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Cart #zorejotaka-0 | 2024-02-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Greetings dudes and dudettes,

this is a super small game I've written for a small tech talk for my colleagues. It's not polished and its' entire purpose is to have something to show while I talk 5 minutes about pico 8 and its core features.

Have a nice day!

controls

X to shoot,
arrow to steer and de/accelerate

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Cart #psaferka-1 | 2024-02-23 | Code ▽ | Embed ▽ | No License
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Cart #shmup_1k_werxzy-0 | 2024-02-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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After seeing LokiStriker's and Achie's shmups made in 1024 compressed bytes, I wanted to give it a go.

Here's the uncompressed source code.

--1k shmup
--werxzy

-- enemy data
ty=split("⁶:425affffe7662400,0.01,0,7,0,0.3,0,-0.0001,2,5,5`⁶:425affffe7662400,0.01,0,7,0,1.1,0,-0.01,1,3,3`⁶:22227f7f2a361c08,0,0,9,0,0.3,0,0.02,4,1,3`⁶:425affffe7662400,0,0,13,0,0.1,0,0,3,30,20`⁶:3c42bdbdbda5423c,0,0,5,0,0.25,0,-0.0005,5,20,25","`")
-- bullet data
bty=split("●,1,0,0,0.8,1,60`✽,1,-15,15,0.4,3,200`✽,0,-120,10,0.4,7,100`\feミ,0,0,180,1,2,20`✽,1,0,36,1,10,30","`")
cartdata"shm1k_werx"
function _init()

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=141804#p)
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Welcome to Little Chemist!

Based on the game "Little Alchemy 2"

---Still in beta mode---
Couple issues I have to fix: (Please let me know if any other issues to fix)

1.When first loading the game for the first time ever, do not press "resume" otherwise you
get an error. Resume is only if you have save the game.
2.Also for now when saving, delete the elements from the 'mix elements' before saving.

--Here is the "Hint Enabled" version--

This version his the hint enabled. This means that all the elements/items are shown and your goal is to find what elements are needed to create the grayed out elements/items.

Cart #littlechemisthint-0 | 2024-02-22 | Code ▽ | Embed ▽ | No License
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[ Continue Reading.. ]

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Cart #pendulum-1 | 2024-02-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Pendulum

Controls: X & C


This is my first attempt ever to make a game.

I was aiming to create a short metroidvania-like game, but with a high difficulty level.

You'll notice graphics and sound effects are not my expertise at all.

But I hope you guys like it.

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Cart #alien_fighter-3 | 2024-02-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Alien Fighter

Description

You have a spaceship. Use it to valiantly fight waves of enemies of increasing number. Collect health powerups to keep going. Dodge enemy shots. Fight bosses!

Controls

❎: Shoot.
➡️: Turn right.
⬅️: Turn left.
⬆️: Go forwards.
⬇️: Stop
Menu
music on/off: turns music on/off
sfx on/off: turns sound effects on/off

Goals

  • Enemy spawns.
  • Waves.
  • Pickups.
  • Different screens (i.e., start and game over)
  • Bosses.
  • More enemy variation.

Thanks to https://www.lexaloffle.com/bbs/?pid=22756#p for the ship rotation!

Updates

[ Continue Reading.. ]

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PICO-8 will gladly accept export("sfx_%x_%d.wav") because the string argument contains %d, but the format string is not sanitised and the SFX index will be caught by %x, and %d will then pick who knows what memory location.

Funny things can also happen with %s, %*s etc.; export("%s%s%s%s%s%s%s%s%s%s%s%s%d") is almost a guaranteed crash.

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Cart #tetris_pico8_edition-0 | 2024-02-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi!

I've made this game to practice my code couple of months ago.
Tetris was, at this time, kind of "the big wall of dev" for me.

The game is far from perfect, but I'm not sure I'll work on it again.

v2:
I've had some Sfx here and there, also try to make the controls (L/R) more fast.

Enjoy :)

-

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Cart #retro_clock-1 | 2024-02-25 | Code ▽ | Embed ▽ | No License
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My first cart release. Ever. Just a little tool I built for myself, because I thought all of the desktop clocks and stopwatches I found for Windows were ugly. Therefore, meet Retro Clock, a nixie-inspired desktop clock and stopwatch for the PICO-8 fantasy console:

It shows the time in a pleasant, retro-futuristic way. It shows your current system time and the corresponding offset to UTC, as well as the current date. If you press the UP button, you can toggle between daylight saving time (DST) or normal time.

