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Hello.

I'm working on a batch utility to merge 7-Zip with Pico-8 and to work with directories outside Pico-8 as I have a need for this, yet I am running into a curious problem.

When I retrieve the directory, I am getting a filename back like:

3-d dOCKING mISSION (1978)(pROGRAMMA iNTERNATIONAL).DSK

@zep, could you please add some options to P8SCII such that I could convert this string line to 4-unique formats:

ORIGINAL:3-d dOCKING mISSION (1978)(pROGRAMMA iNTERNATIONAL).DSK
INVERSE :3-D Docking Mission (1978)(Programma International).dsk
LOWER   :3-d docking mission (1978)(programma international).dsk
UPPER   :3-D DOCKING MISSION (1978)(PROGRAMMA INTERNATIONAL).DSK
FIRSTCAP:3-D Docking Mission (1978)(Programma International).Dsk

It could be done via: "\c" followed by O I L U or F

It would then change the visual case for every character for that single PRINT or string definition line. Once a new string or definition is in place, the effect would not be there.

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So, I am looking for a way to dynamically load code from an external cart. As a way of redistributing parts of my game as paid software or something.

There are functions like load for loading a cartridge, but this doesn't let me run just like a loaddata function, does it? Just wondering.

3 comments


Cart #aajibi-0 | 2022-11-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
37

Turn on your subwoofer!

This is a 512 byte intro I made for inercia 2022, a demoparty that took place in Lisbon over the weekend. It's the first time that I put the no longer secret 0x808 audio channel to use, with around 200 bytes of the (compressed) code spent on generating the music.

I was pleased to find that techniques used for golfing down visual effects' code size transfer quite well to audio. There are a lot of expressions in there that change meaning over time in a way that produces some kind of structured progression -- some planned, some not so planned. The whole thing is really a single effect, with a lot of janky math to roll out different audio and gfx layers at different times. I can't completely explain how it works in places, but feel free to ask about anything if you like!

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Hello everyone. Is there a way to write and read values to specific bits in a byte?
For example:
I have a variable 0x0000 .
I want to write a 1 to the 3rd bit so it'll be
0x0100 . How can i do that?
I want to later read that variable. How do I
check the value of the 3st bit? I haven't operated
with bits & bytes before.

8 comments


Cart #pebble_proto_public-0 | 2022-11-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


I completely forgot to upload it here.
At least now you can make your own challenge maps or idk lol

Also, Zniw Adventure is celebrating it's 2nd anniversary, so go check it out if you haven't already!!!

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Cart #dugapidizo-1 | 2022-11-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #nadageyori-0 | 2022-11-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #mirroreste-0 | 2022-11-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A Celeste levelpack where you must move through two mirrored versions of the same level at the same time. Every level has a strawberry, with the key on one side of the mirror and the chest on the other. Enjoy!

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The fastest guns in the west have got the shakes!

High Noon (H I G H N O O N) is sort of a mutant of the classic "who can hit a button the fastest" cowboy duel game.

Instead of just pressing the button you must release the button when the white line is in the green line in a powerbar thingy.

  • press and hold either X or O,
  • release when the white line is in the green bar
  • the green bar gets bigger each time you hit the top of the power bar
  • games go until someone gets 6 points.
  • if you draw before the signal you lose one point
  • if you miss the green bar, you miss your shot and you become a sitting duck
  • the computer player needs serious work but 2 player should work fine (let me know if it doesnt)
  • computer player gets more accurate the higher your score
  • cheesy looking tumble weeds included

originally this game was just a basic "who can hit the button fastest" type game but in changing it i have broken that functionality but plan on re-adding it, so the menu will have the option to select "simple mode"~

theres normal hit the button mode again. Some minor improvement to the CPU but this is still mostly designed to be played on a couch with another human while intoxicated

oh and you can customize your cowpokes outfit now and it will be saved to cart data

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Cart #mazechallenge-1 | 2022-11-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

(v01 11-07-22)
TO LOAD THIS PICO-8 CART, in immediate mode, type: load #mazechallenge

VVhat's new? (11-07-22)

  1. Fixed blocks so no part of map is missed now. (Please confirm this !)
  2. Pressing ❎ now has 3-modes. 1, 2, and 3.
  3. Made maze darker so it is easier to see the player.
  4. 3rd mode after fill now shows path as darker color of the blocks.
  5. Greatly sped up fill routine.
  6. Added notice on end on how to restart.
  7. Shrank code size slightly.

