Easter Run 2024
This week is Easter so one of my first games ever got a big upgrade this year.
Grab as many colorfull eggs as you can.
Changes include, but are not limited to:
- Much smoother animations
- Different egg spawning system
- Multicolored eggs
- A whole rabbit
- Particles and more particles
- The occasional surprise visitor
- Some subtle environment effects
- Achievements and high score system that is actually saved
- Music you can (thankfully) turn off
- A start menu
- Some annoying bird warning you about the nearing end.
- Language settings
- Probably more bugs than I found so far
While feedback is appreciated all the big changes will probably be kept for next year.
If any gamebreaking bugs are found I might try to fix them before easter, else maybe before next easter.
bugs I noticed
Sometimes when switching side, the wing of the clock still flickers on the right side while the clock appears on the left.
Changelog
- The menu also accepts O as confirmation.
- Some translation tweak
Previous version
This here is the Kiloman Music Encoder, or KM-Encoder for short. I made it to store the music for a Mega Man clone project that's been on the backburner for a while.
Multi-channel examples
Two covers by me, two originals by @Gruber and @BoneVolt respectively.
As many 2-channel Mega Man covers as I could fit
Originally 8 seperate carts worth of music, all in one!
Unofficial adaptation of the 1986 movie Labyrinth.
As Sarah (red pixel), it's up to you to solve the labyrinth, defeat the Goblin King Jareth (green pixel), and save your brother Toby (not depicted) before he's turned into a goblin!
Thanks @Prof_Apex for the idea, @Fayne Aldan for the maze generator, @RobbyDuguay for the tunes, @JadeLombax for the graphics rendering system, @zep for the great fantasy console, and Jim Henson for the source movie.
Put together in a few hours today, code lovingly borrowed, thanks all! ♡\( ̄▽ ̄)/♡
This is my first Pico-8 game. Its purpose was to learn the basics of Pico-8.
You will have to destroy hordes of aliens that have invaded our galaxy. Use speed, precision and strategy to overcome each wave and reach the final boss.
Ready to save the universe?
Then join us in this intergalactic adventure now and feel free to share a screenshot of your score !
Controls
Shoot with x
Lissajous Curve Generator
Draw curves by setting the frequency of a vertical and horizontal oscillator.
Lissajous curves are named after Jules Antoine Lissajous, a french physicist that invented the device to create this figures.
Controls:
Up/Down - Increase/Decrease the frequency of the vertical oscillator.
Left/Right - Increase/Decrease the frequency of the horizontal oscillator.
Z - change the offset of the horizontal oscillator (sine or cosine)
X - change the offset of the vertical oscillator (sine or cosine)
Work in Progress.
Move the paddle and keep the juggling balls in the air. Extra Balls are added every 10 seconds. Hit the floating target to get bonus points. Hit the targets before they cross the screen and the bonus for each one grows by 5 points each time.
See what level you can get to and post your hight scores in the chat!
This game was created with the help of GPT 4. I didn't write any of the code myself but I'm learning more as I go along. There are still some more things to add but it's progressing quickly.
LIDA: the sequel
This is a better chatbot (i hope).
Same kind of idea: you write and Lida responds.
You will need to press ➡️ to make Lida respond.
Hopefully, it is less chatbot-y.
It saves your conversation in a p8l file called chatp.p8l.
Again, avoid using punctuation (?,.;!").
Colons and apostrophes should work.
Second version:
Small update with more prompts;
Removed spritesheet.
First version:
This is a PICO-8 game I made called Number Hunter. It is based on hacking mini games I used to play on FiveM servers.
Instructions
The goal of the game is find the fixed target number amongst the constant random generation of numbers on the screen.
You can move the cursor around the screen using ⬅️➡️ and pressing 🅾️ to select a number.
You will gain points based on the time it takes you to find the target number and the level of difficulty you have selected.
This game stores your high score locally on your PICO-8 console.
Source Code
While the code is available from within the embedded PICO-8 console above, the project is also available on GitHub https://github.com/gcoulby/number-hunter-p8