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Cart #marbles-1 | 2023-08-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Inspired by SegaSoft's Lose Your Marbles released for Microsoft Windows on August 19, 1997. In this version you will try to match colors of 3 or more marbles in the center row. Left and right buttons will shift the marble column select cursor. Up and down buttons will shift the selected column of marbles up or down. The X and O buttons will rotate the center row of marbles. A level is completed when a single column of marbles is emptied. The game is over when a single column of marbles is filled. Hope you enjoy it!

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1 comment


Cart #canyoncrisis-2 | 2023-08-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Canyon Crisis

Made in 2 weeks for #LOWREZJAM 2023!
By @Jammigans, Mothense, and @fletch_pico

Play as a cowboy amidst an alien invasion! Run through an endless canyon, saving cows, shooting aliens, and trying to stay alive in the canyon heat!

Controls

  • Arrows – Move character / change menu option
  • C – Fire gun / select menu option / restart level
  • P – Open PICO-8 cartridge menu
    (within PICO-8 menu) arrow keys & ENTER to navigate menu

Game Features

  • Stamina system! The bar on the right indicates how tired you are from the canyon heat! You lose stamina every second just from how hot it is. Additionally, taking a step or getting hurt by alien attacks also reduces your stamina. Pick up the pink orbs dropped by barrels or aliens to refresh yourself!

[ Continue Reading.. ]

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9 comments


Cart #occultgunnerjam-0 | 2023-08-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Made in 14 days for LOWREZJAM 2023.

You are an armed robot tasked with defending the wizards bunker. Roll, fly and blast away the invading enemies for as long as you can and fight for a high score!

Controls:

Arrow keys: Movement
Z: Shoot
X: Switch mode

Credits:

Made by Noh for LOWREZJAM 2023
Music by Gruber Music's Pico-8 music packs:
Pico-8 Tunes Vol.1
Pico-8 Tunes Vol.2

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4 comments


Cart #new_attack-3 | 2023-08-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Experience more blob action with power-ups and two player co-op!

This game is an expansion/sequel to the puzzle game Blob Command. It features improved graphics with pseudo-3D animations, new music, a simple two player co-op mode and, most importantly, power-ups. These pieces, which can freeze time or rotate the entire board, get activated when they are attached to a set of blobs of the same color or have two or more pieces of any type attached to it.

Controls:

  • Arrows - Move blob cursor
  • Z/O - Drop blob
  • X - Store blob

Code, graphics and music by MegaSparky.
Released by MoonShine's PICO-Crew subgroup.

[ Continue Reading.. ]

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Cart #modernstyle-1 | 2023-08-14 | Code ▽ | Embed ▽ | No License
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Originally composed by:
Allister Brimble

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9 comments


Cart #sandtrap-3 | 2023-08-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Sand Trap

How long can you survive against cascades of falling rainbow sand? Don't let it reach the bottom or its game over!

Includes 2 power-ups, a dazzling 64x64 resolution, and enough sand to make a hermit crab sick.

Post your high-score in the comments! Mine is 1161

===CONTROLS===
Arrow Keys/WASD - Move paddle left and right

Z - Shoot sticky sand

Enter/P - Pause game

--
Made in 2023 for #LOWREZJAM

Itch.io page: https://drspaceman0.itch.io/sand-trap

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5 comments


Another game for my four-year-old nephew. We played a game where he was a mole and I was a mountain and I had an avalanche that dropped some pillows on him and he had to get out from under them. That's not much of a computer game, but he likes a maze so here is a maze version.

Cart #avalanche-0 | 2023-08-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The game will absolutely go on forever if you keep playing.

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Extremely simple password generator.
Before anything else, I want to say, that since it uses the built-in rnd() function, it will(more than probably)be insecure. If you want extra security, just don't... use it.
It features 7 character sets.
And that is pretty much it.

Cart #passwordgen-0 | 2023-08-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #numberplace-2 | 2023-08-21 | Code ▽ | Embed ▽ | No License
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This is Number Place, a pencil puzzle.
Each time you start, the puzzle is automatically created.

Update

  • 8/21/2023
    • Level 2 can be selected.
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4 comments


Cart #walksims_xb_0-4 | 2023-08-17 | Code ▽ | Embed ▽ | No License
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Act as Jimmy the slime and get to the finish line in the fence maze!
How fast can you get?

Controls

Arrows: move
Z or 🅾️: change tab
X or ❎: restart in game (upon win)

Changes

  • Camera and a larger map
  • Fences!
  • Winning
  • A Minute-Second time system
  • Upper tab hides when Jimmy is at the top row

Expected Updates

  • Apply acceleration in movement system
  • Dashing
  • Randomized layout(?)
  • Animated background

-thePixelXb_,2023/8/17

History

2023/8/16 v0.1


Cart #walksims_xb_0-1 | 2023-08-16 | Code ▽ | Embed ▽ | No License
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Act as Jimmy the slime and explore (a bit) in the 128x128 box world!

Controls

Arrows: move
Z or 🅾️: change tab

Changes

  • Better collision system
  • An upper tab
  • A (crappy) background
  • Simple player animation
  • Basic sound effects

Notes

After researching deeper into pico-8(and learning from related posts), Walksims has updated to v0.1.

Welcome for your feedbacks and suggestions!

