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Cart #lametopdown-0 | 2024-01-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This Is My First Pico-8 Program, A Lame Pico-8 Top-Down Engine. Can Be Used In Your Games, But You Might Have 145 Free Tokens.

Do Not Ask Why It Is An Among Us Character, I Was Idealess.

I Am Also Working On JAA. Just Be Pacient.

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Cart #gameoflife-0 | 2024-01-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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JAME CONWAY's GAME OF LIFE

THANKS FOR PLAYING

RULES :

Any live cell with fewer than two live neighbours dies, as if by underpopulation.
Any live cell with two or three live neighbours lives on to the next generation.
Any live cell with more than three live neighbours dies, as if by overpopulation.
Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.

More on <a href="https://en.wikipedia.org/wiki/Conway's_Game_of_Life"; >Wikipedia</a>

Choose the grid size, then draw your cells
Left click on a color to set cells color

[ Continue Reading.. ]

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Cart #breakthrough-0 | 2024-01-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Breakthrough

You can control the bouncy ball and break the blocks.

This was made for the 1k Jam.
I kinda forgot to upload it here, so now its on the bbs as well.

Controls:

  • Arrow keys to move around
  • Down to accelerate downwarts
  • C to open the menu
  • D to mute the repeating sound
  • Going outside the screen will warp you to the opposite side

Controls in the menu:

  • Up and Down to chosse a difficulty
  • X to start the Game

Thanks for playing :)

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Cart #pack_tactics-2 | 2024-04-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Welcome to Pack Tactics!

Pack Tactics is a party game for 1-6 players* where you each captain a submarine and hunt your target, without them managing to track and hunt you! The game is sort of the inverse of battleship. You need to try and remember where your own ship is, even if you can see your enemies. You can ping to locate yourself and nearby subs, but then everyone knows where you are!
A 2 player campaign is included with 16 levels, but I recommend playing Custom Scenarios with more friends once you get the basics down. PVP is very entertaining.

* I haven't thoroughly tested 6 player games because my computer doesn't have 6 USB ports.

Queueing for play.

Once a level is chosen, the game will prompt all players to press the fire key 🅾️ and confirm they are active. All inactive players will be controlled by Ally AI, unless the game detects it is a PVP scenario. In which case uncontrolled players will become grey enemy AI.

[ Continue Reading.. ]

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Cart #kumatoripbes-1 | 2024-01-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Kumatori Panic inspired by the cover created by eat sleep meep

https://linktr.ee/eatsleepmeep

Rescue all the chicken before they become some nuggets. The game is a kind of snake game but with a bear and chicken....

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I Wanna See If Pico 8 Was Easy To Make And How It Was Made, Because I Want To Make My Own Fantasy Console

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A lot of old games save space by using the same data for multiple purposes. I’ve seen code used as graphics, code inside graphics, graphics containing map data, and was daydreaming what parts of pico8 could be interesting to use as double purpose.
The game thumbnail seems very promising : 128x128 32 Colors is 10Kb worth which is pretty big for pico8.
There ´s nohing in the api related to it, just a keyboard shortcut to save the current screen to it. It’s hidden when using the built in editor, but you can see it when viewing a .p8 file.

I’m a newbie in lua, and don’t know if it’s a valid lua section, or maybe a type of multi line named comment designed for documentation for example.
Or maybe it’s just part of the .p8 format and never passed to the interpreter ?
If there’s a way in code to interact with it, I’d love to know.
Or maybe the source code is somehow in the scope of the program and can be opened and parsed ?

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Hi, all! I've been making Pico-8 stuff for a while and putting it in various places but I decided to finally start uploading it here and trying to be part of this community.

This is Bouncy's Winter Solstice Ride, another greeting card game I sent to my friends and family over the holidays last year. It's a game about sledding around and delivering presents to all the animals in your village.

Cart #bouncys_winter_solstice_ride-0 | 2024-01-09 | Code ▽ | Embed ▽ | No License
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Hi, all! I've been making Pico-8 stuff for a while and putting it in various places but I decided to finally start uploading it here and trying to be part of this community.

This is Maximum Overdrive 2, which I made for PiCoSteveMo, a game jam themed around the works of Stephen King. It's a non-combat roguelike in which you're trying to survive in a future where self-driving taxis have paved the entire planet.

