Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

I challenged myself to make an entire 30-level Celeste Classic mod in 30 minutes. That's only a minute per level! Fortunately, I was up to the task, but the result is... interesting.

Cart #secs-0 | 2023-10-24 | Code ▽ | Embed ▽ | No License

6 comments


Cart #nimgame-2 | 2023-10-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


This is a simple PICO-8 implementation of the classic game Nim.

Controls

On your first turn, press the O button to let the computer go first.
Use the arrow keys to select matchsticks and O to remove them.

Rules

On your turn, remove any number of matchsticks from one row. The player who removes the last matchstick loses.

Changelog

1.1:

  • Fixed bug where AI would skip turn in a specific losing position
  • Added delay to AI's move for clarity

1.2:

  • Fixed bug where game would freeze at victory screen
2
0 comments


Cart #startcatch123-0 | 2023-10-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Catch The Star

3
0 comments


Cart #solkeepjudgementdevice-0 | 2023-10-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Virtual Judgement Shenanigans

Made for 242th Trijam, a jam where the goal is to code a game in under 3 hours.

Another story-based game! Not as happy with how this turned out; the end result was pretty rushed, but I entered it anyway cus why not.

Anyway, enjoy!

Itch.io Page -> https://stadam.itch.io/the-solkeep-judgement-device
Game Jam Page -> https://itch.io/jam/trijam-242/rate/2301074

2
0 comments


And I'm not just talking about putting an emulator in a specially designed box, you could obviously do such a thing. Rather, what I'm talking about is having all of the consoles hardware implemented in discrete logical chips, effectively removing the "fantasy" from the phrase "fantasy console". This might sound like a daunting, if not impossible task, but I have reason to believe it is quite possible!

You see, the official implementation of the Lua programming language doesn't just interpret it's source code by analyzing the program tree. Rather, it compiles it into a bytecode which is then emulated as a virtual machine. In fact, this virtual machine is the reason why some code takes longer to run than other code, because the program is also emulating the amount of time the CPU needs to process it.

With this in mind, it seems like it should be entirely possible to create a physical version of one, assuming that a Lua bytecode CPU actually existed. Slap it together with some RAM and a BIOS, and a surprising form of merchandise just might be born! What some of your thoughts?

2 comments


Cart #flappybat-1 | 2023-10-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7


This is my very first game in Pico-8.

I made this game based on the original cave driver tutorial from Dylan Bennett on the fanzine Game Development with Pico-8.

This work have a bunch of features that i had in mind, thinking about how to make this a fun game. Also a little bit of hallowinish.

Features

  • Enemies
  • Collectible (coins)
  • Random effects
  • Animations
  • Title screen
  • Persistent Score

Collectibles

[8x8]

[ Continue Reading.. ]

7
5 comments


Cart #gdnoisept123-2 | 2023-10-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

This is Pico Tower (Pizza Tower Demake)!
HISTORY VERSION
Update 1.0.1!
what has been added:
1.:a new enemy has been added
2.:the backgroundof level 2has been changet
3.:now pizza face 8 has no life 2
have a nice game!

11
5 comments


Cart #bunbunsamurai-12 | 2023-11-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
105


BUN BUN SAMURAI

Overview

The Hero, weary of fighting in the endless wars fueled by squabbling nobility, wanders across a countryside overridden by bandits and wild ronin. He hopes only to return to the peaceful village he once called home. Wherever he goes, he protects the weak and helpless, leaving no evil unbloodied.

Gameplay

  • Movement - Directional buttons.
  • Attack - Press direction and [O] button.

Attacking and Combos

  • Killing an enemy grants the Hero Prestige.
  • Enemies are not killed by direct attacks - only by knocking them into other enemies or objects. Knocking an enemy into more enemies or objects causes a combo chain worth more Prestige for each impact.

[ Continue Reading.. ]

105
40 comments


I'm on a two-week trip, and my only PC during my time away from home is a small Chromebook (IdeaPad Duet by Lenovo). Until I was in a hotel room and started installing PICO-8 for fun, I completely forgot that the computer's CPU was ARM, not Intel. Fortunately, there are several variations for Raspberry Pi. I discovered that 'pico8_64' among them works flawlessly on my ARM Chromebook. All I had to do was install 'libsdl2-2.0-0' using good old apt-get.

1
0 comments


Cart #sohenazaye-0 | 2023-10-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

5
0 comments


I'm wanting to get full keyboard and mouse input for my games, but I can't seem to find anything on it in the pico-8 forums or in the pico-8 help itself. It would be awesome if someone could help!

3 comments


How would i be able to edit or have an editable copy of the enemies from the "Internal" folder?

1 comment


demake of the modern classic hue blaster
https://misspeltpengin.itch.io/hue-blaster

version 1.1:

Cart #hue_blaster_pico-1 | 2023-11-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

control type mouse:
.
scroll wheel: change color

left click: shoot

arrow keys: move
.
.

control type controller:
.

x: change color

z: shoot

d-pad: move
.
.
enemy details:
.
circle:
.

health: 2

speed: moderate
.
.
triangle:
.

health: 2

speed: fast
.
.
square:
.

health: 4

speed: slow

.

.

.

8
4 comments




Pico Tower (Pizza Tower Demake) coming soon!

4
2 comments


someone can help me with this?

objs={
player={
upd=function()
--function
end
}
}

function _update()
for i=1,#objs do
objs[i].upd()
end
end

idk with its not working, i tried on normal lua and it worked

2 comments


I'm a newbie programmer trying to make a game with pico 8 education! input is welcome!

Player 1 movement: D-pad
Player 2 movement: ESDF
Player 1 bot toggle : Z, X
Player 2 bot toggle : Tab, Q

Reset: ctrl + r

Score 11 first to win!

Now playable on mobile browser! (Single Player Only)

Cart #rofumupwi-4 | 2023-11-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

3
4 comments


I notice mapdraw(), the deprecated name for map() got removed from jelpi.p8 at some point, but it's still being used in cast.p8.

Also, I see band() in jelpi.p8 when we want people using the & operator instead.

@zep

Maybe set up a script to grep the demos for the known-deprecated functions and just add new patterns whenever something is deprecated, then run the script before the each publish?

2
0 comments


Cart #pen_slideshow231021-0 | 2023-10-21 | Code ▽ | Embed ▽ | No License
7

Hi,
Further enhancements to the compression format (10-20% smaller, especially in photos), and about 2x faster image rendering.
I made the repositories public, pls give them a try :)

The encoder: https://github.com/afunai/pen_encoder
The decoder: https://github.com/afunai/pen_decoder
The slideshow: https://github.com/afunai/pen_decoder/tree/slideshow

7
1 comment


Cart #glockoban-0 | 2023-10-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
15

A simple sokoban game.

With a gun.

(my first pico-8 game!)

15
13 comments




Top    Load More Posts ->