When I tried to use the flag for exporting when calling pico8 from the command line :
pico8 usas.p8 -export usas.p8.html
I get ths error message
"please capture a label first"
Is it possible to export an image from the command line, it works if I press f7 in pico8, make a capture and manually export. But I would like to script this and export the html headless.
Second question, is it possible to use another HTML template or alter the default one, so I could add initial javascript ?
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Welcome No Witches!
The gala has begun! What fun there shall be, so long as no witches attend...
The gala begins! The invitations have gone out, dresses have been bought, hair dyed and styled, jewelry adorning the many princesses of the many kingdoms. However, some witches have caught wind of the event, and have disguised themselves to sneak in and ruin the party! Follow the dress codes as the princesses enter to ensure that the party goes well!
![](/media/14590/2_2bitchuck.png)
![](/bimg/pi/pi20.png)
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A little silly lil' game I made to play with my friends (so its only two player), and figured I might as well publish it.
Some things to know:
You gotta fast fall and let go before hitting the ground to gain height.
If you dash into a bullet it is reflected and bounces back and recharges your dash instantly (yes ping pong is possible).
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Find your way through the lava field and gather precious treasure.
How to play
Use the arrow keys to navigate the explorer from the starting point to the treasure. Memorizing the correct path is essential! Discover the right route through trial and erro...ehm death 🔥🔥🔥
About
Created by Pidibit as a jam game for Trijam #261, a three-hour game jam.
![](/media/68936/5_BigVerb.png)
It's Factorio meets Scrabble!
Click Buttons. Spell Words!
I'm planning to add more levels (currently 12) and additional mechanisms.
This is my first attempt at a complete PICO-8 game. Any feedback or suggestions welcome!
Roadmap
- copy/paste level strings (so players can create levels)
- new mechanisms (pistons, timers, sensors)
![](/media/82211/7_realshadowcaster.png)
![](/bimg/pi/pi11.png)
![](/media/41031/avapourwok.png)
Pattern Playground lets you select and modify the fill patterns and colours of various shapes in a set, see the rendered results, choose a combination that you like, and output its values to the console.
It helped me get a better grip on patterns while working on some other yet to be released project.
Instructions
Selection / Editing Contexts
- Set (as in, a grouping of shapes) selector
- Object (as in, shape) selector
- Current object (base) colour selector
- Pattern editor
- Pattern on-bits colour vs. transparency toggle
- Pattern on-bits colour selector
Controls
- U/D/L/R to navigate across and within contexts
- [X] to toggle/select
- [Z] to print current set object patterns and colours to console
This is a game I've been coding for a bit, Linecraft! This is my first and biggest demake (though I've been working in other non-published projects before) so I'm very excited that other people will try it!
Also, I'll keep it updated, so if you find any bug, leave it down below on the comments! I'll check them out and fix them in the following versions.
![](/media/38896/linecraft 1 0_0.gif)
![](/media/38896/4_devkitgame_0.gif)
The sounds and music were made by Munchkin (thank you :D) and the code and graphics were made by me.
Thanks to kallanreed for his tline rotation function I used for the splash text in the game.
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![](https://www.lexaloffle.com/bbs/files/25532/icon.png)
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![](https://www.lexaloffle.com/bbs/files/17205/logo.png)