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Cart #fireship-3 | 2023-12-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Warning: The PCM audio has clicks/artifacts when the game is played in browsers

You can turn it off by entering the pause menu (ENTER on keyboard) and turning the sound effects option to "pcm off"

I'm not sure how to fix this issue, I believe its a a problem with how pico8's web implementation works. The sound effects should work properly when run in from the pico8 splore or in the exported binaries I published on itch.

I decided to make most of the sound effects using pcm (feeding data into the buffer instead of using the normal pico8 sound system) for fun and to figure out how they worked, and it also left free sound channels for music. I probably should have tested how the sound worked in browsers before I built the whole games function around it. (I also included an option to only have the boost/acceleration sound turned off in case people are okay with the artifacts for short sound effects like enemy deaths).

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When calling fget without a flag index, how can you translate
the bitfield returned by fget back into it's respective flag index (0-7)?

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Cart #dvdvdvdvd-0 | 2023-12-01 | Code ▽ | Embed ▽ | No License

Controls

Press ↑ to speed up.
Press ↓ to speed down.

Summary

This is DVD.

Note

This is my first cartridge post.

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I Was On The Making Of Picordade, But This Happened All Of A Sudden.

WHY??

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Cart #cuberot-0 | 2023-11-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This interactive cube rotator is an accompaniment to the Introduction to 3D article in the November Pico-View issue.

Keys:

  • Up/Down: Select next/previous parameter
  • Left/Right: Incrase/decrease parameter value
  • Z: Randomize the parameter values
  • X: Toggle hiding/showing the text

Description of parameters:

  • xrot/yrot/zrot: The rotation around the x/y/z axis
  • xoff/yoff/zoff: The cube's x/y/z offsets (i.e. a translation transformation)
  • zoom: The camera's z offset
  • cam: Intensity of animated camera movement along the x,y & z axes
  • sprd: How spread out are the points in the cube

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Cart #dolans_cadillac-0 | 2023-11-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Murder, vengeance, and poorly marked road hazards: Dolan's Cadillac is a match-3 massacre inspired by the Stephen King novella of the same name.

In this game, you take revenge on the mob boss who killed your wife by burying him alive in his beloved Cadillac.

"this is about the most metal concept for a match-three game I've ever seen..." -Evan Balster, Mastodon

Created for the PiCoSteveMo game jam. More info on the game's itch page.

(Note: the version on itch has a few extra Easter eggs that required running the cart through a minifier in order to keep the code smaller enough. The version hosted here has identical gameplay and somewhat more readable code, if that's the sort of thing you're into.)

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Cover Art by Mikesta

Pico-View November 2023 Issue #11 is here!

We have had a some amazing releases this month and this Pico-View issue has some incredible insights to learn all about them! There's also a couple special announcements and reveals that we've been keeping hush hush, so I hope you enjoy!

Here's the lineup of Content:

-Interviewing the PICO-8 Community - Pico-8 Gamer
-PICO-8 HTML Templates - Fletch
-Featured Game Review: Vial Varmits - Achie
-BAS: Birds and Saws Demake - Yokoboko
-Introduction to 3D - Tubeman
-The Best PICO-8 Games? - Nerdy Teachers
-The Spectre of Game Design - Pancelor
-Random Reviews - New Release Recommendations
-Advanced Token Saving - Lokistriker
-Outstanding Outliers: To Hell & Back in 30 Years - KumaKhan22
-The Spatial Audio of Demi Daggers - RidgeK
-Toy Box Jam 2023 - ThatTomHall
-Pico-8 Advent Calendar - TheTomster

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Cart #tiny_tactics-4 | 2023-12-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Tiny Tactics

A turn based, tactics / puzzle game for PICO-8

Controls

  • When you start the game for the first time it will show you the controls and ask if you are using a keyboard. Your answer will be saved, and appropriate button / key labels will be used on the menus.
  • Shorter levels (like the first few ones) will also show the controls at the bottom so you get used to them.
  • If you want to change labels from keys to buttons or vice-versa later on, just select controls on the title screen.

Features

  • 81 levels
  • 9 enemy types
  • 2 hours of gameplay (first playthrough estimate)

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Cart #mini-0 | 2023-11-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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REALLY small game made as a tweetcart, but i couldnt compact it enough so ill just put it here.

Feel free to steal this if you want to try compacting it!