Hello there.

This is really more of an experiment that I think got way out of hand.

The premise is simple. With all of the tile-generating code out there, I wanted to see if it was possible to make a "maze-like" environment with no 100% straight corridors and using only 4- 8x8 tiles and placed randomly on the board. AND make it so that every point can be reached no matter the arrangement and that it is not a "cake walk" to do so - and there are no hard diagonal lines.

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Cart #dt_nea_project-0 | 2022-11-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

DT NEA PROJECT

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Cart #hehgoodluck-1 | 2022-11-07 | Code ▽ | Embed ▽ | No License


Cart #hehgoodluck-0 | 2022-11-06 | Code ▽ | Embed ▽ | No License

This is part 1, there's a lot of things still planned like:
wavy scarf
all levels finished
remastered and remixed songs (my specialty)
and fixed text (cuz I can't code)
and maybe a boss

so yeah stay tuned

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Cart #funnitxtmod-0 | 2022-11-06 | Code ▽ | Embed ▽ | No License

supposed 2 be desc but anyway
imma add music to it soon

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Cart #rocket_shark-0 | 2022-11-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hey so I was just doing some map work and I was using the cmd+x to move tiles around and I think when I was cutting and pasting somewhere else in the mapview tiles in the shared space it would move the sprites but not the map tiles which was . . . not good and took a while to make sure everything was ok.
It feels like this isn't intentional but I'm not 100%? I'm on 0.2.5c, thanks in advance!
(Like I said maybe this is on purpose since I'm moving the data it's self around in the shared space but in my game I was making I'm using the shared space for sprites and map and it makes it more difficult.)

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Cart #dungeonspirits-1 | 2022-11-06 | Code ▽ | Embed ▽ | No License
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ne

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Cart #legend_of_kuna-3 | 2022-11-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls

  • ⬆️ Walk
  • ⬅️➡️ Turn left/right
  • ⬇️ Toggle basic HUD
  • ❎ [X] Hold for full HUD and ⬅️⬆️➡️⬇️ to inspect the surroundings
  • ⓩ [Z] Open Inventory/Actions menu

How to play

You initially can't do much -except gathering fruits- more items and actions will be unlocked as you progress in the game.
So just explore the islands and:

  • talk to the stone statue/head
  • walk under palm-trees to gather a couple fruits if any

Here be Dragons

The writing "Here be Dragons" at the edge of the map means you can't walk farther at that moment:
the game map is initially just a small portion of the full map, next areas will be unlocked by defeating the enemy creatures, just report your success to the statue (Kahuna).

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Cart #epicleste-0 | 2022-11-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

A fun new twist on Celeste

The twist is a secret, so maybe just play it to find out.

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Cart #sudoku_solver-1 | 2022-11-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

A quick and dirty Sudoku solver, may or may not work.

Not sure if there any use-case for such a tool on PICO-8, but here it is.

⚠️ Looking a the source code may or may not induce permanent blindness ⚠️

Controls :

⬆️⬇️⬅️➡️ : move the cursor.
❎ : select a cell/value.
[1️-9️] : fill cell with the corresponding digit if possible.
Pause : access menu.

changelog

2022-11-06:

  • added a solve cell option.
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Cart #downward-6 | 2023-05-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
125

Downward

Answer the Call of the Abyss!

What's at the bottom of the pit? Could be anything! Could be everything! I have to find out!

How to Fall


Press ❎ or 🅾️ (x or c on keyboard) to jump into the pit.
Use left and right arrow keys or d-pad to drift during free fall.
Press ❎ or 🅾️ to fire downward, launching yourself up!

Press the right button in the main menu to see the credits.
Press the left button in the main menu to access the hat shop.

Use the up and down buttons to navigate the shop.
Hold ❎ or 🅾️ in the shop to buy a hat.
Press ❎ or 🅾️ to equip a hat you already own.

The Pit!

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