a web based version. Its all up for grabs.

[ Continue Reading.. ]

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The first gangofthree Ludum Dare game is released! Enjoy!

Try to beat the evil wizard by summoning monsters of the right element. Play multiple times for a chance of other levels.

Cart #sumwizard-0 | 2024-04-15 | Code ▽ | Embed ▽ | No License

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SOOOOOO...
I got sick of making overly easy games to practice and get better
so i decided to start making small visual demos instead.
i have found that it is much more effective for me!
and ive gotten a LOT better in the past couple weeks in my opinion.
so here are my 2 main ones. enjoy!
tell me what u think!

Cart #lighttrail-0 | 2024-04-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #fireandwater-0 | 2024-04-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #trufflepig_jam-1 | 2024-04-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Truffle Pig

I little minesweeper clone I made for Mini Jam 156!

The theme was "mushroom" and my mind immediately went to truffle pigs (oink). The limitation was "stuck in a loop", which I barely met by making the level a literal loop. I had planned to make it a commentary by being stuck in a loop of labour exploitation under the capitalist whims of a greedy chef but, you know, jams.

Have fun!

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Hi!

It’s been ages since I did anything for Ludum Dare. This time the theme was “Summoning”, so this is my attempt at a puzzle game where you need to complete a pentacle in order to summon whatever it is you summon. I did not spend too much time on this and could not find game mechanics that were both fun and challenging, so don’t expect anything great…

Left/Right arrows: browse runes (in select mode) or rotate rune (in placement mode)
Z/C: select rune (in select mode) or place rune (in placement mode)
X: cancel rune placement and return to select mode

Compo entry page is here.

Cart #pent8cle-0 | 2024-04-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #flying_buttress_ld54-0 | 2024-04-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Flying Buttress (noun):

  1. In architecture, a type of arch that extends from the outside of a building.
  2. A female butler who happens to be flying on this particular day.

You've been summoned by the bell! Collect items (or not) and reach the bell as fast as you can! Z to jump, X to dive. When you hit the ground while diving, you start rolling. Build up speed by rolling, diving, and wall jumping to carry yourself to the end! Make sure to post your fastest times below!

Made for Ludum Dare 55.

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Cart #gpong-0 | 2024-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A little Pong game I made for a friend! Use X and O to give the ball its own negative or positive gravity every time it hits your paddle. The gravity the ball is under will reduce by 10% every time it hits a side wall. The game ends when one of the players scores 11 points. Other than that, it's Pong!

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Cart #ld55_cat_and_box-1 | 2024-04-14 | Code ▽ | Embed ▽ | No License
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There are boxes on your way to the yellow portal! However you are too weak to push the boxes yourself, so you summon some cats to push the boxes for your. But the cats are somehow stupid and they always push the boxes to the very end...

Also, you need to open the doors with green switches on the floor!

Arrow key to move/select summon position

Z to start summoning cat

Enter to bring up a menu for restart or go back to title

An entry for ludum dare 55

ludum dare link

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Cart #rezleste-0 | 2024-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #kusosolitaire-1 | 2024-04-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I made a small Solitaire-Variant, based on italian Triestine-Cards. The Deck goes from 1-13, but without cards 8, 9, 10. Normal-ish soltaire-rules apply. You can stack cards by alternating suits.

"Kuso" (Originally Croatian "Kušo", say it like KOOSH-OH, which kinda means "friend") is my grandpas nickname, who basically sits on his terrace in Croatia all day, playing solitaire with triestine–cards.

I used one secret color, the darker green.

Thanks for Playing!

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Cart #honorius-2 | 2024-04-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Memory game about Honorius III, a medival pope summoning demons to save humanity.

Made for Ludum Dare 55.

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Cart #summercrush-1 | 2024-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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TO PLAY:

Use the right arrow to advance through dialogue. When it's time to make a choice, use the up and down arrows to choose carefully. You need as much Confidence as possible in the final scene! But, if you run out of Cool, you die, so be careful.

NOTES:

I had this idea many years ago, for a dating game where if you get too embarrassed, you instantly die. Unfortunately, a lot of the drama of that idea was lost in making the game less funny and more "it works".

That said, in the end, it works. I don't recommend making a dating game unless you have a great story idea, because I spent a LOT of time shrinking the story down into something that fit in one pico-8 cart. One cart or die. That's my motto.

[ Continue Reading.. ]

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Cart #hm118_bailout_v1-4 | 2024-04-16 | Code ▽ | Embed ▽ | No License
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You have been summoned to make an appearance at court before noon and pay a fine for the crime of skateboarding. Except you don’t have any money and noon is only a couple of minutes away! Skateboard around the city gathering as much loose change as you can find and make it to the courthouse in time. Just don't get caught skating again by the cops!


Controls

Arrow Keys - Move
X - Get on and off your board
C - Drop a doughnut to distract the cops chasing you


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Cart #preserve_v1-0 | 2024-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a game jam game from a while ago. It's a little buggy but I'm happy with it.

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Cart #stag21-1 | 2024-04-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Changelog:

  • made the spikes look goofier and more represent their hitboxes
  • added more particles to orbs and made them jump automatically
  • made changes to level 4
  • made a message when you collect enough tokens for level 4

Prev Version:
V1:

Cart #kudigimina-0 | 2024-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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V2:
[hidden]
Cart #kudigimina-1 | 2024-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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Cart #adventure_island_wip-2 | 2024-07-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A little Adventure Island (or Wonder Boy for some of you) -like that I have been working on. I want to test it easily on my Rg353, and its just easier to grab it from SPLORE than to do the whole song and dance with an sd card.

It might be buggy! And no sound yet! Lemme know what you think.

July 20, 2024: So, life has been quite busy! New job! Baby coming in two months! My new job has been very intellectually fulfilling, so, sadly, I have not been doing a lot of gamedev. But I really want to finish this game! Uploading a new version:

  • soundtrack!
  • tons of sound effects!
  • new name! Cobb's Adventure!
  • lots of little tweaks here and there.

At this point, all i really want to to is spiff up the boss and maybe add some scoreboards. I think it's pretty fun.

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Cart #popcorn_beasties-1 | 2024-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Popcorn Beasties is a button masher game. Try to mash the button to keep beasties in the room. Beastie sprites and names are procgened, so don't expect to play the same game twice!

If you're bored, you can switch or move the active beastie too.

The beasties procgen algorithm was originally created without a game a few months ago: https://tilde.zone/@alanxoc3/111673852422942696

This was made for the Trijam #265.

Gamefreakfatty worked with me on the code.

Tigerwolf181 was responsible for the popcorn machine sprite.

And I made the annoying song... Enjoy! (or don't)

Also available on itch.io: https://alanxoc3.itch.io/popcorn-beasties

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