controls
arrow key left and right = move
x = shoot/select
o = fire special weapon/re-roll shop
arrow key up and down = adjust turret shot angle
*requires owning the upgrade from the store.
Eyevasion is my first Pico-8 project, but it certainly won't be my last. If you really enjoyed this game and want to help fund the coffee supply for the next one, you can hit the donate button over on my itch.io page, or just share this with a friend who might enjoy it too.
A massive shout-out to LazyDevs who inspired this game and helped me get this far, and to everyone in the Pico-8 community who play-tested and gave feedback - you're all awesome!
Thank you for taking the time to play my game
HAPPY HALLOWEEN Pico-8ers!!!!
We have had a busy busy busy October in our community and this Pico-View issue really reflects that! It is absolutely full this month with content, thanks to you all!
Here's the lineup of Content:
-PICO-8 Hardware Tutorials
-Asynchronous Multiplayer
-A Tool for Isometric Games
-Judge Reviews of the Cre8 Jam Results
-The Importance of Playtesting
-New Community Stars
-Featured Game Review - Redash
-Featured Interview - Pico Life
-PCM Recorded Samples
-Retro Game Icons of Horror
-2 Upcoming Jams
-New Release Recommendations
-Hardware Gallery from the Community
-Halloween Themed Prototype
Read it here:
https://nerdyteachers.com/PICO-8/Pico-View/?issue=10
Cover Art and Illustrations by @Werxzy
MARBLE MERGER
Seems like everybody's making a clone of Suika Game these days - here's mine!
Instructions
Drop marbles into the container - if two marbles of the same size touch each other, then they merge together to form a single larger marble, and you get some points (larger merges have larger value). If a marble comes to rest while going past the top of the container, you lose!
It's an endless game, so post your high scores in the comments!
Extra Thoughts
My main goal here was to make this version of the game look and feel as smooth as I could manage. The three features which are most relevant to that goal are:
- 60 FPS
Hello, this is my first Pico-8 game, and this is still an early version, but everything is fully functional.
It's a Vampire Survivor clone.
You can level up, collect XP, increase your character stats, and more.
There is a pause menu with your stats, a nice level-up screen, and high-score tracking.
I want to add a ton of more stuff, like new maps and weapons, etc... but I could not wait to show it off and have it on Splore!
My goal is to create a game as much as it is to write clean code and understand pico-8 / gamedev principle. So it's also very readable and OOP-oriented if you're interested in looking at it.
v 0.3.5 update:
- Add boss every 30 kills spawn chest, which auto level you up.
A tiny little survival horror game! 💀
FLY GOD
-a mini horror quest-
SUPER SPECIAL THANKS TO MBoffin (Dylan Bennett) for map collision stuff.
WARNING
This game has some mild pixelated blood and gore, viewer digression is advised.
This game also has flashing images, which can bother those who have sensitivity to such things.
Also, this is the first game I've made. So it has horrible code, sound and graphics. I'm sorry about that! :)
CONTROLS
ARROW KEYS - move character
[X] (keyboard X) - accept/close menu
[O] (keyboard Z) - pull up menu/statistics
A bare-bones implementation of a pressure softbody using verlet intergration, loosely based on Maciej Matyka's tutorial paper.
I've played around with making pressure softbodies in other game engines, so I thought it would be great for my first pico-8 project. Overall it turned fairly stabled and optimized, and I'm quite happy with the result.
Use left and right to change the pressure, and up and down to change gravity.
Move the mouse while holding a mouse button to push the softbody around.
Hi all, and welcome to my first ever Pico-8 game posted on Lexaloffle!
About
Roids of the Aster Kind is a clone of my fave retro shooter, Asteroids. It includes all the classic features such as splitting asteroids, UFOs and the dreaded hyperspace key which usually materialises you directly in the path of an asteroid!
Controls
- Left/Right : Rotate ship
- Up : Thrust
- Button 1 : Fire
- Button 2 : Hyperspace
Dev Notes
I've actually owned Pico-8 for a while now, and had written a couple of games before which I never got round to publishing anywhere. But then my old laptop died and I sadly lost those games, so this time I was determined to upload my game for posterity.
oxo
Simple version of the classic pen and paper game, Naughts and Crosses / Tic Tac Toe
Credits
By Disco Rectangle
'Winter Song' by The Head and the Heart (adapted by Disco Rectangle)
Controls
Move ⬆️⬇️⬅️➡️
Select ❎ / z
Background
Created to familiarise myself with Pico-8 development, including:
- Working in Lua
- Complete app loop
- Basic game logic
- State machines
- Save data for player options
- Creation of sprites, basic animations, sound effects and music
- Particle effects and transitions
Potential improvements, include:
- Current version has very basic opponent logic which selects a random empty square to play. This could probably be expanded without much difficulty to include an actually play algorithm, such as Minimax.
Hi all,
New here... just discovered this wonderful system yesterday... I still haven't experimented with actual game development on the platform, but did try the music tracker to check out its possibilities...
While dabbling around with a simple idea for a song with different parts, I assumed I could define each part as a self contained loop and then from the code just switch parts as appropiate. For example: play the first part twice, then the second part twice and then the third part once.
But when I went to search how that could be done I found no simple answer so I gave it a try and made two methods that both seem to work:
- Keep track of what pattern is playing and for how long and just when it's about to end use the music command to start playing the next part of the song. As the ticks received from the stat(56) change in jumps (the timing of music playing seems to be different than the one for the update function) you can't wait right unitl the end of the pattern, so I guess sometimes the jump might be noticeable. But the advantage is that you can switch to any other pattern freely...
Shoot your way through asteroid fields and hordes of enemies in this short space roguelite. Power your ship, repair components, fight through random-generated levels... or die and try again. Can you make 13 jumps?
Controls
⬆️ or 🅾️ main drive (accelerate)
⬅️ ➡️ thrusters (turn)
❎ cannons
⬇️ jump drive (when online)
Gameplay
Scavenge the asteroid fields to find energy crystals and power your ship's jump drive.
This month's prototype is named "Candlelight Graveyard". It is a lot more developed than I usually make these prototypes because I wanted to add that Halloween theme, and probably got carried away. I try to just pick one style, mechanic, or function and focus on that each month, but this game has a few:
- lighting of the map using pal() swap and clip()
- sin() and cos() for rotation of candles
- fillp() for drawing the grass light effect
- vertical levels using the full map for easy editing
I also challenged myself to use only 2 buttons in preparation for the 2-Button Jam happening next month. So for controls you only move left and right, with either arrow keys or O and X. The right button is also the action button to move on to the next level.
Pally
Hi everyone!
This is my first game ever. I'm not a programmer (but learned programming in university 18 years ago) and I've spent on this 5 full days of my vacation, so it has a lot of rough edges and was made with no actual idea in mind (as I was learning). But surprisingly, I am proud of this result and want to do more!
Feedback and critique for the win!
Overview
Help Pally to collect as much stars as possible for higher score while avoiding different flying stuff! Every star also adds 1 material which can be used to build bridges over water (x) (1 material/square) and use shield (o) (1 material/second). Be careful at the start of the game, you have only 4 material units on the start! If you have not enough materials to get somewhere, there are two options: