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Cart #juggle-0 | 2023-01-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

A basic highscore game.

Rotated Rectangle Fill

7
1 comment


Cart #garret_blaster-0 | 2023-01-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

you are a strange green thing hurtling through space. avoid the asteroids!

my first pico-8 game
feels like big man's version of scratch

the name and character are references to a (now sadly deleted) game i made in scratch when i was small
you could shoot at the asteroids with a giant missile, hence "blaster"
no blasting occurs in this one, but i'm keeping the name until i think of something better.

1
2 comments


Hello,

I have just tested a little bit the structure of a .p8 file. There are some sections like lua or label. Concerning section sfx, I have notice that there are 64 lines (for 64 sfx) of 168 nibbles. Each line seems to be dedicated to one sfx, with 8 nibbles for global parameters followed by 5 nibbles for each note (32 notes per sfx)

global nibbles:
0:1 effect
2:3 speed
4:5 loop start
6:7 loop end

note nibbles:
0:1 note number
2: waveform
3: volume
4: effect

Global nibbles 0:1 have bits dedicated to each effect. For instance noiz and buzz arre a single on-off bit, bit 0 of nibble 1 for noiz and bit 1 of nibble 1 for buzz. But the 3 other effects (detune, reverb and damper) are a bit complicated, they have each 3 value, 0, 1 and 2. I fail to retro-engine them. Their bits mismatch together, some of them seem to be shared between 2 effects. Here are some tested values.

0000 0001 0000 nothing
0000 0011 0001 noi
0000 0111 0001 noi+buz

[ Continue Reading.. ]

3 comments


Cart #uni_fights_01-0 | 2023-01-25 | Code ▽ | Embed ▽ | No License
1

Universe Fights 0.1

in progress

Controls:

  • Z to shoot
  • X to crouch
  • Left to reload
  • Right to punch
  • Up/Down to move
1
0 comments


Hello,

concerning sfx, the manual says:

Each SFX also has these properties:

        A play speed (SPD) : the number of 'ticks' to play each note for.
            // This means that 1 is fastest, 3 is 3x as slow, etc.

to compute a tempo, is there anybody who knows the frequency of these ticks?

2 comments


I'm not entirely sure if this is bug or my mistake, but i can't figure it out.
Basicly I have code that should save what I'm typing (it's the last line) to a var named code.
However if i add a function for deletion it doesn't work properly:
I can still type, however i have to hold for few seconds before it registers key presses, which does not apply for the backspace.
I also figured out, that only the first code will work properly, meaning if i swap the if with the var set, only typing works.

 if stat(31)=="\b" then
   code=sub(code,0,-2)
 end
 code=code..stat(31)

I'd be really happy to know if it's my mistake or a bug.

4 comments


I know there are available CRT filters for exporting web carts but is there anything for binary exports?

I have a hunch there isn't but never hurts to ask. :)

3 comments


Cart #foraker-6 | 2024-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
27

A short Celeste Classic mod built on Evercore v2.1.0

Controls

Z/C - Jump
X/V - Dash

Playtesters

Dehoisted
Kamera
The Yellow Typer
Calverin
hUh
ooooggll
r_yoshi

Thanks for the feedback!

Original game by Maddy Thorson and Noel Berry

27
15 comments


Cart #trippywarp-0 | 2023-01-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

A very silly and cheap trippy effect using poke 0x5f54 (mapping spritesheet to screen).

5
2 comments


Cart #solarsystem-2 | 2023-01-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

SOLAR SYSTEM!

Simple lol

1
0 comments


Cart #picouno-3 | 2023-01-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9


Uno clone with the dev mouse.

edit: fixed the mouse ty Ummmm_ok!
edit: fixed reshuffle ty phil!

9
3 comments


Sealsurf

A game about seals, fish, and pollution.

Cart #sealsurf-0 | 2023-01-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

As a seal, you must venture out to eat all the fish you can find. But, due to those darn humans, there's trash everywhere! How much can you eat before hitting garbage?

1
3 comments


Cart #wigumuweme-2 | 2023-01-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
18

A christmas platformer made for family. Features a small bird trying to escape a factory for himself and his friends. Fly around as a real birb. Enjoy!

EDIT: After feedback I have updated the cart to fix some bugs, add a coin counter at the end and translate to english. Thanks!

18
6 comments


Coffee Rush

Cart #mrmidnight7331-8 | 2023-05-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4


Date: 23.01.2023

Description

This is the first game I've ever made, feel free to change it or copy it.

Controls

Press "❎" for jumping. Press "🅾️" for pause-menu

Info

This game has an end. When you reach a score of 10000, the game will end. At score 5000 the game will start to go faster and much harder.

Changelog

  • Fixed minor bugs
  • Added a pause menu
4
3 comments


Cart #djapayatu-0 | 2023-01-23 | Code ▽ | Embed ▽ | No License
2

v0.2.0
-add minimap
-double # of nation colors
-add borrow action
-minor text copy updates

2
6 comments


Cart #rndflowergarden-0 | 2023-01-23 | Code ▽ | Embed ▽ | No License
3

A thing I made in school

3
3 comments


Cart #pendulist-4 | 2023-01-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Pendulist

Instructions:

  • Balance the "pendulum" so it is always pointing up;
  • If the pendulum falls, the tunnel becomes grey and the game is over. No more coins will come;
  • Use the ball of the pendulum to touch coins to increase your score;
  • As time passes, the pendulum gets smaller and controlling it gets harder;
  • Getting coins will make the pendulum longer;
  • Try getting the highest score!

Version history:
v1.1:

  • Coins yield more length
  • More coins fall as the pendulum gets shorter
  • Made the pendulum lose equilibrium after some time, to avoid players just waiting
  • Fixed a bug when leaving the pendulum shrink indefinitely

[ Continue Reading.. ]

3
6 comments


Cart #bart-0 | 2023-01-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Hi !

I'm looking to do something a bit weird with the PICO-8 and didn't find anything in the manual that would point to a solution. Maybe someone has done something along those lines already ?

What I would like to do is to control the PICO-8 console itself, irrespective of the cartridge running, through an external program.
Mainly, I would want to reset the console and/or change the cartridge via the external program, without having a specific cartridge loaded, inputs on the PICO-8 itself or closing and restarting the PICO-8. (I believe that resetting only could work, by loading a specific path for the cartridge and changing the file directly ?)

I don't really have a preference on the way this control could be done, just being able to would be enough.
Maybe the PICO-8 could be integrated in the program itself, as in Celeste, but I haven't found anything related to that while searching the web.

It's a bit of a specific use case (I'm trying to use a physical cartridge to use on the PICO-8), but I would appreciate any help or pointers !

[ Continue Reading.. ]

7 comments


Cart #inkspill-7 | 2023-01-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
16

This is a flood-it clone inspired by the game Ink Spill from the book "Making Games with Python & Pygame". This game and also some of the others that I have already done and published here are part of a personal challenge which consists in doing clones of these games.

How to play

In order to win you have to flood the entire board with one color within a certain number of moves. You can do a flood fill on the tip left tile, changing the color of any adjacent tiles of the same color.

Controls

  • Change color - ⬅️/➡️
  • Flood fill - 🅾️/Z/C

[ Continue Reading.. ]

16
15 comments




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