UPDATE: Fixed suspension to lean towards the outside of turns, not the inside.
Welcome to the Whiplash Taxi Company, where our motto is "The slower you're there, the lower the fare!"
As a valued employee and taxi driver, your job is to pick up passengers and deliver them to their destination as fast as possible, by any means necessary.
Passengers are easy to spot, just look for the big red arrows over their heads.
Simply stop next to them so they can jump in!
Then follow the red destination indicator to the destination and stop when it says "stop!".
Description:
Dungeon of Numeromancy is a dungeon crawler with math-based combat.
You battle your foes by answering mathematical quiz questions, where correct answers unleash powerful spells that damage the monsters. Answering incorrectly and the attack will fail, allowing the monster to strike.
Controls:
- Arrow-key: Movement
- X: Selecting the answer
Story:
Math is the core to our reality and to the magic itself. An unexplained anomaly appeared in the depths of a dungeon and disrupted the very foundation of magic. The esteemed Math Mage Guild has called upon you, a promising young Math Mage, to venture into the treacherous dungeon and restore the balance of the magical world. Can you rise to the challenge?
The third instalment in the beloved Maze Guy trilogy. Featuring keys, crates, actual puzzles, and not really any mazes. Also there's no undo button (sorry).
Have fun ✌️
Kumatori Panic!
This game is an entry for the A Game By Its Cover 2023 jam! Original famicart design is Kumatori Panic! by Eat Sleep Meep!
Check their cart and other works out!
Versions:
0.1 - Jam version released for AGBIC 2023
0.2 - Fix Endless loop bug (hopefully).
Gameplay
Kumatori Panic! is a combination of Sokoban type entity pushing and Bejeweled like color matching. Gather all the chicken before they ran off! Connect 3 or more matching ones to gather them into the coop!
Bump into the chickens from a direction to push them, if nothing is in the direction you are pushing.
Hello everyone! My first game is now available!
It includes;
- Mini-sized Metroidvania
- Gimmicks such as Keys-Key doors, Upgrades, and breakable Rocks
- Combat against enemies, both on ground and in the air
So if you are fond of them, I hope you to play and have fun!
I had been inspired by these works;
- Nerdyteacher's platformer tutorial - Not to mention, the great masterpiece
- UCHU MEGA FIGHT by uchuzine - caused me to get into pico-8
- Lazydev's Shmup tutorial - learned some nice function from this
English version (French below) :
Amelia's Castle is a eight-handed game made by Camille Hébert, Djeneba Soumare, Laure Favre & Sayadyna Mehraik. We made this game as part of a group project in our school. We are from Ada Tech School in Paris, France.
Translation of the main page : Help Amelia to save her kingdom by finding the antidote that will dispel the purple smoke.
We were inspired by the universe of games on Pico-8 such as Celeste and Rainmaker and also by the animated series Steven Universe. Our gameplay is based on a level of the first game Rayman. Rayman has to climb as fast as possible before being swallowed by water (here for more context: https://www.youtube.com/watch?v=gOtb5YnYrYk&t=56s). We designed this game in two weeks without knowing anything about Pico-8 and the Lua language. It was our first project as a team and we learned a lot about what is programming with Lua.
Enjoy ! :)
A simple fan made remake of a classic.
Controls
Press X and a direction to shoot web. Hold and press the x to shoot a longer web.
The web must attach to the building. Now press up to move up.
Spooderman can also climb on solid surfaces and during a fall can move left and right.
Rules
Climb up and disarm the SuperBomb, stop enemies and smaller bombs and collect point.
Enemies and bombs can cut your web, doing so will make you fall.
Capturing thieves and disarming bombs will give you points.
Behind the scenes
My son is a huge fan of classic Spider-man games and the Atari version is difficult for him.
Hone your cart hacking abilities with this HackTheBox-like cart!
Simple premise:
You control a square which can move around the screen.
Your goal is to move out of the top left corner and after, without triggering btnp(), get back into the top left corner.
Sounds simple enough.
In fact, I will even let you look at the code!
It is very difficult, so I made an easier version of it for you to try out first.
You will need to download the cart to solve the challenge.
Have fun solving this challenge!
Easier version (try this one first!):
Solution:
Modul-8 allows you to create music in PICO-8 with three channels of 2OP PM synthesis.
Features
With a look based on PICO-8's built-in tracker, Modul-8 was created to be as simple as possible to not only save CPU space but also make it more accessible when it comes to inputs. The tracker uses both standard PICO-8 buttons and mouse input; while the arrow keys are used to move across the grid and the O/X butons (Z/X keys) are used to cycle through notes, the mouse is used to control the instrument and playback options. Pressing both buttons at the exact same time will delete the note the cursor is on. While the PM synthesis Modul-8 uses is very basic, it still allows you to craft some interesting sounds by controling the volume, ADSR and frequency multiplication of both operators. Tunes created with the tracker are always looped, but the overall lenght of the track and the loop point of each pattern are adjustable.
