Welcome to space fighters
Made by Gabriel
How to play
use the arrow keys to move and the x key to shoot
shoot the enemies to score points
change log
made it so enemies reaching the bottom of the screen of dose damage
slowed enemy movement to accommodate
changed player sprit to resemble a tie fighter
i have 2 carts for this, only one is runnable the other has an error
so, i started with this code;
m={pl=4,ll=4,sl=1,px={30,30,50,50},py={30,50,30,50}} s=1 function _update() cls() repeat spr(1,m.px[s]-2,m.py[s]-2) s+=1 until s==m.pl+1 print(s,1,122) end |
it should make 4 sprites at each point with a -2 condition to make the sprite not offset.
but instead,
ok, the first thing i notice...
feild "?"
huh?
so, apparently this is pico-8ʻs way of saying "haha, you stupid, your code suck"(no offence, ZEP, im sorry if you find that, or anything else offensive) EVEN THOUGH IF YOU SEARCH THE CODE FOR THE "?", YOU GET 0 [redacted] RESULTS!
sorry, just needed to get that out of my system.
so, i started to change the code, eventualy i found out, that by uncorrecting the sprite, i can make it work, almost!
for some reason it wont draw the last line in the loop, its just not!
map1={wallslength=4,wallsx={30,30,50,50},wallsy={30,50,50,30}} map2={} map3={} s=0 sf=1 function _update() cls() s=1 sf=2 repeat if sf > map1.wallslength then line(map1.wallsx[s],map1.wallsy[s],map1.wallsx[1],map1.wallsy[1]) else line(map1.wallsx[s],map1.wallsy[s],map1.wallsx[s+1],map1.wallsy[s+1]) end s+=1 sf+=1 until s==map1.wallslength end |
you can use EDU to edit the image generated, its so simple, once you get what you like, just render the image in your pico-8 cart, i have listed a code i made for a cool image below the main cart.
x=3--changable variables y=-3200 fc=1 w=128--fixed/unchangable variables h=128 l=0 cls() function updatelayer() line(0,l,128,l,fc+7) --uses fc to fill the backround line(y+33,l,0,l,x-3) --outlines the grass line(y,l,0,l,x) --makes a grassland area x=x--you can change these updates, but the equations have to start with the variable being updated (x(equation)) y=y+32 fc=fc*1.01 l+=1--update the layer being drawn on, you cant change this equation end repeat updatelayer() until l==128 |
Welcome to Rolly Guy! You are a sphere and need to get your shoes from the store! Survive through all of the levels and get your new shoes!
Controls:
up: Jump
left/right: Move Left or Right
x: Jump (for mobile)
Stand on the yellow pad at the end of the level to advance to the next one
Watch out for spikes! You have 3 lives!
It's pretty easy? Right?
I WANT TO THANK ALL THE CELESTE CLASSIC DISCORD AND COMMUNITY FOR GIVING ME FEEDBACK THROUGH THIS JOURNEY AND MAKING IT THE GAME IT IS TODAY
This is a very early version of Daneste. Features scrapped levels almost completely different designs, with some levels redesigned and repurposed into the final version. This demo was made before I had the official program of Pico-8. Using Pico-8 Education Edition to test my maps and the Jpegsarebad website to make the maps, this was me testing the waters.
One of my all time favourite games was JUMPING JACK on the SPECTRUM.
I was extremely pleased to see a Remake/Demake of it on Pico-8:
https://www.lexaloffle.com/bbs/?pid=103467#p
I have made changes on the code but NEED HELP :
Changes:
Intro Screen
Scoring System implemented
High Score Save implemented
New Graphics for the Player
New Graphics for the Hazards
Difficulty Level - Holes get bigger each level
Difficulty Level - Less Lives as you go up a level
HELP NEEDED
The collision detection when both LEAPING/FALLING and MONSTER HIT is not correct in the original code. You will see this in later levels as you get hit more and more. The correction of this code is beyond me. Anyone take this on and get is bug free for me?
My submission for the Summer Slow Jams 2023: Idle
Mutation Mayhem (a prototype)
Its kinda like a base building/defense game.
I dunno anymore. You can play it yourself if you want.
Available on itch: https://guest122ev.itch.io/mutation-nation
Box Placer is a bare-bones tool for ui visualization.
Controls:
Grow Mode:
- right - grow horizontally
- left - shrink horizontally
- up- grow vertically
- down - shrink vertically
- 'x' - change mode (to Move)
- 'c' - finish and add new box
Move Mode:
- right - right
- left - left
- up - up
- down - down
- 'x' - change mode (to Visual)
- 'c' - change box color
Visual Mode:
- 'x' - change mode (to Grow)
a Head On demake for Pico-8
I started this speed-remake yesterday and worked like 7-8 hours in total. I'll have a couple off-dev relaxing weeks (posted the WIP so I can playtest) and finish it back home.
Arcade history: Head On (1979 by Sega/Gremlin) is the first game introducing the "collect dots in maze" idea. You can tell where Pac-Man took the inspiration from.
WIP:
Still work in progress but playable (infinite lives, no score).
You can push ❌+⬆️⬇️ to change the difficulty level (after a crash the new level setting will be used).
Controls:
⬆️⬇️⬅️➡️ Change lanes
⭕️ Accelerator
Gameplay:
Two cars continuously drive forward through rectangular channels in a simple maze. At the four cardinal directions are gaps where a car can change lanes. The player goal is to collect all dots in the maze while avoiding collisions with the computer-controlled car that is travelling in the opposite direction.
First time I've ever coded in pico 8. Just practicing from scratch and using this to understand various specific part of the language. Currently trying to come up with a jump function that uses loops to animate the wall moving up and down a little to simulate the player jumping.
POSSIBLE eventual goal would be to make a simple game with the goal of getting to the end while dodging traps and the like.
Work in progress, project to learn about Pico8.
Graphics inspired by https://s4m-ur4i.itch.io/pico-8-pixelart-free-tiles