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Cart #only30ships-1 | 2023-11-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Only 30 Ships est un mini jeu shoot 'em up ou il faut empêcher 30 vaisseaux de franchir la frontière, 4 rangs sont atteignables selon le niveau de passage des vaisseaux !

Contrôle
Gauche / Droite / Haut / Bas pour avancer

X pour Tirer

O/C en Menu

Entrée pour quitter / reset

Crédits
Bonjour à tous !Voici mon deuxième mini-jeu fait sur pico-8.

Fait sur la base du tuto Shooter j'ai rajouter un système de vie/rang/objectif/multi-langue, évidemment le jeu est rapide à finir et pas super original mais j'ai pris du plaisir à le faire !

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Cart #bit_hero-0 | 2023-11-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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BIT HERO is my first PICO-8 game, just a mini platformer (only 2 levels, collect all coins).

I hope you like it!

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Cart #planetdicewars-2 | 2023-12-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello, this is my first game made with PICO-8 and it is my variant of an online game classic called DICE WARS.
Supports up to 6 players (in hotseat mode) - if there are less, the other players are controlled by the computer. New with v1.2: You can also start a game with less than 6 players.

The goal in Planet Dice Wars is to conquer all planets in the galaxy. The game is played in turns. When it is your turn, select a source planet and a target planet to send your troops. You can only attack from a planet with more than 1 troop.
An attack is carried out by rolling dice (hence the name 'Planet Dice Wars'). The attacker rolls a die for each attacking troop, the defender rolls a die for each defending troop on the planet. The attack succeeds if the attacker rolls higher - all of his attacking troops minus one are placed on the target planet while a single troop is left behind on the source planet. When the attack fails, the attacker looses all troops but one!

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Cart #combopool60fps-0 | 2023-11-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A 60FPS remaster of NuSan's Combo Pool game from 2016 which also includes new sound effects

A link to the original game for credit and description purposes:https://www.lexaloffle.com/bbs/?pid=21515#p

It's pool, but you combine two of the same colored balls to change the ball's color. How long can you survive?

Warning: Game does not save scores.

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Cart #kikstart-0 | 2023-11-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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About

Of course it's not my original design! Kikstart is a classic game from 1986, written by Shaun Southern for the Commodore 16 and the Plus/4. I have re-created it as a PICO-8 game to pay my respects.

How to play

  • Left and right: decelerate and accelerate
  • X: jump / start game
  • O: ???

Design and differences

The levels are identical to the original ones. I have scaled down the sprites to get a larger game area. Max speed is slightly faster, the game runs smoother this way. I tried my best with the sounds (the music can be muted in the cart menu). I added a new game mode because I had plenty of space, but the original game is so much better.

Have fun:)

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Cart #simons_skull-0 | 2023-11-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This prototype was made for Pico-View, a monthly web-zine hosted on NerdyTeachers.com.

This month's prototype is named "Simon's Skull". It is a template for building your own game similar to the original Simon game/toy.

This prototype has a couple interesting features to learn from:

1) Custom Color Palette; using a mix of the default and hidden colors.
2) Game States; A clear separation of the computer's turn and the player's turn.

The game has the same rules as the original, where you listen and watch the buttons being played by Simon (the computer) and then you have to repeat them back in the same order. Use the arrow keys to play the pattern. We added our own theme to the game by making it look like a skull and crossbones and that can be taken farther such as using this as a minigame for unlocking chests in a main pirate themed game.

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Cart #dvd_bounce-0 | 2023-11-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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It's the DVD logo bouncing around like it always wanted to.
Idea, sprite, and music (spoiler?) by Sickynar.
Code by GabuGabu.
Sit back and relax.

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Cart #darkage-0 | 2023-11-30 | Code ▽ | Embed ▽ | No License

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Cart #zejoydjo-1 | 2023-11-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Now the sprite keeps in screen and can switch.

Cart #kofufifis-1 | 2023-11-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #retrowill_rainarcade-2 | 2023-12-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello everyone!

This is my first Pico-8 game!

Description

Survive an ever worsening rain storm for as long as possible. Some droplets will react to the players inputs... stay on your toes and get the highest score possible!

Dev's Thoughts

I had a lot of fun making this game and learning the engine. Completed it in a weekend. Now that I've made this game I feel I have a much better idea of how to organize a project - this one got pretty messy even though it is fairly simple. On my next project I hope to explore the sound editor a bit more, not very happy with the sounds here. Overall I had a lot of fun and think the game turned out pretty fun for a quick play. Let me know what you think!

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