


This is a tiny puzzle game, where you solve most problems by pushing rocks. No pulling the rocks, please!
This game was made in order to teach myself how to finish a game. Everything made by me.
It was a really nice learning experience, especially about level design. I'm excited to finally have finished something and start working on the next thing!
It is possible to skip to any level, by entering a level code in the tutorial screen:
- What Rock? → ↑ → →
- The Pushing Begins ↓ ↓ ↑ →
- Osmosis ← → ↓ →
- Touchdown ↑ ↓ ↓ ↑
- A Big Hug ↓ ← ↑ ←




Hi! This is a remake of a clock made by Devine Lu Linvega.
Check out the original clock here!
I made it as a distraction when I was learning to code in uxn, because I felt it would look pretty cool as a screensaver on my RGB-30 (though it doesn't really work as a screensaver if the clock border is static lol)
The clock uses a date and time format described in detail here. Basically, the letter of the alphabet marks each 2-week period since the start of the year (26 letters * 2 = 52 weeks) and the 2-digit number immediately following is the day of each period. Days are then divided into a 1000 beats with a 1000 pulses each. (e.g. 500:000 is noon)

terraform
You can now make awesome Planets and discover new sights.
Using this game, wow :O
Controls and how to use
- X for a new seed
- C for the making of terrain
- Up for a better landscape
- Down for Forest
- (recommended) Up to make the forest
- left to copie the seed
- right to paste
- d for done
Share your worlds and have fun :)



A mod of MarkGamed7794's Picoris that allows you to create your own pieces. This is my first project with pico 8, a Tetris game where you can make your own pieces is something I've wanted to play for a while and very proud how it came out. I added a lot of original features and modes as well as many from Picoris 2.
I've had a lot of fun playing and creating this and problem solving to fit a lot in the cartridge, hope you enjoy!
Screenshots

Mox Wild West (WIP)
Story
![]() |
[8x8] |
The story about Mox unfolds in a small canyon enclave, where he's stuck and can't escape. The canyon has been overrun with bandits and other mysterious creatures. There are trains passing multiple times every day, but they never seem to stop in the small town, maybe he can find a clue? (wip)
Controls
![]() |
[8x8] |



Hello !!
I'm learning to code, but I quickly find myself getting sidetracked by trying to implement things I haven't seen in the games I've played yet, and ultimately, I end up wasting a lot of time starting over.
I would like to hear your thoughts on Pico-8, what has helped you progress the most? Was it blind development like I'm attempting without any prior experience? Did you follow tutorials or take courses? Did you look at the code of a game you like to try to understand and learn from it?
Specifically, if you were to start Pico-8 programming today with the hindsight you have now, how would you begin?
Thanks in advance.






I'm just getting into PICO-8, so this post is largely just me saying Hello World :)
Here's what I have to show (in the best way) for the past few days of learning how to develop in PICO-8 - tutorials have been super useful and I love what I've seen of the community so far!
x
to yap with a star effect
arrow keys
to walk
hold o + arrow
to zoom with rainbow effect
This cart uses snippets from @shy's blog post on animating sprites and @atzlochtlan's Particle Effects cart (thank you!)
š
____ SPACE ROGUE! ____
Embark on a mission to destroy the enemy aliens!!!!!
Upgrade your ships weapons as you power up in this Space Invader/Roguelite mash-up!
How many enemies can you defeat before re-upgrading your ship?
UPDATE 1.3:
The new update for Space Rogue! adds more core mechanics to make the game be the roguelite that it is! This update adds replay value and provides a foundation for future upgrades & enemies!!!
-- NEW post run shop upgrades!!! Continue your run after your death with an upgraded ship!
- Triple shot!: Fire three bullets at once!
- Upgrade your maximum shield capacity!
- Unlock a power-up that will re-fill your shields to max level. Handy for long runs!
-- Balanced enemy spawns and added a NEW enemy type!!! (this one shoots back!)
-- New sprite for the ships bullets. Adds little more imagination than a yellow brick :)
-- New soundtrack!!! (This one has a bass line! :O)
Also changed up the coding for the way the game handles enemy collision, weapon collision, upgrade logic etc... This will make adding more upgrades & enemies in the future less of a task!
Have fun!



