All my life I've loved video games. All my life I've enjoyed them somewhat passively if you will.
Yes, I've interacted with them like anyone else, but I've never really delved further than that.
I often ask myself, why? If you like them so much, why haven't you tried making your own?
Lack of skills?
Lack of patience?
Ignorance about how they're made?
I guess a little bit of everything.
I heard someone mention Pico-8 and how they were getting their nieces and nephews into it. I heard it was a super simple all in one development suite for 8-bit style games, one that even a kid could use!
I was immediately interested. If a kid could do it, surely an idiot adult such as myself could too.
Well, today is the day I start making games. I'm glad to join the community.
2024/4/2
I'm a little bit worried because windows defender flagged picotron.exe as a Malware after executing it in my computer.
Also in virustotal there are some sites that consider it as malware too
https://www.virustotal.com/gui/file/acaf5a25a366fa2e2a28fa3994af276da696412726f48aba76eded4503e6eb5e
Can you confirm the binary is safe?
The poster of https://www.lexaloffle.com/bbs/?tid=141370 seems to have discovered that posting a short reply to their own thread un-hides their original post after it was flagged for spam review. Not 100% sure this is a bug, but it seems like one.
Flexible Softbodies in PICO-8
Hello everyone! I've been using PICO-8 for a while now, but this is my first post on the BBS, and I'd like to share some of the shenanigans I'm doing.
About a year ago, I stumbled upon Walaber's video on how he made Jellycar's physics (https://www.youtube.com/watch?v=3OmkehAJoyo&ab_channel=WalaberEntertainment) and I thought it was really cool. I also thought It'd be fun to make a softbody system for myself. So I tried and was able to do some fun things with springs and a bit of collision. I had learned a bit about dot and cross products that year in math classes I took, so it was cool to use the stuff I just learned to make a fun program. Up to this point all the softbodies were just springs connected to each other.
Then, I tried to implement shape matching (where you link the physical polygon to an invisible "frame" that in turn updates its rotation to the physical polygon's) and everything went downhill.
Hi,
this is a little project I'm working on. It is not much yet and it's based on a video series by @SpaceCat on YouTube.
Feedback is much appreciated, but keep in mind that I'm still a beginner with low experience, so if you would just drop me a code snippet without any explanation or where I would have to drop it, I would probably get lost.
Edit: version changes
A windowed app that should make downloading carts a lil' easier!
How to use:
- Select a download destination with the dropdown menu.
NOTE: You can click 'Edit' to customise the options available - Make sure to save the .pod & restart Downloader for your changes to take effect. - Click the 'Cart ID' field to enter the Cart ID you want to download.
NOTE: You can use CTRL-V to paste your Cart ID - you don't even need to select the field first! - [OPTIONAL] Edit the 'Cart Name' to change what the name of the file will be after downloading - it will default as the Cart ID.
- Click 'DOWNLOAD'
- [OPTIONAL] Click 'Open' to open the destination folder, for easy access to your downloaded cart!
Pow Mine is a simple SHUMP style game of skill.
The Dark Matter is flowing past, a single touch will END your run.
Use Mining Blaster with Z button and get a Speed Boost with X button.
Collect the Green Pows without getting vaporized by the dark Matter.
Just collect 128 Pow to fill the Pow Bar and win this game.
Note;
The code is just a bodged together mess, that should probably be ignored as a poor example, as I am still working out most simple stuff. Just getting up to speed developing stuff for PICO-8 a very fun dev tool.
I posted my previous cart in the Picotron discord and werxzy revised the code to work in the full resolution! now it looks much nicer. after that i made a few further edits to give it a little more polish and "authenticity" :3
Tiny Ronin 🎋
You are a tiny ronin cursed with immortality for the crime of killing 100 samurai. To regain mortality and escape the endless grind, you have sworn to kill 10,000 bandits. This is your story. It will never end.
Hold X to charge your sword and release to slash. Press Z to roll backwards and avoid incoming attacks. You can cancel your attacks with the roll or another attack.
To start a new run after death, you must clean your sword (hold X or Z).
There are now eight achievements to unlock. Three of them will change the look of the game.
Update 1
Rewind Selector!
With the first update you can now toggle the rewind feature in the PICO-8 pause menu. Turn it on to make enemies back off after a successful kill.
Skull and Roses
Skull and Roses is adapted from the excellent Herve Marely card game Skull Link to BGG
Gameplay
Start of the hand
Each player chooses one card and places it face down on his mat.
Placement of cards: Place a card or challenge
Starting with the first player and going clockwise around the table, each player may either:
- Place another card face down on their mat
- Or they may challenge. A player with no cards in hand must challenge.
Challenge: Pass or raise the bid
The player who issued the challenge bids the number of cards he intends to flip.
Going clockwise, each player must then either: