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Cart #sleigh_away-0 | 2023-12-02 | Code ▽ | Embed ▽ | No License
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Sleigh Away

This project is an entry for the Strawberry PICO-8 Jam 2023 Christmas, made with the fantasy console: PICO-8. Theme was Christmas and restriction is 4 colors only!

Controls:

You move the reindeer, Santa will follow your positions if you have moved enough time (like old options worked in shmup).

ONLY SANTA'S HEAD HAS COLLISION, use this to your advantage!

Story:

Santa got lazy after making all the games this year, so help the reindeer pull him away from the dangerous Krampus army, who are here to ruin the Holiday!

Gameplay:

[ Continue Reading.. ]

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Cart #boxmoover-0 | 2023-12-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Boxmoover

A cute little game about a cow helping you move.

Learned things

We loaded levels via reading each tile of the map, getting which sprite it was, and creating an entity based on that.
While the math on loading levels via the map was a little odd at first.
It lead to a really easy ways to create levels via the pico8 level editor.
The downside is that it makes it hard to reload the lvls with the same code.
Because levels loaded at when levels change instead of at the start of the game therefore the map data would change until the game was restarted.
Not being able to read the map data after a level change meant that we couldn't reload previous levels.

[ Continue Reading.. ]

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5 comments


Cart #rustys_rumble-1 | 2023-12-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Rusty's Rumble

Rusty is a cool dude, the place where he lives however is the opposite. He recently ran out of water and must now run around to find more. Help Rusty cool down and survive the everlasting attacks from bandits, cows, and flying dynamite?

Controls:

You can change your controls in the pause menu.

Keyboard/Controller:

-X + keys to move like a chess piece (the given piece is highlighted by a gray square).
-Z to hold a piece.

Mouse:

​-left click on a purple square to move to that square like a chess piece.
-right click to hold a piece.​​

Touchscreen:

click on...​​
-a purple square to move to that square like a chess piece.​
-Rusty (blue square) to hold a piece.​
​

There are 20 custom levels, with more randomized ones if you want to go for a high score!
If you're having trouble moving with the knight, the game checks for a sequence of inputs. Think of it as first moving 2 steps in a direction and then to the sides.

V1.1 changes:

​-Added mouse and touchscreen controls.
-Set some highscores when you start playing (Rusty got those himself).

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Cart #serpent_scale-0 | 2023-12-02 | Code ▽ | Embed ▽ | No License
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This is my submission to the Github Gameoff GameJam 2023, Theme was "Scale".

Itch.io Link: https://sadodare.itch.io/serpentscalequest

You're a Serpent whom is trying to join a group of others whom have proven their worth to the clan by completing a series of quests. In this game, you'll avoid obstacles while collecting "scales", balance weight by thinking ahead and being methodical, and get down get down. In the end, you'll unlock a level which is the series of challenges in an advanced difficulty.

Prove you're able to slither with the rest of them.

Controls: On PC, Controls are Arrow Keys and X. Pico references the use of O and X by default which are actually Z and X on keyboard, but my game only uses X and Arrows.

[ Continue Reading.. ]

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2 comments


Cart #fireship-3 | 2023-12-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Warning: The PCM audio has clicks/artifacts when the game is played in browsers

You can turn it off by entering the pause menu (ENTER on keyboard) and turning the sound effects option to "pcm off"

I'm not sure how to fix this issue, I believe its a a problem with how pico8's web implementation works. The sound effects should work properly when run in from the pico8 splore or in the exported binaries I published on itch.

I decided to make most of the sound effects using pcm (feeding data into the buffer instead of using the normal pico8 sound system) for fun and to figure out how they worked, and it also left free sound channels for music. I probably should have tested how the sound worked in browsers before I built the whole games function around it. (I also included an option to only have the boost/acceleration sound turned off in case people are okay with the artifacts for short sound effects like enemy deaths).

[ Continue Reading.. ]

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When calling fget without a flag index, how can you translate
the bitfield returned by fget back into it's respective flag index (0-7)?

4 comments


Cart #dvdvdvdvd-0 | 2023-12-01 | Code ▽ | Embed ▽ | No License

Controls

Press ↑ to speed up.
Press ↓ to speed down.

Summary

This is DVD.

Note

This is my first cartridge post.

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I Was On The Making Of Picordade, But This Happened All Of A Sudden.

WHY??

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Cart #dolans_cadillac-0 | 2023-11-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Murder, vengeance, and poorly marked road hazards: Dolan's Cadillac is a match-3 massacre inspired by the Stephen King novella of the same name.

In this game, you take revenge on the mob boss who killed your wife by burying him alive in his beloved Cadillac.

"this is about the most metal concept for a match-three game I've ever seen..." -Evan Balster, Mastodon

Created for the PiCoSteveMo game jam. More info on the game's itch page.

(Note: the version on itch has a few extra Easter eggs that required running the cart through a minifier in order to keep the code smaller enough. The version hosted here has identical gameplay and somewhat more readable code, if that's the sort of thing you're into.)

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Cart #tiny_tactics-4 | 2023-12-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Tiny Tactics

A turn based, tactics / puzzle game for PICO-8

Controls

  • When you start the game for the first time it will show you the controls and ask if you are using a keyboard. Your answer will be saved, and appropriate button / key labels will be used on the menus.
  • Shorter levels (like the first few ones) will also show the controls at the bottom so you get used to them.
  • If you want to change labels from keys to buttons or vice-versa later on, just select controls on the title screen.

Features

  • 81 levels
  • 9 enemy types
  • 2 hours of gameplay (first playthrough estimate)

[ Continue Reading.. ]

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41 comments


Cart #bit_hero-0 | 2023-11-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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BIT HERO is my first PICO-8 game, just a mini platformer (only 2 levels, collect all coins).

I hope you like it!

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Cart #planetdicewars-2 | 2023-12-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello, this is my first game made with PICO-8 and it is my variant of an online game classic called DICE WARS.
Supports up to 6 players (in hotseat mode) - if there are less, the other players are controlled by the computer. New with v1.2: You can also start a game with less than 6 players.

The goal in Planet Dice Wars is to conquer all planets in the galaxy. The game is played in turns. When it is your turn, select a source planet and a target planet to send your troops. You can only attack from a planet with more than 1 troop.
An attack is carried out by rolling dice (hence the name 'Planet Dice Wars'). The attacker rolls a die for each attacking troop, the defender rolls a die for each defending troop on the planet. The attack succeeds if the attacker rolls higher - all of his attacking troops minus one are placed on the target planet while a single troop is left behind on the source planet. When the attack fails, the attacker looses all troops but one!

[ Continue Reading.. ]

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Cart #kikstart-0 | 2023-11-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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About

Of course it's not my original design! Kikstart is a classic game from 1986, written by Shaun Southern for the Commodore 16 and the Plus/4. I have re-created it as a PICO-8 game to pay my respects.

How to play

  • Left and right: decelerate and accelerate
  • X: jump / start game
  • O: ???

Design and differences

The levels are identical to the original ones. I have scaled down the sprites to get a larger game area. Max speed is slightly faster, the game runs smoother this way. I tried my best with the sounds (the music can be muted in the cart menu). I added a new game mode because I had plenty of space, but the original game is so much better.

Have fun:)

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Cart #dvd_bounce-0 | 2023-11-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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It's the DVD logo bouncing around like it always wanted to.
Idea, sprite, and music (spoiler?) by Sickynar.
Code by GabuGabu.
Sit back and relax.

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Cart #darkage-0 | 2023-11-30 | Code ▽ | Embed ▽ | No License

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Now the sprite keeps in screen and can switch.

Cart #kofufifis-1 | 2023-11-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #retrowill_rainarcade-2 | 2023-12-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello everyone!

This is my first Pico-8 game!

Description

Survive an ever worsening rain storm for as long as possible. Some droplets will react to the players inputs... stay on your toes and get the highest score possible!

Dev's Thoughts

I had a lot of fun making this game and learning the engine. Completed it in a weekend. Now that I've made this game I feel I have a much better idea of how to organize a project - this one got pretty messy even though it is fairly simple. On my next project I hope to explore the sound editor a bit more, not very happy with the sounds here. Overall I had a lot of fun and think the game turned out pretty fun for a quick play. Let me know what you think!

[ Continue Reading.. ]

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My First Cartridge

Cart #orbital_toy-0 | 2023-11-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Teaching myself PICO-8, I remade an old Mac screensaver that I used to find mesmerizing. This is by no means a valid physics simulation, but feels just real enough to be fun.

Thanks to freds72 and Felice for the antialiasing and musurca for the fast distance approximation.

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Cart #newtons_cradle-0 | 2023-11-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Enjoy the Animation

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Working on my first non-tutorial project that I actually can see myself finishing :) Liar's Dice isn't the most original game idea, but at least it's not tic-tac-toe.

So far, things I've struggled with the most have been trying to get disparate UI elements to center correctly with mixed colors, and trying to massage control flow between states. A lot of things need to be communicated after the player (or, in the future the AI for opponents) calls "liar", and for now I'm just setting a lot of hard-coded wait values that feel right, but I wonder whether it will get annoying to sit through the resolutions every time rather than being able to skip it?

I'm really happy with the dice animation so far, I think it's turned out really well. I also worked on a slow "dead man's chest" music track, but I'm not convinced it's long enough to not get annoying since it's really only 8 bars long.

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