I notice mapdraw()
, the deprecated name for map()
got removed from jelpi.p8
at some point, but it's still being used in cast.p8
.
Also, I see band()
in jelpi.p8
when we want people using the &
operator instead.
Maybe set up a script to grep the demos for the known-deprecated functions and just add new patterns whenever something is deprecated, then run the script before the each publish?
Hi,
Further enhancements to the compression format (10-20% smaller, especially in photos), and about 2x faster image rendering.
I made the repositories public, pls give them a try :)
The encoder: https://github.com/afunai/pen_encoder
The decoder: https://github.com/afunai/pen_decoder
The slideshow: https://github.com/afunai/pen_decoder/tree/slideshow
UPDATE
1.02
- Added PUPS FOUND display to OPTIONS MENU.
This keeps track of consecutive PUPPERs rescued and is reset when you LOSE. It is saved after each WIN, so you can close the game on the TITLE SCREEN, before starting another run, and continue your streak later. This will reset if you quit out during a run. - Tuned down Levels 7 to 10 slightly.
- PUPPER now is deactivated if they step on a ZAPPER.
- Bumping PUPPER when they are active will now give you +1 ENERGY!
1.01
- You can now shoot walls to destroy them and open new paths.
How to Play
Catch the brightly coloured baby robots to reveal the hidden green button and press it to get to the next level whilst avoiding the rogue robots. The game will ease you in gently but fair warning, the later levels are old school 80's tough!
Don't Panic Rob is a homage to the single screen platformers of the early home computer days and modern classics like Donut Dodo, Darkula and AnnaLynn. The original version was uploaded to Itch as part of the Cre8 jam. This is version 2 which fixed bugs, edited controls and added some extra polish.
This is a game where you die a lot, but want one more go until you complete all 7 levels!
Controls
⬅️ Left ➡️ Right
❎ Jump
You use boost or drop pads to move onto different platforms
❎ Boost Jump when on a jump pad
🅾️ or ⬇️ Drop when on a drop pad
Classic Picotris
A (mostly) accurate NES Tetris clone
Features:
- NES Tetris scoring, speed, DAS behavior, blocks rotation and spawn.
- On screen DAS gauge.
- Four different themes to choose from.
- A "Customize" screen with some gui options, like showing/hiding the DAS gauge and stats.
- Fully working replay system: after each game a "replay.txt" file is created, simply drag&drop that file into the replay menu to load it. Alternatively, a replay string is copied to your system's clipboard for quick sharing. A Ctrl+V on the replays menu will load the replay currently in your clipboard.
Hi, I was seeing if it was possible to build a fake 3D solar system model and I think it came out pretty well so I decided to post it.
I saw some other carts with nice procedurally generated or handmade planets, spherical distortion, etc, but I haven't seen any pseudo-3D planets actually orbiting around.
The cart will randomly generate a solar system, and the controls are just the arrow keys to rotate the camera (with left and right) or zoom with forward and back.
There's no actual 3D rendering being done, it's just using sin/cos to make the circles rotate with a slanted oval pattern and at each loop around the sun, a variable is flipped and then the list sorted so that they are drawn in order.
Info:
This can be used and is intended to be used as a top-down game template. What this is for is so you can make a top-down game without having to worry about shooting or movement making sense.
To use, just download the cartridge and edit away! some starting sprites are included, as well as some functions to display ranges and landing point of shots.
I was wondering, what's a good straightforward way to directly record video of your Pico-8 project with audio? I've been working to implement music and sound effects in a game, and wanted to figure out how to share what it sounds like without requiring people to download the unfinished cart. I imagine I'm far from the first person to ask this, but a search didn't turn up any results. Thanks.
This is my own public blog posted on pixivFanbox on August 28, 2023 at 13:40.
Other private blogs and other private blogs are posted here.
https://bitchunk.fanbox.cc/
I am able to get some time before bedtime, but I don't have much physical time and often fall asleep right away.
Match judging and then erasing blocks
We also create a direction to make the matched and erased blocks fly away.
However, this leaves the block full of gaps.
Match, then drop the top block
There is no falling direction, but the erased area will be filled with blocks.
However, this also leaves a lot of gaps. It is necessary to make up for the gaps.
Compensate for the topmost block so that there are no gaps
Place an additional block at the top of the erased area and drop it.
The falling direction has also been added.
Everyone's favorite Watermelon Game for PICO-8.
How to Play
Drop fruits and merge fruits that are alike.
Now try to get the watermelon and get a higher score than your friends.
Good luck!
Credits
Based on Suika Game by Aladdin X
Physics by jamesedge
Sprite rotation by TheRoboZ
Music tracked with help of this video by ピノピノ- Pinopino
Also available on itch.io and Newgrounds.
After two months-ish of planning and coding....
I introduce to you...
SECS-OS!
SECS (Securely Encrypted Computer System, don't quote me on this) is a successor to my previous P8-DOS.
Featuring:
A GUI;
A terminal that is definitely not scuffed;
A text editor that is also not scuffed;
A calculator that is actually decent?;
And most importantly:
A login page!
SECS has a built-in weird hashing-like algorithm, to protect you and your system.
You are able to see any folder from within SECS (no idea why it works) and generate .txt files that you can later open.
To make a new line in the text editor, use the right arrow key.
To save the file, use the left arrow key.
To run a command, use the right arrow key.
Due to the high security of this project, the operating system can't be installed directly.
If you would like to give it a try, here it is: