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Cart #crosseye_waves-0 | 2024-04-02 | Embed ▽ | License: CC4-BY-NC-SA
19

A simple animation loop.
Cross your eyes to see the 3D effect.

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4 comments


Cart #flappyminute1-3 | 2024-04-02 | Code ▽ | Embed ▽ | No License
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A small demake and remix of flappybird and minit. Mostly learning how to work with 1-bit (it’s actually 1 bit + alpha) sprites from minit and replacing them one after one with my own creations or manipulations.

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1 comment


I'm so glad that I've finally made my first cart :3
Initially coded on Picotron 0.1.0e
Please note that the date is now synced to local time as of version 1.4!
Added "Hand of Eris" as of version 1.3

Cart #ddate-4 | 2024-04-16 | Embed ▽ | License: CC4-BY-NC-SA
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0 comments


I am trying to make a top down RPG in Picotron and I want to use a combination of mget() and fget() to make collision. I understand that fget is a bit weird in Picotron but mget is also acting strange as it only reads the sprite numbers of 4 sprites in a 2x2 formation on the 0,0 corner of my map.

Is anyone else experiencing this or could this just be me being silly?

3 comments


I wrote a function that shows the mouse coordinates and sprite number of the map tile you are hovering over. I originally wrote this for myself to make checking the tiles on my map easier but figured I could share it in case anyone else finds it useful.

function debug_mouse()
	local mx,my = mouse()
	local x_offset=5
	local y_offset=5

	--window width and height
	local w=480
	local h=270

	--offset if box leaves screen
	if mx>w-20 then x_offset=-15 end
	if my>h-29 then y_offset=-24 end

	--draw debug text box
	rectfill(mx+x_offset-1,my+y_offset-1,mx+x_offset+14,my+y_offset+23,1)
	print(mx,mx+x_offset,my+y_offset,8)
	print(my,mx+x_offset,my+y_offset+8,9)
	print(mget(mx,my),mx+x_offset,my+y_offset+8*2,10)
end
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11 comments


I think the magnify feature could prove to be very useful, but the forced bind to RSHIFT makes it unusable for me, since while typing I exclusively use that key for capitalization. Could more options for this keybind potentially be added, or is there a workaround?

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1 comment


Cart #gikinaboma-0 | 2024-04-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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0 comments


All my life I've loved video games. All my life I've enjoyed them somewhat passively if you will.
Yes, I've interacted with them like anyone else, but I've never really delved further than that.
I often ask myself, why? If you like them so much, why haven't you tried making your own?

Lack of skills?

Lack of patience?

Ignorance about how they're made?

I guess a little bit of everything.

I heard someone mention Pico-8 and how they were getting their nieces and nephews into it. I heard it was a super simple all in one development suite for 8-bit style games, one that even a kid could use!
I was immediately interested. If a kid could do it, surely an idiot adult such as myself could too.

Well, today is the day I start making games. I'm glad to join the community.

2024/4/2

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2 comments


Cart #picomail-1 | 2024-04-04 | Embed ▽ | License: CC4-BY-NC-SA
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WIP

PicoMail.

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0 comments


I'm a little bit worried because windows defender flagged picotron.exe as a Malware after executing it in my computer.

Also in virustotal there are some sites that consider it as malware too

https://www.virustotal.com/gui/file/acaf5a25a366fa2e2a28fa3994af276da696412726f48aba76eded4503e6eb5e

Can you confirm the binary is safe?

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19 comments


Cart #spacecompass-1 | 2024-04-02 | Embed ▽ | License: CC4-BY-NC-SA
4

How to install

Head to the terminal and type in: load #spacecompass
Then save it into /appdata/system/screensavers/
Now from settings you can choose this screensaver!

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0 comments


The poster of https://www.lexaloffle.com/bbs/?tid=141370 seems to have discovered that posting a short reply to their own thread un-hides their original post after it was flagged for spam review. Not 100% sure this is a bug, but it seems like one.

