welcome to the tower
welcome to the tower
welcome to the tower
welcome to the tower
controls
- arrow keys: walk, interact
- enter: pause menu (volume, toggle effects, etc)
the game will autosave your progress each floor
credits
made by tally (art, room design, dialog) and pancelor (code, game design, music, dialog)
pixel art created with tiles from teaceratops and Yelta
This is not the first time I have made a Tetris game. However it is the first real game I have published with PICO-8 and I am super excited to share it with the community.
Everything uses standard Player 1 buttons. Arrow keys and Z,X are all you need. I implemented the hold feature using the up arrow.
I am very new to using PICO-8 but I took an example from the manual and modified it so that not only can the circle be moved around but it can also be made bigger or smaller. It might not look impressive to some people but this could be the foundation of making other kinds of games because I only need to modify what happens when the 6 standard buttons are pressed.
function _update()
if (btn(0)) then x=x-1; end
if (btn(1)) then x=x+1; end
if (btn(2)) then y=y-1; end
if (btn(3)) then y=y+1; end
if (btn(4)) then r=r-1; end
if (btn(5)) then r=r+1; end
end
function _draw();
cls(0);
circfill(x,y,r,7);
end
First try at making a cartridge :)
version 2 does have a much nicer UI
I think a lot of the code will have to be re-written for animations
Arrows to move the cursor
Hold O to twist a segment
Hold X to rotate the cube
Update: Restored balancing to original behavior. I didn't know the speed decrease was a thing in later levels of Tetris until recently.
A remaster of mickio1's remake of Triotos from 2016. (Be sure to choose a song in the menu unless you want silence)
This remaster includes brand new sound effects and music. Song selection works properly now as well. Game balancing was edited.
Hello.
https://www.lexaloffle.com/bbs/?tid=31834
I was wanting to look at some sprites I posted some years back and found they had been replaced by later sprites I did, meaning I think the buffer overflowed. Is it possible I have uploaded more than 1,000 images and it went from 999 to 0 ? That is what I think is happening here.
Nonetheless this is a problem.
@zep could you please look into this and see if the images I posted years ago are now lost because they were overwritten by a counter ID ?
Thank you !
(v00 02-15-23)
TO LOAD THIS PICO-8 CART, in immediate mode, type:
load #morethan32notes
Hello.
If you have experimented with sound effects in Pico-8, you will be aware that you are limited to 32-notes per sound effect. So how can you get more ?
Well if you are not yet familiar with it, you can click this button HERE and then the instrument for this SFX will actually use a SFX from 0 (zero) to 7. You can see this when you type 0-7 for your instrument, it will appear in GREEN instead of the default PINK.
So this music is an example of a single SFX where 6 of the notes are played twice instead of once and by making that pattern an instrument, it frees up the space required to actually store two-notes at a time for that single SFX.
One-off characters animation tool
1.Draw you sprite in the editor
only in one color.
Starting at 0-15.
But set the frames to how many frame you use.
so you don't get blank sprites
2.Run the cart and pressā to
export the code to the clipboard.
3.Go back in to the cart and
paste that code in to the sp as shown in the cart
then name the table how you like
4.then call the
animation function like so.
animate(name,x,y,spd,color1,color2)
hope it someone can use it
if so let me know it would be
nice to hear.