Nereus
A procedurally generated vertical pixel platformer set in the depths of the ocean. Play as a deep sea diver ascending through treacherous environments, collecting as much gold as possible while you climb.
How to Play
Powerups
Collect and use special powerups.
Scoring
The game will keep your highest score even if you close the browser.
When I tried to use the flag for exporting when calling pico8 from the command line :
pico8 usas.p8 -export usas.p8.html
I get ths error message
"please capture a label first"
Is it possible to export an image from the command line, it works if I press f7 in pico8, make a capture and manually export. But I would like to script this and export the html headless.
Second question, is it possible to use another HTML template or alter the default one, so I could add initial javascript ?
Welcome No Witches!
The gala has begun! What fun there shall be, so long as no witches attend...
The gala begins! The invitations have gone out, dresses have been bought, hair dyed and styled, jewelry adorning the many princesses of the many kingdoms. However, some witches have caught wind of the event, and have disguised themselves to sneak in and ruin the party! Follow the dress codes as the princesses enter to ensure that the party goes well!
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A little silly lil' game I made to play with my friends (so its only two player), and figured I might as well publish it.
Some things to know:
You gotta fast fall and let go before hitting the ground to gain height.
If you dash into a bullet it is reflected and bounces back and recharges your dash instantly (yes ping pong is possible).
The rest is to be discovered as you play, have fun!
Find your way through the lava field and gather precious treasure.
How to play
Use the arrow keys to navigate the explorer from the starting point to the treasure. Memorizing the correct path is essential! Discover the right route through trial and erro...ehm death 🔥🔥🔥
About
Created by Pidibit as a jam game for Trijam #261, a three-hour game jam.
The jam theme was One wrong move.
This is my first Trijam entry and first project in PICO-8, I love it! 😍
Screenshots
It's Factorio meets Scrabble!
Click Buttons. Spell Words!
I'm planning to add more levels (currently 12) and additional mechanisms.
This is my first attempt at a complete PICO-8 game. Any feedback or suggestions welcome!
Roadmap
- copy/paste level strings (so players can create levels)
- new mechanisms (pistons, timers, sensors)
- more levels
- mouse support
Changelog
0.0.4
- added level select/progress save
- improved navigation between buttons
- added diverter tile
- added two new levels
Pattern Playground lets you select and modify the fill patterns and colours of various shapes in a set, see the rendered results, choose a combination that you like, and output its values to the console.
It helped me get a better grip on patterns while working on some other yet to be released project.
Instructions
Selection / Editing Contexts
- Set (as in, a grouping of shapes) selector
- Object (as in, shape) selector
- Current object (base) colour selector
- Pattern editor
- Pattern on-bits colour vs. transparency toggle
- Pattern on-bits colour selector
Controls
- U/D/L/R to navigate across and within contexts
- [X] to toggle/select
- [Z] to print current set object patterns and colours to console
Sets
Mixed
Prairie
Mars
Unleashed
Infinite runner where you play as a dog getting chased by its owner. The further you get without getting caught, and the more bones you collect along the way, the higher your score. As simple as that.
Demo
How to play
- X/Z to jump
- Up/Down arrows to move
About the game
This is the first game I make for this console, and its development has had quite a lot of changes of direction, so I am not super happy with the final result, let alone the code, which is a total mess. Nonetheless, this has been a super fun challenge that has made me appreciate how incredible this console is and how talented the developers making games for it are. Making this game was a blast!