Pico-8 A-Z: A Pretty API Browser for You and Me
> A Tool by ā
iiviigames
Follow on Twitch!
∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧
How to Use the Api Browser 1.0
∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧∧
> Save this bad boy to the local unit for optimum effectiveness...
Simply šµš¢š¬š¦ šŗš°š¶š³ šµšŖš®š¦ š¢šÆš„ š©šŖšµ šµš©š°š“š¦ š¢š³š³š°šø š¬š¦šŗš“, š¢šÆš„ šš°š°š¬ šŖšÆšµš° tš©š¦ š¢š±šŖ.
- ā”ļø / ā¬ļø to move forward
- ā¬ ļø / ā¬ļø moves backwards
> NOTE: This cart saves a log to the desktop for your ♥
Featurez
Tš©šŖš“ š±š³š°šØš³š¢š® šøšŖšš š¢š¶šµš°š®š¢šµšŖš¤š¢šššŗ šøš³šŖšµš¦ š¢šÆ š¢šš±š©š¢š£š¦šµšŖš¤š¢š šŖšÆš„š¦š¹ š°š§ šµš©š¦ š§š¶šÆš¤šµšŖš°šÆš“ š¢š“ šµš©š¦šŗ šøš¦š³š¦ š¢šµ šµš©š¦ š³š¶šÆšµšŖš®š¦, saving directly to the desktop for easy access!
Tš° š„šŖš“š¢š£šš¦ šµš©šŖš“ š£š¦š©š¢š·šŖš°š³, šØš° šµš° šµš©š¦ šš¢š“šµ šµš¢š£, š¢šÆš„ š“š¦šµ writeapi
šµš° false.
Aš“ š§š°š³ šµš©š¦ š±š³š°šØš³š¢š®'š“ š§š¦š¢šµš¶š³š¦š“...
- I'š·š¦ šŖš®š±šš¦š®š¦šÆšµš¦š„ š¢ šÆšŖš¤š¦ š±š¢š„š„šŖšÆšØ š§š¦š¢šµš¶š³š¦, š¢š“ šøš¦šš š¢š“ šµš©š¦ š°š±šµšŖš°šÆ šµš° ššŖš®šŖšµ šµš©š¦ šÆš¶š®š£š¦š³ š°š§ šŖšµš¦š®š“ š±š¦š³ š±š¢šØš¦.
- Bšŗ š“š¦šµšµšŖšÆšØ
itemsperpage
šµš°1
, š§š°š³ š¦š¹š¢š®š±šš¦, šŗš°š¶ šøšŖšš š“šŖš®š±ššŗ š“š¦š¦ š°šÆš¦ š§š¶šÆš¤šµšŖš°šÆ š¢šµ š¢ šµšŖš®š¦, š¢šÆš„ šµš©š¦ š±š¢šØšŖšÆš¢šµšŖš°šÆ šŖšÆš§š° šøšŖšš š³š¦š§šš¦š¤šµ šµš©š¦ šµš°šµš¢š šÆš¶š®š£š¦š³ š°š§ š§š¶šÆš¤šµšŖš°šÆš“ šøšŖšµš©šŖšÆ šµš©š¦ PšŖš¤š°-8 API as a whole.
Why I Made This
This tool was created to quickly scan through the pico-8 api, & has many use cases for myself, as I'm the fella' who maintains the stylish though unofficial API site at:
this game has a nice peel..
controls:
- Up and Down = move the knife/stick
- hold c = move faster vertically
Lore:
After years of practice this now is the final exam, bob has to make it. After failing school, work and college, his only choice was clear. To eat potatoes, that would make him grow bigger and stronger, or so he thought. Life is hard, it was a constant pressure on him, he could not rest a minute. that's how busy he was, peeling potatoes. The problem was there, bob didn't have a proper peeler, or a knife. He had to use a stick (don't ask how its possible). The potatoes were weird as well, there were only huge ones. In fact, he was standing on the potatoes. But after years of training and hard work, it finally came to him. He knew the perfect job for him. So he applied for a job at peelstation, you know, the place where they make potato games. But here comes the twist. His parents were actually giraffes. But to him, it didn't matter, his goal is clear. He needs to get a 100% on this test, otherwise he isn't the potato master. Just imagine the consecutive, it would be eternal shame. This here is the moment, can YOU make it ?





BE ADVISED:
Pursuant to recent directives, all able-bodied citizens over the age of seven are strongly encouraged to engage in our government-sanctioned directional input training simulation. Here, with dedication and diligence, you will undertake rigorous exercises designed to sharpen your combat abilities to their utmost potential. Mastering precise weapon deployment isn't just a task; It's a solemn vow to safeguard our nation's sovereignty and ensure victory. Your unwavering commitment to this endeavor is the embodiment of our collective devotion to defense, security, and the long reach of democracy.
ATTENTION : If your device lacks Pico-8 compatibility, it is your duty to promptly report to the 'Super Earth Treason Tribunal' for further assessment and potential rectification. Your compliance is appreciated.