Cart #maximum_overdrive_2-0 | 2024-01-09 | Code ▽ | Embed ▽ | No License
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Hi, all! I've been making Pico-8 stuff for a while and putting it in various places but I decided to finally start uploading it here and trying to be part of this community.

This is Hop's Big Adventure In The Gift Dimension, which I made in 2022 as a Christmas greeting card game for my friends and family. It's a mash-up of Glider and VVVVVV.

Cart #hopmas_in_the_gift_dimension-0 | 2024-01-09 | Code ▽ | Embed ▽ | No License
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Hi, all! I've been making Pico-8 stuff for a while and putting it in various places but I decided to finally start uploading it here and trying to be part of this community.

This post originally contained all four games I'm uploading but it looks like that's not how you make games available on the BBS, so I'm editing it and creating separate posts for each of them.

This is Basil's Adventure, which I made in 2016 as a Christmas present for my wife. It's a platformer in which you play a dog exploring a cave.

Cart #basils_adventure-0 | 2024-01-09 | Code ▽ | Embed ▽ | No License
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Cart #starlessplantcleanup-1 | 2024-01-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Ancient war machines have been escaping the nearby ruins of a factory! It's now your job to clean up the remaining active robots for the safety of your people.

Boss Music by Mendica - https://www.youtube.com/@mendica
Everything else by me

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Cart #snake_battle-0 | 2024-01-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My second attempt at doing something in pico-8, just a small multiplayer snake clone that can be played against an AI or someone else

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normal mode

classic mode

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Cart #jipadtifa-0 | 2024-01-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #blockydemo-0 | 2024-01-08 | Code ▽ | Embed ▽ | No License

Blocky demo

Demo of a game i am currently working on.

1 Player Controls:
Arrow keys to move, up to jump.

2 Player Controls:
S/F (or player2 controls) to move placement box, D to drop. (find controls in options in pause menu)

Placeholder mode changer in pause menu (press p or enter)

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Cart #nono_cdiffin-1 | 2024-01-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Yes! It’s a nonograms game!

A wholesome and satisfying puzzle game with 16 original 15x15 puzzles to complete!

Features!

  • 16 puzzles of (roughly) increasing difficulty.
  • Puzzle progress autosave! Take a break, pick up where you left off.
  • Happy little sounds! (And the option to turn them off if it’s not your vibe.)

Controls

  • D-Pad/Arrow Keys: Move cursor
  • 🅾️/🅰️/C key: Place brick
  • ❎/🅱️/X key: Place cross, clear space

Yes, yes… but what’s a nonogram?

If you’ve ever played a Picross, Pic-a-pix… you know the drill, have fun! If not, here’s the rules:

  • Fill the grid with yellow bricks in the right combination to win!

[ Continue Reading.. ]

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Bubble Pop

Cart #bubblepop_1-0 | 2024-01-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A simple ball catching game trying to capture the fun of blowing and catching bubbles in the backyard as dusk approaches.

My first ever pico-8 game created for and largely designed by my 3 and 5 yr olds. Thanks boys, this was fun!

Controls

Start / Game Over

❎ or ⭕ to start game

Game

➡️ blow a new bubble (if you have full bubble wand, increases score multiplier)
⬅️ move bubble wand left
⬆️ move bubble wand right

In game all controls are d-pad as my kids seemed to do better with fewer inputs.

Gameplay

[ Continue Reading.. ]

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Got inspired by Devine and their work on letter detection. Went down a couple different paths, ended up with this (non-unique) idea of splitting up the alphabet into 4 parts, allowing for any letter in 3 or less dpad entries.

This is a prototype. Not sure how I'd want to allow for other punctuation, or numbers or even "done-ness" of entry. But it "works" enough for a quick show/prototype.

Cart #jipenaguji-0 | 2024-01-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I've been working on a little tweetcart so that I might have something to actually release while still at work on more ambitious projects.

I was able to get it down to 272 chars. It runs at 60fps.

Edit: Used up the last few characters fixing a bug, refining the decay and adding some slight interactivity. Some chars can probably be reclaimed by combining the loops somehow (and using goto instead) but I'll probably just leave it at this.

It starts slow and continues building over time. Enjoy!

Cart #tc_firedance-2 | 2024-01-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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