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4 comments


Flexible Softbodies in PICO-8

Hello everyone! I've been using PICO-8 for a while now, but this is my first post on the BBS, and I'd like to share some of the shenanigans I'm doing.
About a year ago, I stumbled upon Walaber's video on how he made Jellycar's physics (https://www.youtube.com/watch?v=3OmkehAJoyo&ab_channel=WalaberEntertainment) and I thought it was really cool. I also thought It'd be fun to make a softbody system for myself. So I tried and was able to do some fun things with springs and a bit of collision. I had learned a bit about dot and cross products that year in math classes I took, so it was cool to use the stuff I just learned to make a fun program. Up to this point all the softbodies were just springs connected to each other.

Then, I tried to implement shape matching (where you link the physical polygon to an invisible "frame" that in turn updates its rotation to the physical polygon's) and everything went downhill.

[ Continue Reading.. ]

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1 comment


Cart #harvest_8-5 | 2024-04-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4


Hi,

this is a little project I'm working on. It is not much yet and it's based on a video series by @SpaceCat on YouTube.
Feedback is much appreciated, but keep in mind that I'm still a beginner with low experience, so if you would just drop me a code snippet without any explanation or where I would have to drop it, I would probably get lost.

Edit: version changes


v0.1.2

  • added energy system. Field work now costs energy (not balanced yet).
  • power station to recharge energy
  • power packs for purchase to recharge power station
  • added unconsciousness when energy runs out (yet to improve though)
  • screen fade out and in (thanks to @dw817 )
  • (time is still running faster for testing)

v0.1.1b

  • improved shop ui and functionality
  • improved seasonal time difference day/night
  • bugfixes
  • added harvest claw
  • improved/cleaned input code

v0.1.1a

  • bugfix: season for seeds was not active, when purchased from shop
  • added harvest sound

v.0.1.1

  • seasonal day/night cycle (time is still running very fast for testing purposes)
  • improved growth
  • minor changes for movement
  • improved ui/shop
  • seasons added and seasonal seeds

[ Continue Reading.. ]

4
2 comments


Cart #milkyway-3 | 2024-04-02 | Embed ▽ | License: CC4-BY-NC-SA
10


Just something I made while trying to update my other screensaver...
It came out better than expected. What do you think?

How to install

1) Head to the terminal and type in:
load #milkyway

2) Then save it into
/appdata/system/screensavers/

3) Now from settings you can choose this screensaver!

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1 comment


Cart #downloader-1 | 2024-04-01 | Embed ▽ | License: CC4-BY-NC-SA
23

A windowed app that should make downloading carts a lil' easier!

How to use:

  1. Select a download destination with the dropdown menu.
    NOTE: You can click 'Edit' to customise the options available - Make sure to save the .pod & restart Downloader for your changes to take effect.
  2. Click the 'Cart ID' field to enter the Cart ID you want to download.
    NOTE: You can use CTRL-V to paste your Cart ID - you don't even need to select the field first!
  3. [OPTIONAL] Edit the 'Cart Name' to change what the name of the file will be after downloading - it will default as the Cart ID.
  4. Click 'DOWNLOAD'
  5. [OPTIONAL] Click 'Open' to open the destination folder, for easy access to your downloaded cart!

[ Continue Reading.. ]

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3 comments


Cart #the_most_interesting_game_ever-0 | 2024-04-01 | Code ▽ | Embed ▽ | No License
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I think it speaks for itself.

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6 comments


I’ve tried to use the “stat(x)” function to call in the local system’s time, but it seems that this isn’t yet implemented.

2 comments


Cart #coinlife-0 | 2024-04-01 | Embed ▽ | License: CC4-BY-NC-SA
10

My very first Picotron project done on an afternoon.
Hit orbs and collect the coins!

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2 comments


Cart #ninjaboygoestoschool-0 | 2024-04-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

A really short game about ninja boy

Every day you have to help ninja boy go to school before time runs out

19 days of school

Move with arrows

Jump and double jump with C

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9 comments




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