-thePixelXb_

[ Continue Reading.. ]

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Hi Zep! :)

I'm not sure if this is by design, but it seems printh() resolves paths differently than cstore(), reload(), etc; where printh() does path resolution relative to root_path, while the other funcs resolve paths relative to the running cart.

For example, given the directory structure:

project_dir/
|_dist/
  |_foo.p8
  |_log.p8l
|_utils/
  |_bar.p8

and launching with:

project_dir $ pico8 -root_path ./ ./utils/bar.p8

project_dir/utils/bar.p8:

cstore(0, 0, 0x4300, "./dist/foo.p8") --doesn't write to foo.p8
cstore(0, 0, 0x4300, "../dist/foo.p8") --writes to foo.p8

printh("hello world!", "./dist/log") --writes to log.p8l
printh("hello world!", "../dist/log") --bad log error

I'm not sure which way I think all the funcs should behave, but I'm inclined to say printh() should resolve paths relative to the running cart like the other funcs, because it would probably be less surprises for the user that way.

[ Continue Reading.. ]

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Cart #islecraft-5 | 2023-08-12 | Code ▽ | Embed ▽ | No License
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Isle Craft


You've awaken on a mysterious island in the middle of nowhere. Craft and explore as you create a home in this strange place!

Press down in the inventory to drop items

v1.0.1 Early Access
Developed by CannonWuff (me)
This is an island survival game inspired by Don't Starve, Forager and Islander
I've recently rewritten the entire project from the ground up and it now runs faster and with less issues.

Demo:

  • Please report any bugs you find
  • Saving does not work yet
  • Trashcans do not work yet
  • Fishing rod does not work yet

Roadmap (LOVE2D Port):

[ Continue Reading.. ]

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Cart #lokity-0 | 2023-08-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a short platformer for the LOWREZJAM 2023
You play as a kitty, your owner is moving, but you want to quickly get your toy mouse Paul from the other side of the house, while the ghosts that are moving in help you to save him.

Instructions for menu:

right arrow - toggle tutorial

left arrow - toggle speedrun mode

up arrow - toggle assist mode

c - reset save file (if you do not save, you will be able to use your previous save file)

a - change controls (from player 1 to player 2 and vice versa)

v / x - start game

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Cart #reflextest-0 | 2023-08-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I thought the PICO-8 community needed a reaction time test. For this I came up with a reflex test inspired by humanbenchmark.com

HOW TO USE

You can use the whole program just by pressing the "O" key. When you pass the main menu and start the test, you wait on the red screen for a random length of time. At the end of this period, when the screen turns green, you must press the "O" key as fast as possible. If you press the key early, you will have to start over with the current step. At the end of each step, you can see your current reaction time and when this process is repeated 5 times, the program calculates your average reaction time.

CREATING A DATABASE

The program also makes a comment on how fast or slow you are as a result, based on your average reaction time. This comment is a classification system based on the results of me and a few volunteers for now.

The next thing I want to do about this is to set up a database of the average reaction times of the PICO-8 community playing this game and put it on some sort of leaderboard. If you want to help, you can write your average reaction time in the comments until the next update!

[ Continue Reading.. ]

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6 comments




Cart #grow-1 | 2023-08-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

GROW

Simple Democart i made.

I came across this idea when working on my other game (info on my twitter :) ), and decided to horribly code unglue it from that game and edit it into a little pico-8 democart! I tried to keep it similar to p8's builtin demos, but i couldn't help myself from adding little sounds and stuff. (Also if you want it @zep , its yours :) ) feel free to yoink code from this cart if you feel like it! i commented out everything that needs it so that even beginners can make sense of whats going on under the floorboards. er- what makes the-- never mind. i also left some map spaces open if you want to make your own levels!

Thank you all from the pico-8 community for not yelling about my awful code! i really appreciate all the support from my other projects and im glad im apart of this little community.

[ Continue Reading.. ]

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Cart #toomuchland-5 | 2023-08-11 | Code ▽ | Embed ▽ | No License
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A 60 second game.

What do you need?

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WIP game for Lowrezjam 2023

Cart #fistmusclegod-2 | 2023-08-10 | Code ▽ | Embed ▽ | No License

0 comments


Cart #knutil_dbg-1 | 2023-08-10 | Code ▽ | Embed ▽ | No License
1

Feature Overview

DBG() Displays any timing value in real time.

  • Executed with arguments, it stacks values for display.
  • You need to specify 'd?' at the timing you want to display.
  • When the stacked value display is complete, it is reset.
  • This function consumes 71 Token.
function _update()
 dbg('Debug Test!',time())
end

function _draw()
 dbg('d?') -- 'Debug Test! [time value]'
end

This function will be included in the next version(0.14.0) of KNUTIL library.
If you want to stop processing and investigate detailed values, consider DMP().

release note

[ Continue Reading.. ]

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I don't know what happened here. Pico-8 randomly crashed while making a game inside Voxatron. I will provide the Pico-8 log.txt here, but there doesn't seem to be anything useful. If this helps, the Pico-8 window was mostly inactive as I was more focused on fixing bugs in the game itself.

https://drive.google.com/file/d/1bSqA4TJfT0nd9yH3vvvyRLiR48wJdq5p/view?usp=sharing (Only @zep can access this.)

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