Log In  

BBS > Community Superblog
All | Following | GIFs | Off-site

Cart #zatetodara-1 | 2023-11-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Grade: 100 !!!!!

made in 2 days (after school hours) for a school project.
if you're going to read the code, I'm terribly sorry...
everything in this game is rushed, and not the standard I hold myself by. Frankly, I'm pretty embarrassed by this. I wish I could've made this better, I wish I had more time, but at the end of the day at least I'm done.

what I learned from this:
the presidential roles
how 2 pixel art

What I wish I improved:
every single minigame. each one was made in one or two hours and half of the logic happens in the draw function.

Honestly, though, this was a fun challenge to do, minus all of the stress of course.

Thank you to my history teacher for letting me do this

[ Continue Reading.. ]

1
1 comment


Cart #ragingsquash-0 | 2023-11-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

Hello! Here's a little game I've made for a game jam under the theme "emotions".
It's about hitting the ball as hard as you can to release your pent-up rage and prevent your head from exploding.

o to jump/double-jump
x to charge/release a smash

There's a 2p mode too!

It was made in 48h so it's a bit janky and there's no music. Feedback is very welcome! If I have time in the future I'd love to refine it a bit.

Also, let me know what your best score is! The current dev record is about ~70, but I'm sure 100 is more than achievable.

10
4 comments


Cart #rosegarden8-0 | 2023-11-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

The Rose Garden

Once upon a time, I was in a rose garden. With this game, I try to go back a little bit.

It's my first game (without tutorial) en I still have a lot to learn so please let me know so I can improve.

For now, there is a "game" with no real game only with a certain atmospheree with my "pixel art" experimentation.

For next step, I'm gonna make a game... maybe a "harvest game".

If you have any suggestions do not hesitate :)

2
4 comments


Cart #mappy-2 | 2023-11-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
37

My Pico-8 interpretation of the 1983 Namco arcade game and the various console versions.

How to Play

Collect all the stolen items from each mansion, avoiding the cats!

Cats cannot harm you when you are on a trampoline or jumping on or off of one.

Extra life at 20,000 and 70,000 points.

Controls

[X] - Open Door

Thanks To

Version History

  • 0.80 - 12-Nov-2023 - Released

[ Continue Reading.. ]

37
6 comments


Cart #minefield_p8-7 | 2023-11-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
26

Arrow Keys : move

X : confirm // delete block // chording

C : set / delete flag

-

v7:

  • high score is now working (hopefully)
  • new animation when deleting the blocks
  • "best time" indicator for the game-over screen
  • Numbers in "dark mode" are now the same colors as "light mode"

I've changed some colors in the game to make the animations pops a lil more
You have now to press a button (x or o) in order to exit the game over screen

Big thanks to RealShadowCaster for the help and all the brilliant ideas!

-

Enjoy !

[ Continue Reading.. ]

26
15 comments


Cart #pico3s_0a-0 | 2023-11-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


A Pico-8 remake of Sirvo's classic puzzle game, Threes

Credits

By Disco Rectangle

Based on Three's by Servo

Controls

Move ⬆️⬇️⬅️➡️

Select 🅾️ / z

Background

For this project, I wanted to jump into a single screen game with a more complex game loop than I'd previously worked on. While the game is functional save for one known, game breaking bug (see below) and the art style is largely in place, I found that I quickly ran out of enthusiasm for the project, largely because it didn't 'feel' to me like what it was originally based on.

Having now read some about the development of Three's, I can see why. Those developers made the prototype in 1 night but spent 14 months testing, refining and tuning their game. When originally deciding to remake it, I had thought that it would be a simple process because the game is mechanically simple. I just hadn't considered how much balancing would also needed to make it feel just right!

[ Continue Reading.. ]

0 comments


Cart #simibokifo-1 | 2023-11-13 | Code ▽ | Embed ▽ | No License

2 comments


What is the preferred way to move a project from Work in Progress to Releases? Should I post a new thread in the Releases category, or change the category on the existing post and update the description/cart/etc?

2 comments


Been inspired by old Lego products and PC games. I drew up some standard Lego pieces in the Pico-8 and was pleased with how they turned out. Should I make a Pico-Lego Builder out of this? I know it's been done, but I'd like to try my hand at it.

3
2 comments


Cart #j_t_nightmare_realm-4 | 2023-11-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

I procrastinated my Godot Project by creating this game instead. I got a timelapse of the coding process over on Mastodon, it was all done this weekend. So please excuse some messy code bits. Anyway.

Journey Through The Nightmare Realm

You (and up to 7 friends) awaken in a dark dungeon. Nothing is as it seems. You have to stick together to not loose one another in the ever changing layout of the dungeon. The dungeon seems to keep track of your progress and rewards you with some stairs leading deeper into the dungeon every so often.

Controls

Player 1:
X to Shoot
Arrows to move

[ Continue Reading.. ]

9
4 comments


Just a fun or education tool in Pico-8.
It is meant to mimic assembly (no particular version) and has by default 16 registers and 18 commands.
Registers aren't labelled, but they are 1-16.
It is easy to expand or reduce if you want to.
I think it is turing complete, although I am not sure.
To type use the keyboard (no support for mobile), enter to make a new line and right arrow to run.

Cart #assemblo8-1 | 2023-11-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

List of commands:


mov [reg_num] [dest_reg] - copies from [reg_num] to [dest_reg];

push [reg_num] [num] - copies [num] onto [reg_num]. If [reg_num]==NR, then modifies number of registers. If [num] is smaller then the current number of registers, the last ones will be deleted. Otherwise, registers will be appended to the end;

and [reg_num_1] [reg_num_2] [dest_reg] - performs logical AND on [reg_num_1] and [reg_num_2] and saves the value onto [dest_reg];

add [reg_num_1] [reg_num_2] [dest_reg] - adds [reg_num_1] and [reg_num_2] and saves the value onto [dest_reg];

sub [reg_num_1] [reg_num_2] [dest_reg] - subtracts [reg_num_2] from [reg_num_1] and saves the value onto [dest_reg];

mul [reg_num_1] [reg_num_2] [dest_reg] - multiplies [reg_num_1] and [reg_num_2] and saves the value onto [dest_reg];

div [reg_num_1] [reg_num_2] [dest_reg] - divides [reg_num_1] by [reg_num_2] and saves the value onto [dest_reg];

neg [reg_num] [dest_reg] - negates [reg_num] and saves it onto [dest_reg];

dec [reg_num] - decrements [reg_num] by 1;

inc [reg_num] - increments [reg_num] by 1;

or [reg_num_1] [reg_num_2] [dest_reg] - performs logical OR on [reg_num_1] and [reg_num_2] and saves the value onto [dest_reg];

xor [reg_num_1] [reg_num_2] [dest_reg] - performs logical XOR on [reg_num_1] and [reg_num_2] and saves the value onto [dest_reg];

shl [reg_num] [num] [dest_reg] - performs logical LEFT SHIFT on [reg_num] by [num] places and saves the value onto [dest_reg];

shr [reg_num] [num] [dest_reg] - performs logical RIGHT SHIFT on [reg_num] by [num] places and saves the value onto [dest_reg];

cmp [sign] [reg_num] [num]- compares [reg_num] to [num] using [sign]. If true, skips the following line. List of values for [sign]: 1-greater than; 2-equal to; 3-less than; 4-greater than or equal to; 5-less than or equal to; 6-not equal to;

cmpsb [sign] [reg_num_1] [reg_num_2] - compares [reg_num] to [reg_num_2] using [sign]. If true, skips the following line. List of values for [sign]: 1-greater than; 2-equal to; 3-less than; 4-greater than or equal to; 5-less than or equal to; 6-not equal to;

jmp [line_num] - jumps to [line_num] before or after this one, without triggering lines in between;

halt - stops the program. Required at the end of any program, or else, an error will appear.

0 comments


Cart #gmosufuru-0 | 2023-11-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

2
0 comments


Cart #duckard-1 | 2023-11-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

This is my first game made with pico-8, but won't be the last! I had a lot of fun tinkering with it.

This is a simple game where you guide ducks in the enclosure. You score points when they do!

The controls are simple, use the arrows to move and the X button to dash.

Have fun :)!

4
0 comments


Originally made as my final college project, but polished and published 5 months later.

Arrows to move.
X to travel between "planet's faces"
O to look into the other "face"
O to read signs

Cart #two_worlds-2 | 2023-11-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
19

19
8 comments


Cart #makasoft0001-1 | 2023-11-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Star Trader's Luck

A digital dice game for 1-4 players

Hi all, I discovered Pico-8 about a week ago and after trying it out decided it was best to just develop something as I learn... So I took an old dice game I created way back and programmed a digital version with some animations and music to accompany.

It uses your "typical" roll and re-roll dice mechanic, keeping at least one die each roll. In this case dice represent goods on a planet and the price for each good depends on the amount (supply) in that planet. You can travel to different sized planets and using the optional (and experimental) "Economy" rules, you can also choose between different types of planets that have different sets of dice. These new rules I came up with just now and might need to be adjusted...

[ Continue Reading.. ]

5
2 comments


Cart #bas-8 | 2023-12-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
209

Birds and Saws

Experience a nostalgic throwback with this Pico-8 demake of my classic iOS game. Dive into the retro charm and challenge yourself as you guide a bird, skillfully avoiding menacing circular saws to rack up high scores.

Check out the project on GitHub.

Gameplay

Blades ascending from below prompt the player to move upward swiftly, requiring nimble maneuvers to avoid a perilous demise.

  • You can initiate a new jump without having to wait for the current one to land.
  • The lower blades progressively increase in speed over time.
  • The saws' velocity is limited, reaching a challenging top speed that demands swift maneuvers to escape.

[ Continue Reading.. ]

209
53 comments


while coding a game using the international English US keyboard I encountered a bug, I was unable to type ´~´. I then tried English US (for Chromebook) to work around this. I hope you will be able to fix this minor bug.

0 comments


Cart #jotpkdemade-3 | 2023-11-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
16


A demake of the arcade game from Stardew Valley.

Play through three unique levels with a variety of enemies and power-ups, and two unique bosses.

UPDATE: Prairie King Demade is now fully playable in @taxicomics demake of Stardew Valley 'Pico Valley'! Click here to check it out!

Controls:
Automatically Shoot
Move / Aim - ⬆️⬇️⬅️➡️
Lock Movement - ❎
Reverse Aim - ⓩ
Use Power-Up - ❎+ⓩ

Available for download at itch.io.

Version 1.1:
-Added a info screen with descriptions of all the power-ups and upgrades

[ Continue Reading.. ]

16
15 comments


Cart #jaipupeur_pbesstudio-0 | 2023-11-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Finally the sequel to the already cult “I’m afraid” from PBeS Studio. Find your favorite heroine, years later, still haunted by her memories. Help her fight her monsters by defeating them all until the final boss. Develop your skills before the final clash.

Two ways to play :

Keyboard and mouse / move with the arrows and aim with the mouse, you can also roll with the right mouse button. Fire is automatic.

Only keyboard / move with the arrows and shoot automatically while fleeing, a button to lock your shot in the desired direction and a button for rolling.

3
4 comments


Hi,

I have built a handheld console with a Raspberry Pi3, a 3,5" screen and a little bluetooth keyboard. I call it "PICO8 Real Console". I want to use it in spare time playing and editing code to learn and improve my coding skills.

If you want a complete tutorial it is in Instructables and Hackaday.

https://www.instructables.com/PICO8-Real-Console/

https://hackaday.io/project/193505-pico8-real-console

Enjoy!

12
6 comments




Top    Load More Posts ->