Pressing X will bring up stopwatch mode. You can start and stop the stopwatch by pressing X. Pressing X again will resume where the stopwatch left off. Pressing O resets the stopwatch. You can return to the simpler clock-only view by pressing LEFT.

[ Continue Reading.. ]

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Cart #cyberlike_1_10_1-0 | 2024-03-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Playtest and proof of concept for upcoming roguelike, made with @Krystman 's LazyDevs Porklike tutorial.

MEDIUM-SIZED UPDATE 24 MAR 24

More graphics, sounds, and quality of life juice!

CHARACTERS:

LoRA: Has a good base strength, but no stealth. Repels enemies, who get damaged if they collide with something.

V1p3R: Has great stealth but no strength. Dashes through enemies.

CONTROLS:

O(C/Z) to bring up menu and confirm.
X ( X ) to use your special ability or to cancel.

ERROR CODES

If you flatline, you'll receive an error code, and the name of the data construct that caused it. The parts of the error code are, in order,

[ Continue Reading.. ]

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Cart #yijomzeti-0 | 2024-02-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is the first game I made to learn PICO-8. It has been sitting on my hard disk for a couple of months now, so I've decided it's best to share it as a WIP and gather feedback to further develop it.

The game is a prototype for a fixed-screen action platformer, featuring a various types of enemies, moving platforms, power-ups and a will be NPC.

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Epic Adventure 2D Will BE Coming Some Day...

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Small Celeste Mod. I am working on B side.

Cart #neyagawudu-0 | 2024-02-21 | Code ▽ | Embed ▽ | No License

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Cart #mborugahu-0 | 2024-02-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Examples of the shape functions for my middle school computer science class.

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It took me a while -- as in, time spent inspecting code and debugging app -- to realize that cls(a) ignores prior pal(a,b) calls, hence filling the screen with a.

Assuming this is not a bug, it would be good to mention this in the docs for that function.

Cheers.

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EDIT: I made a text guide! You can read it here: https://www.lexaloffle.com/bbs/?tid=140366

I learned how to make a minimal Raspberry Pi OS image for the Pi Zero W that boots up and goes straight into PICO-8, no desktop or anything. I could maybe upload a .img of it or just make a video tutorial. I can't find any current distro that does just this, only PicoPi, which isn't officially supported anymore. I don't make content or have an online presence or anything, I just thought maybe someone should do it. What do you all think?

EDIT: Feel like I should clarify that one would have to provide their own PICO-8 but once it's in the right place it runs it after booting. I wouldn't include it in my .img file

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edit: latest version all objects check all objects and transfer momentum

Cart #nonmapbasedcollisions-2 | 2024-04-05 | Code ▽ | Embed ▽ | No License
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edit: forgot cart

Cart #nonmapbasedcollisions-0 | 2024-02-20 | Code ▽ | Embed ▽ | No License
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edit: solved!
Cart #nonmapbasedcollisions-1 | 2024-02-20 | Code ▽ | Embed ▽ | No License
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[ Continue Reading.. ]

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Rise of the blob : 1.4 : one more fix [GOTY]

Cart #riseoftheblob-4 | 2024-04-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first try to do an hand made metroidvania without violence
dont hesitate to share me any bug or problem in order to increase the quality !

and of course share your best time or death count !

control at begin is:

  • x to jump
  • left right to control
  • x + down to pass throught semi solid platform

1.1 : some level design fixes, more color to see the power up, enjoy
1.2 : various fixes (better collision, better scrolling)
1.3 : add easy mode
1.4 : One more fix (last version have crash ! what a shame)

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Cart #intothecastle-5 | 2024-02-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Into the Castle

by Freddie Baldwin

This is Into the Castle, a short 2D auto-scrolling platformer!

This game takes some inspiration from Geometry Dash, particularly the level "Castlemania" by Serponge.

This game was started as part of a university game jam in October of 2023. However when the deadline came the game was still quite unfinished, and a couple months later, I came back to finish it. This is the final product :)

This is my first finished original Pico-8 project. As such, it may be a bit rough around the edges, but I hope you enjoy nonetheless!

There is a reference to the game Hollow Knight in this game. The rights for this character belong to Team Cherry. No copyright infringement intended.

[ Continue Reading.. ]

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