And here is another little game I did on my spare time.
Yes, I know, it's yet another Space Invaders clone, but I wanted to make one that behave closer to the original Arcade version, and also add a little twist to it.
Indeed, you can customize your game, with a lot of parameters like:
- the number of players (up to 4!)
- the type of display
- the number of monsters coming up, how much of each type and their starting position
- shot speed from the monsters and from the players
- the number and size of protective shields
- number of lives and how much points for extra
Controls:
Customization menu:
Up/Down - Select parameter
Left/Right - Change parameter




Pitfall 2: Lost Caverns
Controls
In-game
Directions: Move Harry
O/X buttons: Jump
Menus
Directions: Move cursor
O button: Confirm
X button: Back

Hello everybody!
I am pretty new on the forum, but I'm not new to programming on Lua game engine.
I got the Pico8 to spare some of my time into game programming, even if it's not my main activity.
So far, I only did a couple of little incomplete games that are not worth sharing here, but as a challenge last year, after doing my own conversion of the classic game Pitfall (that is not worth sharing here neither), I decided to do a conversion of Pitfall 2, as the original game was more ambitious, with more gameplay variety and an iconic music track.

