Pendulist
Instructions:
- Balance the "pendulum" so it is always pointing up;
- If the pendulum falls, the tunnel becomes grey and the game is over. No more coins will come;
- Use the ball of the pendulum to touch coins to increase your score;
- As time passes, the pendulum gets smaller and controlling it gets harder;
- Getting coins will make the pendulum longer;
- Try getting the highest score!
Version history:
v1.1:
- Coins yield more length
- More coins fall as the pendulum gets shorter
- Made the pendulum lose equilibrium after some time, to avoid players just waiting
- Fixed a bug when leaving the pendulum shrink indefinitely
v1.1b:
- Restart the game by clicking on the screen
Thanks Pulchny for playtesting
I'm not seeing any coins. Just an extremely over-damped pendulum.
edit: I played again, one coin appeared at the top for a few frames, then disappeared and everything went grey. No more coins after that.
edit edit: I figured it out. I wouldn't call this a pendulum. It's more of a balancing act. The moment it falls and becomes a pendulum, the game ends.
1
Thanks @UnitVector I finally understand this now.
Instructions:
- Balance the "pendulum" so it is always pointing up
- If the pendulum falls, the tunnel becomes grey and the game is over. No more coins will come.
- Use the ball of the pendulum to touch coins to increase your score.
1
Can you add a feature where the game ends when you lose? It is a little annoying having to reset the cartridge every time I fail lol
it might be cool to have other color options like gradients of blue otherwise very cool game
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