Starting out in PICO-8 game dev, I wanted to make something thrilling, as I hadn't seen many action games for the platform. I was craving a PICO-8 game with twitchy combat, high difficulty, and satisfying game-feel and visual polish.
So, over the last few months, I've been developing Icebreaker, a skill-based arena brawler. I'm really happy with how this final build turned out, and I hope to continue developing the idea into the future. Thanks for checking this project out, and your feedback and constructive criticism is highly appreciated!
Follow on Itch.io: https://wsasaki01.itch.io/
Follow Icebreaker's development on Github: https://github.com/wsasaki01/icebreaker
GENESIMS
A simple evolution simulator where you feed your creature with different kinds of food and watch it change step by step. When you feed your creature a total of eight times, it will complete one step in its evolution and level up. Complete all five levels in total to rise up the food chain and eventually reach the perfect organism!
DISPLAY
The timer in the upper left corner of the screen is a cooldown to feed your creature again. At the top right of the screen, you can see how many of each type of food you have given to your creature at the current level.
In the lower left corner, there are three different buttons according to their colors to send different types of food. In the lower right corner is an indicator that shows you how close you are to the next level, and it advances a little with each new food. At the bottom of the screen, the middle number indicates your level.
Hungry potato
Description:
In "Hungry Potato", you play as a lovable potato with an insatiable appetite. Your mission is to help the famished spud capture falling food while evading many pesky enemies.
Controls:
- Left Arrow: Move Left
- Right Arrow: Move Right
- X Key: Jump
- Z Key: Turn on/off music
Features:
- Several Enemies: You encounter a variety of critters which are progressively more challenging to dodge.
- Hunger Berserk: If the hunger grows over a threshold, the potato goes into a hungry frenzy, allowing it to devour all enemies and invulnerability at the cost of a quickly decreasing score.
I'm happy to upload my PICO-8 animations collection "Bizarroïd" in here!
It is a project that I started more than 1 year ago to get better with PICO-8. As someone who struggles with big and complex projects, I thought making a collection would allow me to see the end of a big thing since its easier to make lots of small animations than to make one big game.
Features
- 40 animations, mostly abstract, but a few are figurative.
- the possibility to randomize the color palette, "to renew your staring experience"
Controls
⬅️➡️ arrows to go through animations
⬆️ arrow to display the settings screen
⬇️ arrow to hide title of current animation
"For souls that have lost their way, like a cat going astray."
Going Astray
Going Astray is a platformer metroidvania-esc game about a cute small cat with the goal of saving souls. It is one of the submissions for the,'A Game By Its Cover 2023' Game Jam, where one famicase cartridge was chosen from ,'My Famicase Exhibition' to be the main inspiration / theme for the creation. The chosen cart for this game is, 'Going Astray' by PhantomZ2.
How To Play
Left Arrow / Right Arrow - Move
Up Arrow - Interact W/ items in game
Down Arrow - Respawn to last checkpoint
C / Z / N - Toggle Running
X / V / M - Jump (While Running)
Five free fonts!
Need a small, legible, variable width typeface?
Trog Font is a base 5x5 font which features upper and lowercase (Puny Mode) glyphs as well as all of the default Pico-8 Japanese characters with adjusted widths. From a 1-pixel wide “i” to a 7-pixel wide “M” the viariable width property allows the glyphs to exist in their most natural forms (for a 5 px high font, that is).
Need something chunkier?
Trog Bold has heavier versions of all western characters and symbols (and also contains the same default Japanese characters as Trog Font).
Need to shout?
Trog Caps uses all of the base Trog Font characters but replaces the lowercase Puny Mode characters with all caps Trog Bold characters - perfect for emphasizing important words.
New - 6-pixel high Trog Tall and Trog Tall Bold
Slightly taller versions of the primary fonts with less compressed lower case letters.
Easy to use
Just un-comment out the font of your choice and use \14 in front of your text. That’s it.
Special thanks to @zep for Pico-8 in general and for enabling variable width fonts, to @SmellyFishstiks for his most excellent variable-width font editor used to create these fonts, and to the lovely and talented people of the LazyDevs Discord for their encouragement. ^_^
Credit me if you’d like, or use the name “Trog Font” in your code comments, or tag me in your cart post - I’d love to see the fonts in use! Enjoy!
Classic (PICO-8) Snake!
My version of snake I decided to make for Pico-8. Even though I'm absolutely no good at snake, I still had a great fun making it. Hope you enjoy it too!
Features 4 modes:
- CLASSIC: Regular ol' snake
- SPEEDY: Similar to classic, but eating also speeds you up
- STARVE: Get to the food before you starve!
- CRUSH: Avoid the encroaching walls
Itch.io page -> https://stadam.itch.io/pico-snake
A Celeste mod that includes:
• Real time multiplayer
• Score system
500 points are removed when the player dies
500 points are awarded to the player who completes the room first
1000 points are awarded when a player collects a berry
1250 points are awarded when a player collects a flying strawberry
Newest update adds better UI, player collision option, and bug fixes
Please comment any bugs you encounter