Xicarus's Xtreme Xventure
You are Captain Xavier Xicarus (xe/xir), a thrill-seeking pilot in a doomed solar system.
In 22 seconds, the Xun will explode, taking all life and all planets you know with it.
In the meantime, though, it's a great chance to do some sick donuts around a dying star.
XXX is an addictive and deterministic score-em-up where you maneuver an agile ship across treacherous environment.
Features
- Addictive 30-second game loop
- Refined, skillful gameplay
- ZERO randomness; deterministic physics
- Beautiful low-resolution graphics
- Learn about doomed planets
- Reach the highest score you can!
Controls
- Arrow Keys to steer your ship
- Press X to activate your boost, once every 30 seconds.
- Press Z to open your Solar Atlas, which lets you view planet orbits, and learn about their composition
- Press "Enter" for options
Credits
- Brook.p8 - that's me!
- Elyon - Lore ideas and support
- Playtesters, including Kartik, Morgan, Nova, Tamsyn, softmagic
- Shoutout to trans folks and autistic people everywhere, and especially autistic trans peeps!
- Made for LowRezJam 2022 (I forgot to post it here oops)
- Inspired by Outer Wilds
Meet the System
- Xun
Remaining lifespan: 22 seconds
A hot and burning ball of code and plasma, facing imminent collapse
Our beloved sun at the center of our system - Xerth
Orbital radius: 29,000 pixels
Its neon sea, which neatly divides the planet in half, creates the perfect habitat for life as we know it
We call it home <3 - Devril
Average temperature: 450°F
Due to the high heat and an atmosphere rich in oxygen and carbon, this planet is constantly lit aflame
Possibly supports marshmallow-related life?? - Keple
Planet radius: 1200 pixels
This body's orbit is extremely off-center, passing both closer to and further from the xun than any other planet
Due to the extreme fluctuations in temperature, and its mossy poles, it does not support life. And if it did, it'd probably be lame anyway. Like moss or something. - Bolong
Orbital eccentricity: 0.42
Tidally locked with the sun
Due to its fast movement as it approaches the sun, Bolong's dark side is notable bigger and denser than its sunny side - The Cube
Sides: 6
???? What???
We don't know how it got here - Debris Belt
Number of asteroids: 1.27 million
That's a lot of rocks
The ring appears to extend beyond our observable universe
Thanks for playing!
I've been trying ways to take a specific sprite and replace all of them on the map with another sprite.
Here are two methods I figured out.
This here is the first method and the one I use in my Pico-8 game "Marley The Adventurer". Probably the most simple and reliable method. It just scans all tiles one by one every time it wants to swap and immediatly replaces it by the other tile if the tile matches the one specified. It uses almost no extra RAM, but a lot of CPU usage. And if one of the tiles gets removed or if one gets added it will still react properly and replace the new tiles as well.
The function takes two parameters:
set_all1(current_tile_sprite, new_tile_sprite)
You're cursed and in a foreign realm. Time resets every 20 seconds and you have to find a way out. Talk to the locals for information and secret abilities that might help you on your journey down into the depths in this 20 second long metroidvania.
Update 1.2
- Added an option to show how much time you have left.
- Made the tackle ability easier to perform on d-pads and joysticks.
- Fixed some dialogue inconsistencies.
Update 1.1
- Added a secret ending.
- Added an input overlay option.
- Changed world design slightly.
- Removed hint screen after time reset.
Controls
Arrow keys: Movement
Z: Jump
X: ?
**Looprealm was originally made for
I’ve started a new YouTube music series called “Gruber Jams”
My idea is to dedicate at least 30mins a week to recording a raw, unedited video of me writing Pico-8 music. Like Bob Ross’s The Joy of Painting (but less cool obviously!). These will be very spontaneous, sometimes productive, sometimes less productive, but will capture my process as purely as possible.
All of the music I write I’ll upload here to the forums so that others can use in their games, so please feel free to do so! This is the first one, Happy Frog Dance!
I was trying to download Pico-8 on my Mac device but (I already own it) so I went to the downloads page and clicked on pico-8 it never downloads and just takes me to the home page. So I tried clicking on the Mac icon. That did not work, I'm probably doing this wrong and maybe the downloads page isn't the downloads page or something? Or I'm clicking the wrong button. Tell me!
I'm new to Pico-8, so I thought I'd work on a demake of the old Adventures of Lolo game for the NES. This is a fairly simple puzzle game with real time puzzles that have to be solved in the correct sequence. I just got the first level working and am starting work on the second level. Mostly just a preview at this point! I'm tinkering with it a few hours every week or so. Lots of fun and learning so much!
This is a mod of MetroCubeVainia, by FlyTrapStudios. You can play that game here: https://www.lexaloffle.com/bbs/?tid=30643
////
Enjoy!
:)
(v02 02-22-23)
TO LOAD THIS PICO-8 CART, in immediate mode, type:
load #pvader
VVHAT'S NEW ?
(02-24-23)
-
The player now appears in the middle after you lose a tank, just like when you start the game.
-
Because of the incredibly high scores, I have tweaked the speed of the invader slightly to be faster over time.
- Also because of the high scores I am seeing, I am setting it so the flying saucer makes one pass. Once it goes off the edge of the screen to the left, it will not reappear until you make another +100 score. So now it's vital you shoot it when it appears. If you somehow miss it, it will appear again once you get your score +100 again.
And here is another little game I did on my spare time.
Yes, I know, it's yet another Space Invaders clone, but I wanted to make one that behave closer to the original Arcade version, and also add a little twist to it.
Indeed, you can customize your game, with a lot of parameters like:
- the number of players (up to 4!)
- the type of display
- the number of monsters coming up, how much of each type and their starting position
- shot speed from the monsters and from the players
- the number and size of protective shields
- number of lives and how much points for extra
Controls:
Customization menu:
Up/Down - Select parameter
Left/Right - Change parameter
What is This?
The cat has eaten a magic pill, giving him Runomonia - The obsession with running. The cat needs to get the MAGIC BUBBLE in order to get rid of Runomonia.
But the bad enemies have been ensuring that the MAGIC BUBBLE will never be taken!
What will he do? Will he get help from you?
Jump and Bop enemies, and if you are courageous enough, you shalt help the poor cat.
How To Play?
You move automatically. Press X to Jump. Kill on enemies by hitting them on their head, or avoid them.
Hello everyone!
This is my first Pico-8 project, a very basic space shooter. Of course it's heavily influenced by the wonderful LazyDevs tutorial.
I am aiming for this to be a tribute to the 1990 Solar Striker game boy game. I have used sprites made by Master484 (Public Domain) and maybe I will borrow some elements from the original Solar Striker game. Still looking for a sound artist that would allow me to use his music in this game, or for a nice track collection that would fit a space shooter
Please feel free to comment on my code, since I am an enterprise software full-stack developer (in .net and angular) and I am afraid my coding style (a bit more Object Oriented) may result in poor performance or it's simply out of the Pico-8 ecosystem practices.
Story
The year is 2045.
The human race is still searching for a habitable planet outside the Milky Way. The bravest warrior was chosen to explore a distant galaxy. Everything looked good at first, but shortly before reaching the surface of the first distant planet, strange-looking and not very nice monsters attack him.
Will he still manage to reach the alien planet?
Controls
The game is controlled by using the steering cross and the x button. Nothing else is needed.
In further levels there appear some power ups that can be selected from the fighter. Some things like a safety shield or a turbo gun. I don't want to give everything away, so this must be enough at this point. ;-)